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- General/Other - Convert this to Obj or make new Mesh?
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- General/Other - Convert this to Obj or make new Mesh?
Replies: 8 (Who?), Viewed: 10685 times.
#1
11th Jul 2016 at 1:40 AM
Last edited by OkamiFukuro : 11th Jul 2016 at 1:52 AM.
Posts: 181
Convert this to Obj or make new Mesh?
Hi! I was wanting to make this (http://www.sharecg.com/v/53936/view...Trek-Replicator) for Sims 3. However, I have no way to open the file type. I tried installing the Poser Tools for Blender, but they wouldn't enable, and I don't have access to the Poser program as it is way too expensive. I'm no good at meshing either, so I can't even make it myself (trust me, I've tried. It did NOT end well. >~<). So, if anyone has access to the program and could convert it, or would be willing to create the mesh/help me create the mesh, that'd be awesome. Alternatively, there is a similar mesh for TS2 that may work, with a few modifications. Found in Blue Heaven Sims "Modular Kitchen" set (http://blueheavensims.blogspot.ca/search?q=replicator), it's the wall replicator. If it could be modified to appear like the one in the first link, that'd work too.
I'd like it to work too; as a replacement for the ITF Food Synthesizer.
Thanks so much in advance,
Okami~
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#2
12th Jul 2016 at 2:16 PM
Posts: 3,860
Thanks: 8537 in 67 Posts
You mean as default replacement or just cloning the object? Because if you just clone the object in TSRW, it automatically comes with scripts and all so the only thing you want to do is importing the mesh (I guess it has only one bone though, like decor pieces, chairs, etc). So that will save you some time.
Also, you want to export meshes from SimPE NOT extract them (like explained in this thread: http://www.modthesims.info/showthre...68#post5052968). Just export it as a obj. Match it to the size of the actual food synthesizer, and it's about done!
Maybe, if you want to keep it base game compatible (And I guess EA just tweaked it's script and added it to the food synthesizer) is this object: http://sims.wikia.com/wiki/Food_Replicator
It clones food though, a bit different from the ITF food synthesizer since that one sort of works like a fridge. Although, i guess it's possible to make it BG compatible when it comes to the script.
Also, you want to export meshes from SimPE NOT extract them (like explained in this thread: http://www.modthesims.info/showthre...68#post5052968). Just export it as a obj. Match it to the size of the actual food synthesizer, and it's about done!
Maybe, if you want to keep it base game compatible (And I guess EA just tweaked it's script and added it to the food synthesizer) is this object: http://sims.wikia.com/wiki/Food_Replicator
It clones food though, a bit different from the ITF food synthesizer since that one sort of works like a fridge. Although, i guess it's possible to make it BG compatible when it comes to the script.
#3
12th Jul 2016 at 4:53 PM
Posts: 181
I only meant as an object clone, and I'm fine with it being the ITF one. It actually acts exactly how I want it to, as the item I'm basing this off of works somewhat like a fridge. I wasn't going to make it the same size; just match up the openings where the food comes out and go from there since the design is only meant to be a wall replicator, not a full size one.
The problem is, the first mesh I linked I can't access, because I don't have the program and I couldn't get the tools for Blender to install properly, so I was hoping you or someone else could change the files to Obj or get in and extract the meshes or whatever would have to be done. The second mesh would almost work, however I'd like it edited to look like the image in the first link, or possibly make a whole new mesh all together. However, because I'm terrible at meshing, I wanted to get some help with that.
The problem is, the first mesh I linked I can't access, because I don't have the program and I couldn't get the tools for Blender to install properly, so I was hoping you or someone else could change the files to Obj or get in and extract the meshes or whatever would have to be done. The second mesh would almost work, however I'd like it edited to look like the image in the first link, or possibly make a whole new mesh all together. However, because I'm terrible at meshing, I wanted to get some help with that.
#4
12th Jul 2016 at 7:46 PM
Posts: 3,860
Thanks: 8537 in 67 Posts
allright, usually I won't do 'requests' but since this mesh is just fair too easy to mesh, I meshed and uv mapped it for you. you only need to make it the same size and height as the EA food synthesizer, add the textures to your liking. I did add an multiplier and a .blend file for you to open it up.
Attached files:
Food synthesizer.zip (237.8 KB, 10 downloads) - View custom content | ||
493820 2016-07-12 20:41 Food synthesizer/Food_synthesir.blend 493820 2016-07-12 20:41 Food synthesizer/Food_synthesir.blend1 96742 2016-07-12 20:41 Food synthesizer/Multiplier.png --------- ------- 1084382 3 files |
#5
12th Jul 2016 at 7:54 PM
Posts: 181
Oh my gosh. Thank you so much! I hadn't intended for my words to come off as asking you to do it; I just meant to ask for a sort of... tutorial, I guess? That's not quite the word I'm looking for, but it'll do. Again though, thank you very, very much! <3
#6
12th Jul 2016 at 7:58 PM
Posts: 3,860
Thanks: 8537 in 67 Posts
No problem! Just took 5 min of my time and thought it wouldn't be so bad to mesh something really quick for you ^-^ But if you're looking for Blender tutorials, I would really recommend trying these out: https://cgcookie.com/lesson/first-steps-with-blender/
#7
13th Jul 2016 at 12:45 AM
Posts: 181
Okay, so, one tiny question. For the texture in the bottom part of the inner box, it's only supposed to be a small strip across the middle. However, with the way it is mapped, it ends up like the first picture below (I filled in that little section entirely to see how the texture would appear). I've tried remapping that tiny area, but it won't change. Do you have any ideas of how I could get around that?
If not, that's okay. I don't mind just having a plain gray texture on the bottom.
If not, that's okay. I don't mind just having a plain gray texture on the bottom.
#8
13th Jul 2016 at 10:11 AM
Posts: 3,860
Thanks: 8537 in 67 Posts
Oh wait... i'm an idiot. I forgot to mark the corners when uv mapping it. So I fixed that for you and you can keep your current texture, but you got to redo the gray texture part though >-<
Attached files:
Food_synthesir fixed UV map.zip (150.7 KB, 8 downloads) - View custom content | ||
493820 2016-07-12 20:41 Food_synthesir.blend1 453476 2016-07-13 11:09 Food_synthesir.blend --------- ------- 947296 2 files |
#9
13th Jul 2016 at 4:18 PM
Posts: 181
That's okay; it won't take too long to fix the textures. Thanks!
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