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Old 20th Apr 2013, 02:30 PM #326
omgoReL
Lab Assistant

Join Date: Sep 2011
Posts: 153


By the way, there is a problem with this fairy house (idk how to call it...) that you placed in the huge Golden Gate Park. The problem is that you can't get in it.

And can you add the the bowling alley to San francisco, i really like it though
It would be nice to have a bowling alley and stuff like that because the world will have more activities and fun.
Old 20th Apr 2013, 02:45 PM #327
Monsoon
Original Poster

Field Researcher

Join Date: Feb 2012
Posts: 335


Yeah, I know, something is blocking the Arboretum. About the bowling alley, there will be one, but I don't know where exactly yet.

I also know about all the broken lots, so no need to report, they've been buldozed.

Everything's back to its place, now, even better!




Temporarily granting wishes.
Last edited by Monsoon : 20th Apr 2013 at 08:48 PM.
Old 21st Apr 2013, 11:28 AM #328
omgoReL
Lab Assistant

Join Date: Sep 2011
Posts: 153


The city is perfect!
Monsoon thank you so so much finally i have a world that i love playing with.
Even though beta 2 is not done and has a lot of empty space, i play with it everyday.

I think the whole change you have done looks better the homes looks better and great, the colors, everything!
I literally check this thread about 10 times a day or more...
And i'm glad you did this update faster and i hope you will have the time to do updates faster

You are the best creator for me! Keep up the good work you are doing great and i'm really satisfied
Old 21st Apr 2013, 06:24 PM #329
SimmyRN
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You're making a great effort with this world! The only thing I noticed with your most recent pictures is that the sim appears to be sinking into the sidewalk. Can you flatten / smooth the sidewalks a bit more?
Old 21st Apr 2013, 07:05 PM #330
Qahne
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Join Date: Jun 2009
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I'm afraid I gotta disagree with that one - Lombard St. is infamously steep, and I think Monsoon has recreated it perfectly. Any less steep and it'd lose too much identity, I think.

"I have never made but one prayer to God, a very short one: 'O Lord, make my enemies ridiculous.' And God granted it." - Voltaire
Old 21st Apr 2013, 07:06 PM #331
Monsoon
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Join Date: Feb 2012
Posts: 335


Not really, I'd have to rebuild all the lots so that there are no wonky gaps. :/



Temporarily granting wishes.
Old 21st Apr 2013, 08:01 PM #332
SimmyRN
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Sorry if I wasn't clear. I meant to smooth the sidewalks / lot edges horizontally - not vertically - so that the sidewalks are not "rounded" from side to side. I didn't mean for you to change the street elevations. It's not a big deal and may be too much work/not possible.
Old 21st Apr 2013, 08:20 PM #333
omgoReL
Lab Assistant

Join Date: Sep 2011
Posts: 153


I agree with simmyRN but you do what ever you want...
And where will you stop building lots?
Like there is the hill with the tunnel, and the hill with this big radio tower, so is this the point where the map ends?

And are you going to build an airport?
Last edited by omgoReL : 22nd Apr 2013 at 01:48 PM.
Old 23rd Apr 2013, 10:47 AM #334
Monsoon
Original Poster

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Join Date: Feb 2012
Posts: 335


No airport is planned for now, maybe as a deco in the Distant Terrain.

Spent a lot of time creating deco houses, so that you can see what will fill some of the blanks:



And a whole new area, which will be vastly improved once Island Paradise is out. Then, it will look more like the last pic:




Temporarily granting wishes.
Old 23rd Apr 2013, 12:28 PM #335
omgoReL
Lab Assistant

Join Date: Sep 2011
Posts: 153


At first, when i read you will fill the empty areas with decos i was disappointed.
Because i hate deco houses, their textures are bad and it looks ugly.
But when i saw the pictures they weren't so bad, and i mean they weren't bad at all it looks real and it looks good, i love the new deco houses.

I don't like asking you to change things, but there are a really bad deco houses at the top of the hill (the street with the 2 roads the the palm trees between them, and it's not one of those you placed on this update).
But i love the update everything looks good
Old 23rd Apr 2013, 08:14 PM #336
Nilxis
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Join Date: Jul 2009
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I really like the idea of this new area and the houses on the water, I think my sims will live there And the deco buildings look great to me.

PS: Did you recieve my PM?
Old 23rd Apr 2013, 08:37 PM #337
Monsoon
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Join Date: Feb 2012
Posts: 335


Quote:
Originally Posted by Nilxis
I really like the idea of this new area and the houses on the water, I think my sims will live there And the deco buildings look great to me.

PS: Did you recieve my PM?


Thanks, can't wait to test them out myself

Nope, received no PMs recently.



Temporarily granting wishes.
Old 6th May 2013, 02:25 PM #338
omgoReL
Lab Assistant

Join Date: Sep 2011
Posts: 153


Any update?
Old 11th May 2013, 07:29 PM #339
Monsoon
Original Poster

Field Researcher

Join Date: Feb 2012
Posts: 335


Sorry guys, but I just got promoted to a Team Leader, and have hardly any time for myself. But I'm not abandoning the world.



Temporarily granting wishes.
Old 12th May 2013, 01:31 PM #340
Johnny_Bravo
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Quote:
Originally Posted by SimmyRN
You're making a great effort with this world! The only thing I noticed with your most recent pictures is that the sim appears to be sinking into the sidewalk. Can you flatten / smooth the sidewalks a bit more?


The real street has stairs. Which sadly isn't possible in TS.

Monsson I've been cruising through Lombard St. today with google maps. I love how detailed it is and I also spotted the Tuder-styled house. Great details!

If you remember me, I'm awesome!

Knobhead
a.k.a. Zandvoort
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