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Kinda need more information on this. Here's an example of a proximity buff test:
Code:
<V n="proximity_detection_tests" t="proximity_tests">
<L n="proximity_tests">
<L>
<V t="buff">
<U n="buff">
<E n="subject">TargetSim</E>
<V t="enabled" n="whitelist">
<L n="enabled">
<T>38906<!--Buff: Buff_Instrument_PlayingBadly--></T>
</L>
</V>
</U>
</V>
</L>
</L>
</V>
And an example of a venue buff (On the
venue):
Code:
<L n="venue_buffs">
<U>
<V n="buff_reason" t="enabled">
<T n="enabled">0x1B643C3F<!--String: "(From Dance Machine Trait)"--></T>
</V>
<T n="buff_type">126123<!--Buff: buff_Trait_DanceMachine_ReadyToParty--></T>
</U>
</L>