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- General - What's in your UserStartup.cheat file?
#51
5th Apr 2012 at 1:40 AM
Posts: 12,355
Thanks: 854 in 4 Posts
Quote: Originally posted by Mootilda
C and C++ are both capable of recognizing case; it just depends upon whether the programmer used case-sensitive or case-insensitive commands. Usually, case-insensitive commands are more user-friendly. Some people say that their cheats only work when they have the right case... it can't hurt to try. |
OK - I thought the information came from Pescado but I can't remember properly so I guess you might be right. Only, I've never bothered with lower and upper cases with the cheats.
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#52
5th Apr 2012 at 3:40 AM
You obviously misunderstood Pescado. I'm sure that he'd never say something like that, unless he was fooling you.
An inability to recognize the case of letters would be devastating to some applications, like Word, Excel, etc., all of which are written in C or C++.
Programmers decide whether to ignore case or not. It makes sense to ignore case in cheats, so that people aren't forced to type in the correct capitalization.
My theory is this: Capitalization helps people to read the cheats; being able to read them better means that you're less likely to make a typing mistake; therefore, some cheats (especially the long ones) need to be capitalized correctly (by some people).
An inability to recognize the case of letters would be devastating to some applications, like Word, Excel, etc., all of which are written in C or C++.
Programmers decide whether to ignore case or not. It makes sense to ignore case in cheats, so that people aren't forced to type in the correct capitalization.
My theory is this: Capitalization helps people to read the cheats; being able to read them better means that you're less likely to make a typing mistake; therefore, some cheats (especially the long ones) need to be capitalized correctly (by some people).
Lab Assistant
#53
5th Apr 2012 at 6:21 AM
Last edited by mr_db1 : 5th Apr 2012 at 7:15 AM.
Posts: 127
to answer maxon
no, it is from my own known try and see approach not from internet myth that I know it does read case sensitive
and the way my info came to me of how some lines should be written is from the sims.wikia and cheatcodecentral sites
and as I read simswikia the testing cheats can be used in 3 ways and they use them on the site as such
boolprop testingcheats enabled true
- this one if used before entering the lot enables some specific stuff
- like you being able to put motives abilities and relationship points up and down at will
- (it also shows you the version number of the game)
- and opens the shift-N option for CAS in which you can use hidden clothes and skins
boolprop testingCheats Enabled true
-
boolprop TestingCheats Enabled true
- the one that lets you spawn stuf in the active lot
those are some of the 'known by me ' things they do anyway
so the absence of words under the second variation does not mean it does nothing
I just forgot what it does on it's own
if all 3 used together, I see the moveObjects cheat make the boolprop locktiles cheat function automaticly
moveObjects without them does not allow tiles outside the floor-building area
remove me from your history, I'm not interrested in this site anymore
no, it is from my own known try and see approach not from internet myth that I know it does read case sensitive
and the way my info came to me of how some lines should be written is from the sims.wikia and cheatcodecentral sites
and as I read simswikia the testing cheats can be used in 3 ways and they use them on the site as such
boolprop testingcheats enabled true
- this one if used before entering the lot enables some specific stuff
- like you being able to put motives abilities and relationship points up and down at will
- (it also shows you the version number of the game)
- and opens the shift-N option for CAS in which you can use hidden clothes and skins
boolprop testingCheats Enabled true
-
boolprop TestingCheats Enabled true
- the one that lets you spawn stuf in the active lot
those are some of the 'known by me ' things they do anyway
so the absence of words under the second variation does not mean it does nothing
I just forgot what it does on it's own
if all 3 used together, I see the moveObjects cheat make the boolprop locktiles cheat function automaticly
moveObjects without them does not allow tiles outside the floor-building area
remove me from your history, I'm not interrested in this site anymore
#54
5th Apr 2012 at 11:51 AM
Posts: 12,355
Thanks: 854 in 4 Posts
Quote: Originally posted by Mootilda
You obviously misunderstood Pescado. I'm sure that he'd never say something like that, unless he was fooling you. An inability to recognize the case of letters would be devastating to some applications, like Word, Excel, etc., all of which are written in C or C++. Programmers decide whether to ignore case or not. It makes sense to ignore case in cheats, so that people aren't forced to type in the correct capitalization. My theory is this: Capitalization helps people to read the cheats; being able to read them better means that you're less likely to make a typing mistake; therefore, some cheats (especially the long ones) need to be capitalized correctly (by some people). |
Well, it might not have been from Pescado but I believe you anyway. The trouble with my memory for sims stuff these days is that it's got overlaid with 'more important' stuff in recent years and where at one time I could remember a lot, nowadays I only remember parts of it - just the main idea. Anyway, I still don't use capitalisation and the cheats work just fine. I know what you mean about reading them though.
#55
5th Apr 2012 at 12:20 PM
Quote: Originally posted by maxon
The trouble with my memory for sims stuff these days is that it's got overlaid with 'more important' stuff in recent years and where at one time I could remember a lot, nowadays I only remember parts of it - just the main idea. |
Think yourself lucky, mostly I can't even remember the main idea any more!
