- Site Map >
- Modding and Creation >
- Sims 3 Creation >
- CAS Parts >
- CTU won't let me save
- Site Map >
- Modding and Creation >
- Sims 3 Creation >
- CAS Parts >
- CTU won't let me save
Replies: 7 (Who?), Viewed: 1697 times.
#1
2nd Apr 2011 at 7:04 PM
CTU won't let me save
Hi! I've been working on a new dress, and I'm using a 2048x2048 texture. Everytime I try to save my file CTU crashes, and I have to change the texture to 1024x1024 to save, else it won't work.Is there a way to fix this? I can change the texture later using s3pe, but I'd like to know if it's possible to use CTU normally with high resolution textures.
Thanks! ^-^
Advertisement
#2
2nd Apr 2011 at 7:16 PM
Don't know how to fix that, per se. Tried seeing if TSRW works with the images?
Also, I don't know what your original plans are, but those "HQ" textures cause a lot of lag and stress on peoples computers, even if you don't have the mod installed. So I would recommend making two versions, one with high quality and one with the normal texture map size.
Lastly, OH HAI NUBIE!
"Holy Shift! Check out the asymptotes on that mother function!"
Also, I don't know what your original plans are, but those "HQ" textures cause a lot of lag and stress on peoples computers, even if you don't have the mod installed. So I would recommend making two versions, one with high quality and one with the normal texture map size.
Lastly, OH HAI NUBIE!
"Holy Shift! Check out the asymptotes on that mother function!"
#3
2nd Apr 2011 at 7:19 PM
I assume it crashes with a specific message? If so, please paste it here (Ctrl-C the dialogbox, then paste).
Thanks
Story books are full of fairy tales, of Kings and Queens, and the bluest skies.
Thanks
Story books are full of fairy tales, of Kings and Queens, and the bluest skies.
#4
2nd Apr 2011 at 7:31 PM
@Dal: Hi Dalaina! ♥ Tested it in-game, it looks blurrier than a 1024x1024 texture XP (I guess that's fixed using the HQ Mod, but I don't want to use it so...)
I wanted to try because LemonLeaf uses 2048x2048 for her make up and it looks great... I guess that size is ok for that kind of CC...
@Delphy: Here's what the message says, some parts are in spanish.
I wanted to try because LemonLeaf uses 2048x2048 for her make up and it looks great... I guess that size is ok for that kind of CC...
@Delphy: Here's what the message says, some parts are in spanish.
Consulte el final de este mensaje para obtener más detalles sobre cómo invocar a la depuración
Just-In-Time (JIT) en lugar de a este cuadro de diálogo.
************** Texto de la excepción **************
System.ArgumentException: El parámetro no es válido.
en System.Drawing.Bitmap.LockBits(Rectangle rect, ImageLockMode flags, PixelFormat format, BitmapData bitmapData)
en System.Drawing.Bitmap.LockBits(Rectangle rect, ImageLockMode flags, PixelFormat format)
en CASPartEditor.PatternProcessor.ProcessSingleChannelTexture(List`1 textures, Bitmap pattern, PointF tiling)
en CASPartEditor.Form1.composeMultiplier(xmlChunkDetails details)
en CASPartEditor.Form1.bwGenTexture_DoWork(Object sender, DoWorkEventArgs e)
en System.ComponentModel.BackgroundWorker.OnDoWork(DoWorkEventArgs e)
en System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument)
************** Ensamblados cargados **************
mscorlib
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.3603 (GDR.050727-3600)
Código base: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
CasTextureUnitool
Versión del ensamblado: 1.9.3569.25056
Versión Win32: 1.9.3569.25056
Código base: file:///C:/Documents%20and%20Settings/Nico/Escritorio/SimPrograms/MTS_CTU_Team_987146_CasTextureUnitool/CasTextureUnitool.exe
----------------------------------------
System.Windows.Forms
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
MadScience.Wrappers
Versión del ensamblado: 1.0.0.0
Versión Win32: 1.0.0.0
Código base: file:///C:/Documents%20and%20Settings/Nico/Escritorio/SimPrograms/MTS_CTU_Team_987146_CasTextureUnitool/MadScience.Wrappers.DLL
----------------------------------------
PatternBrowser
Versión del ensamblado: 1.0.0.0
Versión Win32: 1.0.0.0
Código base: file:///C:/Documents%20and%20Settings/Nico/Escritorio/SimPrograms/MTS_CTU_Team_987146_CasTextureUnitool/PatternBrowser.DLL
----------------------------------------
MadScience.Helpers
Versión del ensamblado: 1.0.0.0
Versión Win32: 1.0.0.0
Código base: file:///C:/Documents%20and%20Settings/Nico/Escritorio/SimPrograms/MTS_CTU_Team_987146_CasTextureUnitool/MadScience.Helpers.DLL
----------------------------------------
MadScience.Render
Versión del ensamblado: 1.0.3569.23232
Versión Win32: 1.0.3569.23232
Código base: file:///C:/Documents%20and%20Settings/Nico/Escritorio/SimPrograms/MTS_CTU_Team_987146_CasTextureUnitool/MadScience.Render.EXE
----------------------------------------
System.Xml
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.3082 (QFE.050727-3000)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Configuration
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
9biy9l3o
Versión del ensamblado: 1.0.0.0
Versión Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Versión del ensamblado: 1.0.2902.0
Versión Win32: 9.05.132.0000
Código base: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
ohmjuheu
Versión del ensamblado: 1.9.3569.25056
Versión Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
