#1
28th Jul 2016 at 11:30 PM
Custom poses gone wrong
Hi,
I'm not exactly sure my post belongs here, but I would like some advice regarding a few poses I made, because the situation is pretty bad...
Here's what the whole thing looks like in Blender :
And here's what it looks like in game.
I really don't understand... I'm absolutely sure I applied the keyframe the right way (select everything with A, then hit LocRot, and export with S3py) but no matter how many times I try and re-do it, it appears like this in my game. It's the first time I'm experiencing something like this. Does anybody know how I could fix it?