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#56
5th Apr 2012 at 2:47 PM
Quote: Originally posted by mr_db1
boolprop testingcheats enabled true boolprop testingCheats Enabled true boolprop TestingCheats Enabled true |
#58
5th Apr 2012 at 3:25 PM
Last edited by Mootilda : 6th Apr 2012 at 6:22 PM.
I have strong doubts that the three cheats would do three separate things, even if the spelling error (syntax error) were fixed.
Just from a programming standpoint, no programmer would create three different cheats in the same program, all with the same name, but different capitalization.
However, I could see there being a difference in case-sensitivity based on whether the cheat was typed into a cheat window, or entered via a UserStartup.cheat file. I could also see there being a difference in case-sensitivity between two different programs (for example, the game vs. bodyshop) or two different operating systems (for example, windows vs. MAC, especially because the program was changed and recompiled). As well, different parts of a cheat may have different case sensitivities (boolProp is the cheat, testingCheatsEnabled and true are the parameters for that cheat).
That's why I say that it doesn't hurt to try typing in the case as shown in the wiki: http://simswiki.info/wiki.php?title...p:Sims_2_Cheats I assume that someone found all strings in the executable and that's where the case for the cheats was determined.
Just from a programming standpoint, no programmer would create three different cheats in the same program, all with the same name, but different capitalization.
However, I could see there being a difference in case-sensitivity based on whether the cheat was typed into a cheat window, or entered via a UserStartup.cheat file. I could also see there being a difference in case-sensitivity between two different programs (for example, the game vs. bodyshop) or two different operating systems (for example, windows vs. MAC, especially because the program was changed and recompiled). As well, different parts of a cheat may have different case sensitivities (boolProp is the cheat, testingCheatsEnabled and true are the parameters for that cheat).
That's why I say that it doesn't hurt to try typing in the case as shown in the wiki: http://simswiki.info/wiki.php?title...p:Sims_2_Cheats I assume that someone found all strings in the executable and that's where the case for the cheats was determined.
Lab Assistant
#59
5th Apr 2012 at 4:07 PM
Last edited by mr_db1 : 5th Apr 2012 at 7:33 PM.
Reason: just made my UserStartup.cheat file
Posts: 127
did that space before the "enable' part slip in again ?
sorry ,my bad, I missed that one but it is all about the capitalizing anyway
thanks for pointing it out moo..
and on the topics question well untill I found this thread I didn't even know you could do start-up cheats but
from now on my set contains the following:
IntProp maxNumOfVisitingSims 30
boolprop ControllPets on
boolprop PetFreeWill true
boolprop PetActionCancel true
the other stuff I have yet to decide on if I want to use that or not
remove me from your history, I'm not interrested in this site anymore
sorry ,my bad, I missed that one but it is all about the capitalizing anyway
thanks for pointing it out moo..
and on the topics question well untill I found this thread I didn't even know you could do start-up cheats but
from now on my set contains the following:
IntProp maxNumOfVisitingSims 30
boolprop ControllPets on
boolprop PetFreeWill true
boolprop PetActionCancel true
the other stuff I have yet to decide on if I want to use that or not
remove me from your history, I'm not interrested in this site anymore
#60
5th Apr 2012 at 7:55 PM
Posts: 435
I don't think boolprop PetFreeWill true is a real cheat. Not that I've ever heard of, anyway. The pets already have freewill. They do what they want to, but the other two cheats allow us control freaks....errrr, players to cancel an action or tell them to do what we want.
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Lab Assistant
#61
6th Apr 2012 at 7:34 AM
Posts: 127
no, setting it false isn't either, but I like to have control over the animals too
and I don't wantto have to order them to eat
with the other 2 pet-boolprop lines present I want to be sure they still have that small bit of free will needed for that action
and that is what it does, making sure
btw liv if that one set to false a cat would need your input to eat, sleep, go to it's toilet
remove me from your history, I'm not interrested in this site anymore
and I don't wantto have to order them to eat
with the other 2 pet-boolprop lines present I want to be sure they still have that small bit of free will needed for that action
and that is what it does, making sure
btw liv if that one set to false a cat would need your input to eat, sleep, go to it's toilet
remove me from your history, I'm not interrested in this site anymore
#62
6th Apr 2012 at 3:55 PM
Posts: 3,127
Whether or not boolprop PetFreeWill true is a real cheat, it certainly hasn't ever been necessary in my game. When I have controlpets and petactioncancel activated, dogs and cats are still perfectly capable of doing things for themselves. I don't think the petfreewill cheat is real.
ETA: I suppose it's possible that pets have freewill be default and that booprop petFreeWill false will remove that, but if it's "true" by default, I don't see why it would need to be in the userstartup file. To reiterate: I've got the two that give me direct control of the pets, but it doesn't take away their autonomy. They still take care of themselves when I'm focusing on other things.
ETA: I suppose it's possible that pets have freewill be default and that booprop petFreeWill false will remove that, but if it's "true" by default, I don't see why it would need to be in the userstartup file. To reiterate: I've got the two that give me direct control of the pets, but it doesn't take away their autonomy. They still take care of themselves when I'm focusing on other things.