ifofvepr
Versión del ensamblado: 1.0.0.0
Versión Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Microsoft.DirectX
Versión del ensamblado: 1.0.2902.0
Versión Win32: 5.04.00.2904
Código base: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
Versión del ensamblado: 1.0.2902.0
Versión Win32: 5.04.00.3900
Código base: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
----------------------------------------
OX.Copyable
Versión del ensamblado: 1.0.0.0
Versión Win32: 1.0.0.0
Código base: file:///C:/Documents%20and%20Settings/Nico/Escritorio/SimPrograms/MTS_CTU_Team_987146_CasTextureUnitool/OX.Copyable.DLL
----------------------------------------
System.Security
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Security/2.0.0.0__b03f5f7f11d50a3a/System.Security.dll
----------------------------------------
Accessibility
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Data.SqlXml
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Data.SqlXml/2.0.0.0__b77a5c561934e089/System.Data.SqlXml.dll
----------------------------------------
mscorlib.resources
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.3603 (GDR.050727-3600)
Código base: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
System.Drawing.resources
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing.resources/2.0.0.0_es_b03f5f7f11d50a3a/System.Drawing.resources.dll
----------------------------------------
0dz8d9i7
Versión del ensamblado: 1.9.3569.25056
Versión Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.resources
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.resources/2.0.0.0_es_b77a5c561934e089/System.resources.dll
----------------------------------------
System.Windows.Forms.resources
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_es_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
************** Depuración JIT **************
Para habilitar la depuración Just In Time (JIT), el archivo de configuración de esta
aplicación o equipo (machine.config) debe tener el
valor jitDebugging establecido en la sección system.windows.forms.
La aplicación también se debe compilar con la depuración
habilitada
Por ejemplo:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
Cuando esté habilitada la depuración JIT, cualquier excepción no controlada
se enviará al depurador JIT registrado en el equipo
en lugar de controlarlo mediante el cuadro de diálogo.
Just-In-Time (JIT) en lugar de a este cuadro de diálogo.
************** Texto de la excepción **************
System.ArgumentException: El parámetro no es válido.
en System.Drawing.Bitmap.LockBits(Rectangle rect, ImageLockMode flags, PixelFormat format, BitmapData bitmapData)
en System.Drawing.Bitmap.LockBits(Rectangle rect, ImageLockMode flags, PixelFormat format)
en CASPartEditor.PatternProcessor.ProcessSingleChannelTexture(List`1 textures, Bitmap pattern, PointF tiling)
en CASPartEditor.Form1.composeMultiplier(xmlChunkDetails details)
en CASPartEditor.Form1.bwGenTexture_DoWork(Object sender, DoWorkEventArgs e)
en System.ComponentModel.BackgroundWorker.OnDoWork(DoWorkEventArgs e)
en System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument)
************** Ensamblados cargados **************
mscorlib
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.3603 (GDR.050727-3600)
Código base: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
CasTextureUnitool
Versión del ensamblado: 1.9.3569.25056
Versión Win32: 1.9.3569.25056
Código base: file:///C:/Documents%20and%20Settings/Nico/Escritorio/SimPrograms/MTS_CTU_Team_987146_CasTextureUnitool/CasTextureUnitool.exe
----------------------------------------
System.Windows.Forms
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
MadScience.Wrappers
Versión del ensamblado: 1.0.0.0
Versión Win32: 1.0.0.0
Código base: file:///C:/Documents%20and%20Settings/Nico/Escritorio/SimPrograms/MTS_CTU_Team_987146_CasTextureUnitool/MadScience.Wrappers.DLL
----------------------------------------
PatternBrowser
Versión del ensamblado: 1.0.0.0
Versión Win32: 1.0.0.0
Código base: file:///C:/Documents%20and%20Settings/Nico/Escritorio/SimPrograms/MTS_CTU_Team_987146_CasTextureUnitool/PatternBrowser.DLL
----------------------------------------
MadScience.Helpers
Versión del ensamblado: 1.0.0.0
Versión Win32: 1.0.0.0
Código base: file:///C:/Documents%20and%20Settings/Nico/Escritorio/SimPrograms/MTS_CTU_Team_987146_CasTextureUnitool/MadScience.Helpers.DLL
----------------------------------------
MadScience.Render
Versión del ensamblado: 1.0.3569.23232
Versión Win32: 1.0.3569.23232
Código base: file:///C:/Documents%20and%20Settings/Nico/Escritorio/SimPrograms/MTS_CTU_Team_987146_CasTextureUnitool/MadScience.Render.EXE
----------------------------------------
System.Xml
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.3082 (QFE.050727-3000)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Configuration
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
9biy9l3o
Versión del ensamblado: 1.0.0.0
Versión Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Versión del ensamblado: 1.0.2902.0
Versión Win32: 9.05.132.0000
Código base: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
ohmjuheu
Versión del ensamblado: 1.9.3569.25056
Versión Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
ifofvepr
Versión del ensamblado: 1.0.0.0
