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Hair alpha problems (Alt title: Pesky fringe glitch strikes again)
So, I've been making a hair mesh from scratch out of boredom, and while it worked fine ingame, I've been getting this rather pesky and persistent fringe bug, and regardless of how I try to work around it, e.g. exporting mesh from 3DS Max to a different format e.g. Half-Life SMD or Unreal PSK. or using TSRW, I still end up getting the same results ingame:
I managed to fix it with a Kit Kittredge hair mesh last year, but I couldn't seem to remember how I managed to pull it off. I've been figuratively banging my head over this for the past few days, so any help especially from those who are into hair meshing is appreciated.
Attached files:
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newhair.zip (3.19 MB, 5 downloads)
- View custom content
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Package file | Size | Type | Description |
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cfDianaCary.package | 2,411,943 | Unknown | |
2411943 2015-07-03 08:48 cfDianaCary.package
0 2015-07-03 13:44 GEOM/
223080 2015-07-03 13:44 GEOM/S3_015A1849_007FC5FD_0000000059DB9DB8_cfHairDianaCary_lod0%%+GEOM.simgeom
62720 2015-07-03 13:44 GEOM/S3_015A1849_007FC5FD_0000000059DB9DB9_cfHairDianaCary_lod1%%+GEOM.simgeom
32239 2015-07-03 13:44 GEOM/S3_015A1849_007FC5FD_0000000059DB9DBA_cfHairDianaCary_lod2%%+GEOM.simgeom
21343 2015-07-03 13:44 GEOM/S3_015A1849_007FC5FD_0000000059DB9DBB_cfHairDianaCary_lod3%%+GEOM.simgeom
0 2015-07-02 20:36 rigged/
623918 2015-07-02 20:27 rigged/LOD1.ms3d
843506 2015-07-02 20:34 rigged/LOD1_1.ms3d
456815 2015-07-02 20:36 rigged/LOD1_2.ms3d
236108 2015-07-02 17:05 rigged/LOD1_test.ms3d
180750 2015-07-01 13:44 rigged/LOD3.ms3d
90411 2015-07-01 13:46 rigged/LOD3_1.ms3d
61641 2015-07-01 13:52 rigged/LOD4.ms3d
401408 2015-07-02 12:50 diana_LOD0.max
270336 2015-07-01 17:17 diana_LOD1.max
249856 2015-07-01 08:43 diana_LOD2.max
233472 2015-07-01 09:51 diana_LOD3.max
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6399546 18 files
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Description: Project files for the mod, along with the partially-finished package. |