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- Worlds/Neighborhoods - Mars Themed World
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I tried couple of times but then, I gave up.
I'm trying it again...
Anyway, I started with the world today; I sculpted some mountains and craters and painted them with recolored terrain paint textures.
What do you think? Does it look like Mars? Can I start laying the roads and add the lots? Or does it need more work?
Edit: Pictures Removed
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You could start adding roads and lots... try with dirt texture. You don't have to terrain-paint all of the world before laying out the city plan. You can adapt terrain to its plan later.
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I think, I'll have to redo some of the crates because they are too close to each other...
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That being said, there needs to be a way to make sure that their helmets are on at the right time...
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That being said, there needs to be a way to make sure that their helmets are on at the right time... |
I suppose if you set the world state to winter all the time, disable snow, rain and fog and then give every Sim a spacesuit as outerwear then they should always have a helmet outside.
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@jje1000 I'm going to recolor the sky but first, I want to place all of the lots. As for the distant terrain, I have never created any custom DTs before (and I don't know how to do it) So, I'll ask someone for help for that. |
I would suggest taking an existing distant terrain and recoloring it- it would also be much simpler!
I also have uploaded a procedural terrain sculptor, which can take you pre-sculpted terrain and erode it for more realism: http://www.modthesims.info/showthre...8&goto=lastpost
I suppose if you set the world state to winter all the time, disable snow, rain and fog and then give every Sim a spacesuit as outerwear then they should always have a helmet outside. |
I would agree with that- you could have an airlock room that could be semi-enclosed (so it's essentially outside) in front of every door.
The only issue I could see is the frost that would appear on the ground. I think there is some way of disabling it depending on the terrain paint sound category used (?). That, or NRaas' Tempest might be the way to solve it.
By the way, have any of you seen the new trailer for The Martian?
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Could you help me with that tool, please?
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And I'd say not to worry too much about the distant terrain yet. I've never made a world myself but I get the impression that people typically leave the DT until very near the end of the process.
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I already tried it. It's fairly complicated to use... Could you help me with that tool, please? |
Sure. Finish sculpting and lot placement, and send me the heightmap png. If you want, you could also toss me the weather files so I can take a look at them.
I'm looking forward to this, the initial work looks great!
And I'd say not to worry too much about the distant terrain yet. I've never made a world myself but I get the impression that people typically leave the DT until very near the end of the process. |
IMO it's a bit easier to do the distant terrain at the start, since you can then sculpt to make it blend in, and plan your world around certain views, etc. Leaving it to the last means that you might have to go back and do a whole lot of re-sculpting and changes.
This was what happened in Point Ouerbacker, which was basically done but lacking a distant terrain. A large amount of work was needed to basically jury-rig two distant terrains together to make something that fit in, and a lot of the lots were placed fairly close to the edge of the lot, meaning that the distant terrain was a bit too close + the sculpting needed to avoid changing finished work.
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As for the DT, is it possible to create the DT using World Machine?
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Posts: 3,182
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I edited the sky colors but the colors still don't please me...
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Let me know if you're still interested in putting this through World Machine.
It can do some pretty nice stuff:
IMO it would be a fun 'colonization world', where players essentially build up a colony from say, a default colony core. As such, it could be that you simply have a few lots placed down at the start, and instead provide a network of roads for simmers to place down lots. This could save on a lot of building!
Another cool thing you should look into is setting the temperatures cold enough so that sims automatically change into their outer clothing whenever they go outside.
That would mean that players could set the outer clothing to be a space suit, and include a semi-enclosed "air lock" porch for more realism.
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I want to do two versions; a DIY with empty lots and rabbitholes only and a fully built version, so anyone who wants to create their own Mars base can do that too. That would make a new gameplay challenge, like the Midnight Sun Challenge. It's a bit difficult for me to lay the roads in such a large world. But I'll try. |
I actually think a half-built approach would work well, plus an additional empty world option for those wanting a challenge.
You would have the core of the base built out, with all essential lots (i.e. hospital, greenhouse dome, etc.), plus a few habitation pods to start off. This would kind of be mimicking how a colony starts off small, and gets built out as more people arrive.
You would have an empty road grid for people who want to build additional housing and non-essential lots (i.e. Apothecary, arcade). Some template lots could be provided to allow players to customize to their liking.
I think the general layout of the world would work with a grid-like layout, since it is a new world and also because straight roads make placing lots down easier!
There are also a couple of new steam colonization games, but this one looks good: https://steamcommunity.com/sharedfi...s/?id=472081504
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The colour's and sculpting show some very cool settings to play around in so kudos for that..
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Something similar to psychosim's space lots: http://psychosim.livejournal.com/40553.html
It looks great so far. When you go to place the roads, I suggest trying to make them low-key and not very visible. Roads are very un-Marsy and maybe even the footpath approach (ala jje1000's Praaven) might be better for this type of hood? |
I think roads fit the world perfectly (think moon buggies, exploring a large area). They just need to be the right type of road- probably dirt roads that blend into the dirt.
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I think in the end, it all comes down to where on Moh's Scale of Science Fiction Hardness you want to world to be!
http://tvtropes.org/pmwiki/pmwiki.p...FictionHardness
I.e. Lunar Lakes would be extremely soft sci-fi, while The Martian would be considered fairly hard sci-fi!
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Some also don't like Store content, so I'll skip them as well.
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- There are some good sci-fi wallpapers that EA patched into the basegame.
- For windows, I would suggest the X-frame windows from Pets. There is also a basegame window and one from Late Night that's useful.
- There are no good sci-fi sliding doors outside of ITF. However, some other ordinary doors can be recolored to look decent. Lisen has a good set of sliding doors on MTS: http://www.modthesims.info/download.php?t=424417
- There is a grey metal panel roof that looks good, as well as a solar panel roof.
Anyways, here's a shot of some of the possible options:
- There is some good free Store Content you should grab: http://www.carls-sims-4-guide.com/f...p?topic=18326.0
- The solar panel and windmill are definitely something I would suggest
- The white-contained plants are good sci-fi plants.
- The Renault Twizzy and charging station could substitute as buggies.
A lot of this is making do with what you have
Edit: A cool Sims 2 Mars base: http://modthesims.info/download.php?t=554401 and some cool shots from Anno 2205 of a lunar base:
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I'll use Late Night, Pets, Seasons and Into The Future expansion packs then. I hope these EPs are OK for everyone. The empty DIY version will probably work with just the base game. (I hope)
Anyway, I have made some changes to the world and will update you soon with new pictures.
Catalogue of Custom Neighborhoods for TS2
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There are also Rabbitholes that came with Lunar Lakes, but those are a Store Item. There are also Rabbithole Rugs by Jynx (here: http://modthesims.info/d/435107), but that's CC.
As for expansions, I think University might also come in handy as it has some of the Sci-fi devices which may come in handy, along with dorm furniture. Ambitions, maybe for the inventor's stuff. Showtime also has some sci-fi furniture.
Generations, Island Paradise, World Adventures and Supernatural are probably the most useless here, though there's always an item or two which may be useful.
I think it might also be a good idea to list out what kind of lots you want to build in the world.
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