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Nysha's New Creators for July - posted on 1st Aug 2018 at 9:00 AM
Replies: 113 (Who?), Viewed: 21717 times.
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Theorist
#101 Old 3rd Aug 2018 at 9:24 AM
Oke, I just downloaded the newest version to try in my new game The Sims 2 UC.
I'll try it out asap.

Overview all my creations (MTS and beyond): http://bit.ly/allcreations
FAQ and policy: http://bit.ly/PolicyS2I
The School Project: http://bit.ly/TheSchoolProject
Over 500 new food items to come in Fast & Healthy Cooking Project: http://bit.ly/Fast&HealthyCookingProject
Theorist
#102 Old 5th Aug 2018 at 1:19 AM
Quote:
Originally Posted by Lamare
@Essa thank you for letting me know what was the issue with HDCU. I was wondering that.
About CC candles. I agree it's a downside, but it's also solvable. One can either edit the box or the candle itself to make the game recognize that this is non-electric lamp. It requires some user actions in SimPE, because, unfortunately, the game doesn't normally differentiate electric lamps from non-electric - they all have the same logic. After I settle on the final version of electric box and upload it, I'll offer my help with editing lamps and make a tutorial on how to add lamps to the system.


@Lamare
You're welcome.

I'm away from my game. I'll try when I'll be back to my home.
Truth is I'm missing my motorbike more than my game.
I'm looking forward to trying the new files as soon as I can though.
Instructor
#103 Old 13th Aug 2018 at 9:42 PM
Lamare, thank you so much for this mod. I wasn't thinking I'd have time to test it soon, probably not even this year, but a bit of a schedule change made me willing to pop it into my game. I still won't have much time with it after this month, but I'm glad to have experienced it a bit already!

It's great fun so far. I started by putting it in only a few of my households (I figured the most established and well-off households might have long since paid to have their home wiring perfected...and would of course live in the most power-stable areas anyway). However, I am finding I miss it in the ones who haven't got a box!

An observation that I didn't see reported earlier in the thread (though I haven't ever read the whole thing through in one sitting, I admit, always continuing where I thought I left off): when the power is off, sims can't Find Own Place using the newspaper either. I do have the UC and your move-out mod that allows sim households to move to uni subhoods as well as within the main hood, if that makes a difference. (Let me know if you need me to list exact mods and versions.) When I had this occur, the power had failed in the neighborhood for a household with one box, set for terrible conditions in the home and terrible area as well. Two teens in the house aged up just before the outage, one to YA (I also have installed Squinge's Mega College Pack) and one to adult (using the Sim Blender). Neither was able to see the Find Own Place option on that day's paper until the outage ended. Once the outage was over, they could see and use the option on the paper again, and of course it was available on the computer.

I understand if that function is inextricably tied to being able to use the computer. Still thought I would mention it because from a strictly real-life logical perspective, there is no reason the paper couldn't be used without electricity to move out, as long as the telephone system remains fully operational (for calling the taxi). (And in that household, the phones had not been not affected.)

Another idea: this one would probably be a heckuva lot of work to implement, but it would be interesting if sims had to (as an extensive project they might have to spread over several simdays) renovate the wiring over their entire house in order to upgrade from terrible to normal (for the house only, not the area). This is sort of an expansion on the concept that you hint at, by already making the Settings and Upgrade menus unavailable when an outage is in progress. I was thinking that there ought to be no way to improve the house setting unless they go through some arduous (and, in my hood, very expensive---but I'll certainly handle the pricing manually on my end rather than expecting any modder to get it just to my needs!) process.

I wrote a detailed explanation of that idea, so I'll put it under this button so as not to be too obnoxious in the thread!



Thank you again for your excellent, enriching work for our games.
just a girl
Original Poster
#104 Old 13th Aug 2018 at 11:04 PM
Oh, man, @natboopsie, sims renovating their house by doing actual work instead of us players just magically changing things in build mode - is one of my favorite dream projects! I've been planning to implement repairing wall cracks and that sort of thing for months now. So I really, really like your idea. Thank you so much for such a detailed description, it's very inspiring to read. It certainly goes on my to-do list. Even if it doesn't make it into main release, I can always do it later as a separate module or something like that.

Newspaper issue haven't been reported, indeed. Thank you for letting me know about it. I looked into it. As it turns out, newspapers share "find own place" interaction with computers and therefore suffer the same restrictions, so your guess was right. Technically, the game checks for power before allowing this interaction, which makes sense for computers, but not for papers. I'll have to make a fix for that.

As for well-off households, I tried to make sure the electric box may be used there as well. With normal settings, it's less likely to create problems, although I still have to do more testing to see if the chances are balanced enough.
Forum Resident
#105 Old 16th Aug 2018 at 4:10 PM Last edited by Sketching : 17th Aug 2018 at 1:44 PM.
Hi, Lamare! I finally had time to play the game and I just wanted to leave a couple of notes.

