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- Extracting color preset informations from patterns
Replies: 3 (Who?), Viewed: 12679 times.
#1
29th Oct 2012 at 11:23 AM
Extracting color preset informations from patterns
I just created 60 patterns of wool fabric and used Delphy's Pattern Packager to create most of them. I just recently discovered that it can also save to sims3pack, I used TSR Workshop pattern tool previously to be able to have both sims3pack and package.Anyway, The sims3packs I created with Delphy's Pattern Packager are not working in-game. Now I only have the working packages and would like to extract the color presets so that I can recreate the sims3packs using the TSRW Pattern tool so they look exactly like their package counterparts. I assume you would have to extract some information from the xml, but I don't know which part and how to convert the data into hex color codes. I appreciate any help!
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#2
29th Oct 2012 at 11:57 AM
Posts: 11,682
Thanks: 9680 in 11 Posts
Well, my TextureTweaker exports *object* presets as xml, but the format may not be compatible with the one you can import to Workshop patterns. Actually, perhaps I will look into producing a compatible version, if it's possible. Thanks for the idea
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
#3
29th Oct 2012 at 2:17 PM
Last edited by Simlicious : 29th Oct 2012 at 2:32 PM.
Quote: Originally posted by Inge Jones
Well, my TextureTweaker exports *object* presets as xml, but the format may not be compatible with the one you can import to Workshop patterns. Actually, perhaps I will look into producing a compatible version, if it's possible. Thanks for the idea |
That would be wonderful!
So far, I am able to locate the colors in the xml- file of the pattern, but I don't understand it's format.
Code:
param type="color" name="Color 0" default="0.2627451,0.3647059,0.5333334,1.0000000"[/IMG]
This is part of the xml-data of one color channel.
The colors seem to be expressed in numbers ranging from 0 to 1. I don't know how I can convert those numbers to hex color codes that the TSR workshop pattern tool can actually read. Any ideas on how to do that? Is there a converter, a formula, something? I would do everything manually if I have to.
Edit: Never mind, figured it out! Numbers from 0 to 1 are used in the CMYK color model . Now I am able to convert those to hex color code.
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#4
17th Nov 2012 at 3:49 AM
Posts: 26
Quote: Originally posted by Simlicious
I just created 60 patterns of wool fabric and used Delphy's Pattern Packager to create most of them. I just recently discovered that it can also save to sims3pack, I used TSR Workshop pattern tool previously to be able to have both sims3pack and package. Anyway, The sims3packs I created with Delphy's Pattern Packager are not working in-game. Now I only have the working packages and would like to extract the color presets so that I can recreate the sims3packs using the TSRW Pattern tool so they look exactly like their package counterparts. I assume you would have to extract some information from the xml, but I don't know which part and how to convert the data into hex color codes. I appreciate any help! |
Hi,
Not that this will be of great help, but for some reason (as I have discovered myself) don't work in sims 3 if they are sims 3pack...instead if you use the pattern packager and make it a package file, it will work in the game
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