Versión Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Microsoft.DirectX
Versión del ensamblado: 1.0.2902.0
Versión Win32: 5.04.00.2904
Código base: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
Versión del ensamblado: 1.0.2902.0
Versión Win32: 5.04.00.3900
Código base: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
----------------------------------------
OX.Copyable
Versión del ensamblado: 1.0.0.0
Versión Win32: 1.0.0.0
Código base: file:///C:/Documents%20and%20Settings/Nico/Escritorio/SimPrograms/MTS_CTU_Team_987146_CasTextureUnitool/OX.Copyable.DLL
----------------------------------------
System.Security
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Security/2.0.0.0__b03f5f7f11d50a3a/System.Security.dll
----------------------------------------
Accessibility
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Data.SqlXml
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Data.SqlXml/2.0.0.0__b77a5c561934e089/System.Data.SqlXml.dll
----------------------------------------
mscorlib.resources
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.3603 (GDR.050727-3600)
Código base: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
System.Drawing.resources
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing.resources/2.0.0.0_es_b03f5f7f11d50a3a/System.Drawing.resources.dll
----------------------------------------
0dz8d9i7
Versión del ensamblado: 1.9.3569.25056
Versión Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.resources
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.resources/2.0.0.0_es_b77a5c561934e089/System.resources.dll
----------------------------------------
System.Windows.Forms.resources
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_es_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
************** Depuración JIT **************
Para habilitar la depuración Just In Time (JIT), el archivo de configuración de esta
aplicación o equipo (machine.config) debe tener el
valor jitDebugging establecido en la sección system.windows.forms.
La aplicación también se debe compilar con la depuración
habilitada
Por ejemplo:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
Cuando esté habilitada la depuración JIT, cualquier excepción no controlada
se enviará al depurador JIT registrado en el equipo
en lugar de controlarlo mediante el cuadro de diálogo.
#5
2nd Apr 2011 at 8:15 PM
It makes sense that the HQ version would look blurry without the mod - the game has to resize the textures down, and resizing always creates some blurriness. I guess lemonleaf uses the mod to take pics.
What I lack in decorum, I make up for with an absence of tact.
What I lack in decorum, I make up for with an absence of tact.
#6
2nd Apr 2011 at 9:30 PM
Posts: 4,419
Thanks: 2481 in 21 Posts
If you dont update the mask texture with the same size the textures will look blurry.(atleast thats the case with objects)
Im sure it will work when you update the other sizes.
You could check wich textures needs to be updated with TSRW when changing just one as it automaticly updates the others.
I played with Poser models wich use a 3000x3000 custom skintone texture and they work fine.(altho they dont use a mask texture)
But like Daluved mentioned, its not something i would upload, to avoid problems.
edit,
another thing is that if you decide to change the texture to a bigger size, you need to change the tiling aswell.
Or else your patterns will get blurry also
Im sure it will work when you update the other sizes.
You could check wich textures needs to be updated with TSRW when changing just one as it automaticly updates the others.
I played with Poser models wich use a 3000x3000 custom skintone texture and they work fine.(altho they dont use a mask texture)
But like Daluved mentioned, its not something i would upload, to avoid problems.
edit,
another thing is that if you decide to change the texture to a bigger size, you need to change the tiling aswell.
Or else your patterns will get blurry also
#7
2nd Apr 2011 at 11:22 PM
@white: But Lemon's stuff looks very clear in my game as well, that's why I wanted to try!
@bloom: Oooh, I guess that's the problem, I should try updating the Mask and Tiling. I can upload the dress at the CFF to see if someone with low graphics has problems with it, but if you think it would cause problems to everyone I'll simply scale texture back to 1024x1024 (and fix all the blurrines *sighs*)
@bloom: Oooh, I guess that's the problem, I should try updating the Mask and Tiling. I can upload the dress at the CFF to see if someone with low graphics has problems with it, but if you think it would cause problems to everyone I'll simply scale texture back to 1024x1024 (and fix all the blurrines *sighs*)
#8
3rd Apr 2011 at 1:30 AM
Posts: 4,419
Thanks: 2481 in 21 Posts
And theres prolly another thing wat you should test.
Tops/bottoms/fullbodyoutfits and shoes all share the same uvmap, you prolly have seen the issues when clothing is uvmapped on the wrong spot?
No idea wat happens to the others(bottom and shoes) when you change the toptexture for instance to a bigger size.
Tops/bottoms/fullbodyoutfits and shoes all share the same uvmap, you prolly have seen the issues when clothing is uvmapped on the wrong spot?
No idea wat happens to the others(bottom and shoes) when you change the toptexture for instance to a bigger size.
Who Posted
|