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Alchemist
Original Poster
#1 Old 12th Jul 2014 at 5:49 PM
Default OBJD flag to make an object placable anywhere?
Basically, I want to tweak a certain object's OBJD flag in order to be able to be placed anywhere. It's something like moveobjects on cheat, but without actually enabling the cheat and the object itself has the function on its own. I can't find any flags for this. Perhaps that I don't understand each of the flag meaning. The closest one is the AllowOnSlope in ObjcetTypeFlags to be set to true, but it's only for sloped terrain. Does anybody know which flag needs to be tweaked?

Just call me Nikel
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Lab Assistant
#2 Old 25th Aug 2014 at 8:22 PM
Quote: Originally posted by nikel23
Basically, I want to tweak a certain object's OBJD flag in order to be able to be placed anywhere. It's something like moveobjects on cheat, but without actually enabling the cheat and the object itself has the function on its own. I can't find any flags for this. Perhaps that I don't understand each of the flag meaning. The closest one is the AllowOnSlope in ObjcetTypeFlags to be set to true, but it's only for sloped terrain. Does anybody know which flag needs to be tweaked?


I made a Toilet in TSR that I can place anywhere. This is in my OBJD file viewing with S3PE.

Format: 0x00000007
--- ComponentList: Components (0x7) ---
[0]: 0x54CB7EBB (Transform)
[1]: 0x6693C8B3 (LotObject)
[2]: 0x1A8FEB14 (Physics)
[3]: 0x2954E734 (Model)
[4]: 0xEE17C6AD (Animation)
[5]: 0x23177498 (Script)
[6]: 0x461922C8 (Location)
---
--- ComponentDataList: ComponentData (0x2) ---
[0]: CDTAssetResourceName -- Key: "modelKey"; Control code: 0x02; Data: 0x00000000 (0x736884F1-0x00000001-0x484402B30974CE79)
[1]: CDTString -- Key: "scriptClass"; Control code: 0x00; Data: "Sims3.Gameplay.Objects.Plumbing.Mimics.ToiletModern"
---
Unknown1: 0x00
--- TGIBlockList: TGIBlocks (0x1) ---
[0]: 0x736884F1-0x00000001-0x484402B30974CE79
---

Hope this helps you.
Alchemist
Original Poster
#3 Old 4th Sep 2014 at 4:37 AM
Quote: Originally posted by ZippyZX3
I made a Toilet in TSR that I can place anywhere. This is in my OBJD file viewing with S3PE.

Format: 0x00000007
--- ComponentList: Components (0x7) ---
[0]: 0x54CB7EBB (Transform)
[1]: 0x6693C8B3 (LotObject)
[2]: 0x1A8FEB14 (Physics)
[3]: 0x2954E734 (Model)
[4]: 0xEE17C6AD (Animation)
[5]: 0x23177498 (Script)
[6]: 0x461922C8 (Location)
---
--- ComponentDataList: ComponentData (0x2) ---
[0]: CDTAssetResourceName -- Key: "modelKey"; Control code: 0x02; Data: 0x00000000 (0x736884F1-0x00000001-0x484402B30974CE79)
[1]: CDTString -- Key: "scriptClass"; Control code: 0x00; Data: "Sims3.Gameplay.Objects.Plumbing.Mimics.ToiletModern"
---
Unknown1: 0x00
--- TGIBlockList: TGIBlocks (0x1) ---
[0]: 0x736884F1-0x00000001-0x484402B30974CE79
---

Hope this helps you.

Thank you, but that is the OBJK file, not OBJD. I seem to be unable to see what makes it placeable anywhere, however.

Just call me Nikel
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