#63
6th Apr 2012 at 6:27 PM
Last edited by Mootilda : 6th Apr 2012 at 11:07 PM.
I agree. PetFreeWill isn't a real Sims 2 cheat.
Test Subject
#64
8th May 2012 at 2:22 AM
Posts: 25
I hope this is the appropriate thread to post this. Yesterday, after I edited my userstartup.cheat file, Windows apparently saved the file with the .txt suffix instead of the .cheat suffix. My game crashed a couple of times on startup, and I figured out it may have been the changes to the file. After eliminating the changes and saving the file in its original configuration, the game still crashed on startup. I went back and checked the file and found it had the .txt extension instead of .cheat. I changed the extension to .cheat and my game then started normally. I later restored the changes to the file and found that it was saved with the .txt suffix, so I had to edit the file name again. The game, upon startup, must have found the userstartup file, but because it had the .txt extension, the game couldn't read it and the result were the crashes.
#65
8th May 2012 at 3:06 AM
Posts: 1,094
Thanks: 1496 in 15 Posts
I just use SetHighestAllowedBuildLevel 12, or whatever that cheat is called. I read that a lot built 15 stories high or more may crash a game, so I picked 12 to be safe. One thing i found interesting when i entered the file to enter that, is that boolprop was entered, set to false. I didnt think that would need to be in the UserStartup, but eh.
#66
8th May 2012 at 3:24 AM
Posts: 435
SMartin, that is actually very helpful information. I did not know what would happen if you did not have the correct extension. I only knew the game would not read the file - I did not know the game would crash on startup.
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#67
9th May 2012 at 5:15 PM
Posts: 679
Quote: Originally posted by Liv Lukas
SMartin, that is actually very helpful information. I did not know what would happen if you did not have the correct extension. I only knew the game would not read the file - I did not know the game would crash on startup. |
It doesn't always crash, though. When I was trying to get my userstartup file to work it kept adding .txt to the end as well. All that resulted was the cheats I plugged in didn't work when I used their aliases. The game still loaded no problem and I never had any crashes. I finally figured out how to prevent the file extensions from attaching and have never looked back.
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#68
15th May 2012 at 4:36 AM
Posts: 45
All these cool ideas for start-up cheats. I guess I'm kinda boring. All I have is:
Boolprop useShaders true
SetHighestallowedlevel 20
Boolprop ShowCatalogepFlags true
And the shaders one I probably don't even need anymore since I've transferred my game to a more powerful computer with better video cards.
Boolprop useShaders true
SetHighestallowedlevel 20
Boolprop ShowCatalogepFlags true
And the shaders one I probably don't even need anymore since I've transferred my game to a more powerful computer with better video cards.
#69
14th Jun 2012 at 8:32 AM
For the following:
uintProp maxTotalSims 20
uintProp maxTotalHumans 10
uintProp maxTotalPets 10
Will I need to have a hack for these to work?
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uintProp maxTotalSims 20
uintProp maxTotalHumans 10
uintProp maxTotalPets 10
Will I need to have a hack for these to work?
Please, call me 'mmaa', saves time.
Learn how to use your neighborhood (terrains) efficiently!
How to avoid neighborhood and game corruption?
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#70
14th Jun 2012 at 12:09 PM
Posts: 2,664
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Quote: Originally posted by M.M.A.A.
For the following: uintProp maxTotalSims 20 uintProp maxTotalHumans 10 uintProp maxTotalPets 10 Will I need to have a hack for these to work? |
To my knowledge, I don't think so. Mine works perfectly without use of any hack.
#71
14th Jun 2012 at 2:51 PM
Posts: 1,747
I dont know what I did wrong with my file but it wont work in my game :/
#72
14th Jun 2012 at 7:28 PM
Posts: 12,355
Thanks: 854 in 4 Posts
Quote: Originally posted by Gcgb53191
I dont know what I did wrong with my file but it wont work in my game :/ |
It's likely to be a spelling or spacing error early on in the file. If the game reads a mistake in that file, it simply stops reading it at that point.
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#73
14th Jun 2012 at 8:44 PM
Posts: 3,562
Quote: Originally posted by M.M.A.A.
For the following: uintProp maxTotalSims 20 uintProp maxTotalHumans 10 uintProp maxTotalPets 10 Will I need to have a hack for these to work? |
If you're trying to have larger families, not just larger parties or more sims on community lots, I think you must. Else why would the hacks exist?
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#74
14th Jun 2012 at 9:30 PM
Posts: 38
Thanks: 18 in 1 Posts
Actually there is a mod for larger parties which you can invite a max of 225 Sims.
#75
14th Jun 2012 at 9:36 PM
Quote: Originally posted by Sunbee
If you're trying to have larger families, not just larger parties or more sims on community lots, I think you must. Else why would the hacks exist? |
According to you, I need a hack then, so which hack should I use? And I already have set the max no. of visitors to 30, all I want right now is to enlarge the maximum size of family members. I don't want to have 50 sims in one house.
Please, call me 'mmaa', saves time.
Learn how to use your neighborhood (terrains) efficiently!
How to avoid neighborhood and game corruption?
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