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2018 MTS Calendar Contest - posted on 12th Nov 2017 at 7:48 PM
Replies: 60 (Who?), Viewed: 62748 times.
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Lab Assistant
#51 Old 8th May 2013 at 5:33 AM
I have a question: what do you do if you can't find an object in SimPE? I have the latest version and I have all SPs/EPs and installed the M&G patch, but Glamour items aren't showing up. I have recently installed the SP (along with others) but the others show up fine.

My LJ / My Simblr
Formerly known as ShadowsMystery
Doing all the things, and *mostly* not failing.
staff: retired moderator
Original Poster
#52 Old 8th May 2013 at 6:43 AM
Check your File Table to make sure Glamour items are enabled. Make sure the path is accurate.
Lab Assistant
#53 Old 8th May 2013 at 10:06 AM
Ah, that was it. Also noticed that, because I have the Fun with Pets collection, M&G and Family Fun folder paths had to be changed (as they're installed in a special collection folder). Thanks!

My LJ / My Simblr
Formerly known as ShadowsMystery
Test Subject
4th Jan 2014 at 10:32 AM
This message has been deleted by Omerta86.
Test Subject
#54 Old 22nd Jan 2015 at 5:40 PM
Thank you! Thank you! Thank you! I've been working on an herb garden, cloning Maxis flowers for the base, and its been driving me crazy that I couldn't recategorize them for Gardening. Now I know how! I bookmarked your tut because I know I'm going to need it again!
Lab Assistant
#55 Old 10th Jul 2015 at 7:05 AM
Thanks so much for your tutorial, I'm so happy with how the buy mode catalog looks and can't wait to play! I wanted to make a quick note that I have the Double Deluxe as the expansion that my game loads from and I was able to put my file in the Bin folder and everything including stuff pack content showed up.
Lab Assistant
#56 Old 14th Oct 2017 at 1:45 PM
Hello and thanks for the build list, which has helped a lot in recategorising items. However, some of the categories listed were wrong, I discovered and were showing up 2 storey columns and connecting arches in my pool items category...

I have since done a bit of digging and found the right ones - and they're listed below:

Phanoah's List from MTS:

Doors/Windows, Build mode type = 8
Build mode subsort:
- doors = 1
- multi-story windows = 2
- windows = 4
- gates = 8
- archways = 16
- multi-story doors = 256

Garden center, Build mode type = 4
Build mode subsort:
- trees = 1
- shrubs = 2
- flowers = 4
- gardening = 16

Miscellaneous, Build mode type = 1
Build mode subsort:
- columns = 8
- stairs (full staircases) = 32
- swimming pool = 64
- multi-story columns = 256
- column arches = 512
- garage = 1024
- elevators = 2048
- architecture = 4096

They should show up in the right places now.
Doing all the things, and *mostly* not failing.
staff: retired moderator
Original Poster
#57 Old 14th Oct 2017 at 5:45 PM Last edited by Phaenoh : 16th Oct 2017 at 4:36 PM.
Originally Posted by simguru1player
However, some of the categories listed were wrong, ...
I'll check these out and then fix my list, thank you!

EDIT: Someone just PM'd me about this and mentioned that your numbers are for Decimal, and my numbers are in Hex. There is a little radio button on the right side of the SimPE editor to toggle between them. If you switch to Hex, you'll see the numbers I had posted originally.
Test Subject
#58 Old 15th Nov 2017 at 6:07 PM
thanks for this great tutorial!
I would like to change things on almost all the maxis content so my question is
Can I just use copies of the "objects.package" and "catpatterns.bundle" from all my EP/SP's as a backup and then change things via the Object Workshop or does it also list items there that are saved somewhere else?

*edit* just saw the object workshop only leads me to recolour and cloning. Still question remains are all the items I see in there located in the "objects.package" files from the game?.
In that case I would guess I can just place copies of all in the latest "TSData\Res\StuffPack" folder and any changes I do there would overwrite the default items. Same with copies of "catpatterns.bundle" placed in my downloads folder. Am I right about that?

Btw. I only wanna edit things like description, category, maybe hiding some nothing about general functions of the objects or the way they look

Thanks for your help!
Greetings, Lucy
Mad Poster
#59 Old 15th Nov 2017 at 9:48 PM
Extract the files you want to work on (find them, right-click in the Resource View window, choose "extract"), and then do File-->New, before you import the files (Right-click, choose "import"). Now you can safely edit them.

You can find most resources by searching for resource names. You should also be able to "clone" the resources by choosing "start" and ticking the right boxes. If the resource names show in cursive after extracting, they're the "original" ones (or a copy of them),a nd theese can be extracted for use in modding.

DO NOT edit the original files from the game files, or you might end up borking your game. You should also NOT place edited copies of these files in your Downloads folder. Keep the copies outside of your Downloads/SavedSims folders (desktop is fine). As said above: Extract the resouces you need (search function or directly from copies of the original files), make a new file, import the resources, and edit all you like. For objects you usually only need the OBJDs if you're recategorizing, and for clothes/hairs/accessories you need the "PropertySet" or "MeshOverlay" resources (they're practically the same type of resource, just with different names)
Test Subject
#60 Old Yesterday at 11:52 PM
Thanks for your help, here's another question, can I change categories of Neighborhood objects? They don't have OBJD Files
Test Subject
#61 Old Today at 12:00 AM
Is it the XNGB file and do I have to edit the dtstring that says "sort" ? If yes what are the right names there? Is it: misc, landmark, stone, flora and effects? (did I miss one?)
Can I just change that line and it would go to another category?
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