Determing where texture goes over mesh?
Ok, this may be a stupid, or alreasy answered question, but since I'm mostly working on a computer without sims 2 I can't colorize different parts to guess which part is which on the .png.
Anyway is there a way I can find out which part of the texture goes over which part of the mesh without having to go to such lengths? I think it has something to do with UVMapping no? (that's just something I picked up from another thread, so not completely sure).
If someone could help me out on that it would be just ducky
. Thanks.