When you have an apartment resident call a fellow resident (in the same building) while an electric box is in the unit, the Sim B will suddenly appear in their apartment, sometimes in color and sometimes completely black; each time, they went through the sounds and motions of talking on the phone. When I ended the call, the person was trapped in their apartment and I had to ask them to come outside/if I could come in to remove them from the area.

I had other apartments without the box and it never happened there though, so I removed the boxes from the units and had them call each other - the receiver never appeared in their owned apartment. Just to be sure, I placed the boxes back and had them call each other again and the receiver reappeared. The same thing happened when I used their roommates to call each other.

Gah, I forgot to test the landlord phone repair option. I'll get back to you if I spot anything else, but thank you so much for the Fix Disabled Objects interaction. I haven't had any non-working lights in apartments and broken fridges so far - hopefully, it'll never happen again!

Also, maybe I'm being silly, but I can't seem to find the updated collection file in-game. I sifted through all of the collections yet it eluded me somehow. I'm not sure what happened there. EDIT 1: I found it in the collections - sorry about that. It appeared at the end after I renamed one of my older collections. Strange, but hey, it worked.

EDIT 3: Okay, it disappeared again... There is strangeness afoot. I can see the icon when I organize collections yet it's not there when I want to access it. It's most likely my game playing with me, but still!

The pop-ups are easier to read now; I'll also extend my thanks to BkajnlConcepts. I haven't noticed anything unusual about the rent clipboard but I'll let you know if I find anything else. Thanks for your hard work!

EDIT 2: I realized how useful the restriction options are - I had an idea for certain lots that don't have power at all but wasn't sure how to simulate it without outright banning all electrical items. Then I had a thought that it'd be nice to have something like an object that, when placed, renders the lot powerless from the get-go though you can use the power back-up options to harness electricity. Is that possible with the current set-up? My understanding is that when I restrict power, there'd be no way whatsoever to harness or use electricity, yet I might be mistaken.

EDIT 4: So sorry for spamming you with notes! I noticed that playing with testing cheats on will give notices about the weather conditions affecting the electric box. I was wondering if it was possible to have the option to toggle it on and off because the right side of the screen was suddenly covered with notices about the ongoing storm/blizzard.
Scholar
#106 Old 17th Aug 2018 at 1:41 PM
Quote:
Originally Posted by Lamare
Oh, man, @natboopsie, sims renovating their house by doing actual work instead of us players just magically changing things in build mode - is one of my favorite dream projects! I've been planning to implement repairing wall cracks and that sort of thing for months now. So I really, really like your idea. Thank you so much for such a detailed description, it's very inspiring to read. It certainly goes on my to-do list. Even if it doesn't make it into main release, I can always do it later as a separate module or something like that.


Similarly, imagine if our simmies had to wait a wee for most things out of the catalogue (longer times for larger objects). Say a new bed or fridge meant a 1-3 day wait before a freight courier rocks up with it (from Sim City ). Anything to make the catalogue feel less cheaty.

Personal downloads archived at Wordpress.
just a girl
Original Poster
#107 Old 17th Aug 2018 at 4:40 PM
Hey @Sketching!
I updated the electric box file in the post #93 (http://modthesims.info/showpost.php...0&postcount=93).
It's not a big update, just quickly fixed the newspaper issue and removed the storm/blizzard notifications (sorry about that! I use them for testing, but you don't have to see them).
Haven't looked into black phone call neighbors, yet. Nice bug! Thanks for letting me know.
No clue about the collection. If it keeps being iffy, I'll just make a new file for you. Maybe it's corrupted somehow.
When you restrict power... I forgot whether you can use back-up or not, so I'll get back to you on that.

Bubblebeam, I've actually played with such made up restrictions. It can be challenging and interesting, but it's easy to simulate without mods, so I probably won't do it as a mod.
Forum Resident
#108 Old 17th Aug 2018 at 8:23 PM
Quote:
Originally Posted by Lamare
Hey @Sketching!
I updated the electric box file in the post #93 (http://modthesims.info/showpost.php...0&postcount=93).
It's not a big update, just quickly fixed the newspaper issue and removed the storm/blizzard notifications (sorry about that! I use them for testing, but you don't have to see them).
Haven't looked into black phone call neighbors, yet. Nice bug! Thanks for letting me know.
No clue about the collection. If it keeps being iffy, I'll just make a new file for you. Maybe it's corrupted somehow.
When you restrict power... I forgot whether you can use back-up or not, so I'll get back to you on that.

Thanks, Lamare (especially for the quick update on the storm/blizzard notifications)! The collection's still acting weirdly for some reason; it's there when I try to organize the collections but not actually in the collection set; I wonder what's up with that. I got the update and I'll report back if I notice anything else.
just a girl
Original Poster
#109 Old 18th Aug 2018 at 10:19 PM
Updated the collection file in the post #93.
The problem was it's become community lot collection. Oops! I must have accidentally un-ticked the residential tick box before uploading.

