#1
17th Feb 2010 at 11:41 AM
Posts: 40
Thanks: 9120 in 21 Posts
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Problem: Objects get shiny
Hi, when i clone, mesh and recolor a object it gets shiny like metal in game. I'm cloning the object with s3oc, then exportin/importing IMG, MLOD and MODL in s3pe. Im meshing the object (just changing a few things) with help from s3objTool and Milkshape without any problems. I also fix the UVmapper thing and everything seems to go well.
Then when i change the IMG files (the ones with "skin" in colors and the one with shadows, blackandwhite) it also seem to go fine but when i put the file in game everything looks fine, except the object is very shiny like metal.
I use Photoshop CS4 Extended. I save the IMG files in dds in DXT1 if there's no alpha and DXT3 if there's an alpha channel.
Does anyone know what I'm doing wrong? This happens to all my objects that i recolor and mesh.