#6
24th Apr 2014 at 11:18 PM
Last edited by CmarNYC : 27th Apr 2014 at
11:00 PM.
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There's a couple of problems here. The store clothing does the morphs differently from the game clothing and most custom clothing, and TSRW can't import it correctly. I think what's happening is when you open the store package in TSRW and then import the .wso with the morphs, the store package has only the base mesh so TSRW isn't expecting a fat, etc. morph and the import fails.
You could try exporting the textures, etc., from the store package, add the pregnant morph to the WSO using Toolkit according to the tutorial, then clone a base game clothing and import everything. If you're used to TSRW this might be easiest.
Or you could try using the Toolkit Auto Tools for GEOM / Auto-create Morph Mesh to create a pregnant morph GEOM. The base will be the base mesh from the store package and you can use the reference base and morph meshes attached to this post. Do it for each lod. Then use Toolkit Package Tools / Add Morphs to Clothing/Hair. For Source, select Use GEOM Morph Meshes. Select the pregnant morph. Check the box for "Add as Morph Meshes". Then load the morph meshes you created in the last step in the slots for LOD1, LOD2, and LOD3. Click the "Add Morph to Package" button, then click "Save Package" or "Save as New Package" and "Close Package". Hopefully that will give you a working package with the pregnant morph.
Attached files:
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afFullBodyNudeGEOM_specialReference.zip (126.4 KB, 14 downloads)
- View custom content
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177416 12-11-2012 10:01 afFullBodyNude_lod1.simgeom
86404 12-11-2012 10:01 afFullBodyNude_lod1_special.simgeom
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263820 2 files
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