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The Skininator Version 2.0 is uploaded. Changes/new features:
If the same skin file is loaded in more than once (as in scalps, which are all alike), only one copy of the DDS file will be added to the package, and it will be linked multiple times as appropriate.
Any combination of the six game skintones and/or up to four custom skintones can be added to one package and will use the same set of skin files. (You can split them out later to give people a choice of which tones to use.)
The SkinSubSRamp file import has been removed, due to lack of space on the screen and (I suspect) lack of interest since it doesn't seem to do much of anything. But:
A TONE file editor has been added for advanced users who want to directly edit the links and the flags that affect brightness and shine. (Requires a screen resolution higher than 800x600.) To use: extract the TONE file, edit it, and put it back in the package. I haven't tested this function as much as I should have, so feedback is appreciated.
This version was built with an update of FTN95 Fortran with support for Windows 7. Both Skininator.exe and the supporting dll, salflibc.dll, have been updated and should be replaced.
Download from the official Skininator thread:
http://www.modthesims.info/download.php?t=389488