Tested a few apartment phone calls. No neighbor teleportation. @Sketching, I'm going to have to torture you with questions again... I can tell you are going to get sick of the electric box and me long before I officially upload it. Anyway, could you please tell me some more about the circumstances of the bug? I tried to call during the phone outage on the other end, the power outage on one end and on both ends, without outages, before and after toggling the phone and the power, with both playable and unplayable (townie) neighbor. Couldn't get the bug. I don't even know what to ask you (that's a really weird bug), but if you can think of something else that might be related, let me know. Can't say how thankful I am for your constant feedback
Forum Resident
#110 Old 19th Aug 2018 at 2:06 PM
Thanks, Lamare! The collection's all right now - why didn't I realize that was the problem? I guess it's because I never used anything from the collection on community lots.

Now that I think about it, does that mean the box works on community lots? If so, I can place it in my rundown lots and have sims grumble in the bar when the sports game is cut off. But then would the settings stick or do I need a playable to set them every visit? I should test it out.

I'm also not sure what to say specifically for the strange appearances of the call receivers, but if it helps:
  • Both units had electrical boxes but there weren't any boxes on this lot prior to installation of the updated utilities set. There aren't any boxes in the common area. Settings were 1-tile, normal building and unit conditions.
  • There were no power or phone outages in either apartment at the moment. None of the boxes had been completely upgraded, though the first apartment had bought the parts.
  • No fiddling was done with the boxes on this lot (I didn't try the various new options just yet nor did I use the other items related to the set).
  • In one instance, the receiver was in color and performing the actions and sounds usually done while talking on the phone; it was as if she really was there.
  • In another apartment, the receiver was in black and moving around as if on the phone but there weren't any sounds.
  • After the calls ended, the receiver was trapped in place in their room. Once, I had the playable knock on their door, go inside and talk to the receiver, and left the apartment to turn the apartment state back to normal (by normal as in she wasn't visible and trapped inside). Next time, I tried asking them to come outside, which also worked.
  • After removing all electric boxes from the building, none of the receivers appeared in their apartments.
  • I'm not sure if it's relevant, but I don't have any custom phones and the weather was clear.

It's kind of strange - I wanted to test it further yet it seems to be random; the bug doesn't always happen and it's actually been absent for a while. Hopefully it won't rear its head anytime soon, but I'll keep an eye out for anything else.

Oh, another thing - I had a sim work out in front of the TV when the screen filled with static and turned off. She continued to work out even though the TV wasn't functioning at the time and she only stopped when the power went out about an hour later. I'm not sure if that's intended since we can actually exercise without the TV but since it's tied to the object, I thought the action would abort. (Well, she needed a body point to get a promotion to pay the bills - I'd be desperate too!)

No problem, Lamare. Glad to be of help! The mod set adds so much depth to my gameplay - even if we exclude the amazing features of the electrical box, the candle that needs to be replaced has seen much use in certain hoods of mine. It's great for storytelling purposes too; I have sims who, despite their workaholic ways being interrupted by the power outage, would rather spend time with their diaries than interacting with their housemates. There's also the unfortunate occasion wherein sims hope to find another job after a tiring day at a much disliked job only for the power to go out and render them unable to use the computer to job-search. But hey, that meant that he was able to visit his next-door neighbor to borrow her computer, and well, they're now happily married with kids.

Don't sell yourself short either - you give us constant updates and listen to our feedback to provide us a better simming experience. Thank you so much for your hard work.
just a girl
Original Poster
#111 Old 19th Aug 2018 at 5:07 PM Last edited by Lamare : 19th Aug 2018 at 5:36 PM.
Quote:
Originally Posted by Sketching
It's kind of strange - I wanted to test it further yet it seems to be random;

Random is the worst kind. Thanks for the report anyway. I'll try to find out what causes the bug as soon as I can reproduce it.

Quote:
I'm not sure if that's intended since we can actually exercise without the TV but since it's tied to the object, I thought the action would abort.

You're right, it's more logical that a person would be interrupted in this case. I'll fix it.

Quote:
It's great for storytelling purposes too; I have sims who, despite their workaholic ways being interrupted by the power outage, would rather spend time with their diaries than interacting with their housemates. There's also the unfortunate occasion wherein sims hope to find another job after a tiring day at a much disliked job only for the power to go out and render them unable to use the computer to job-search. But hey, that meant that he was able to visit his next-door neighbor to borrow her computer, and well, they're now happily married with kids.

Aww, the electric box brings sims together! It's fun to read these stories.

___
Edit. To answer some questions.
1. The box does work on community lots. The settings are randomized when you place the box without family (unowned com.lot), those settings will stick when you save the lot. If it's an owned community lot, you can save it anytime even in live mode.
2. If you manually restrict the power, the solar & wind back-up wouldn't work, but you can use the bike generator and the gas generator to power individual objects. I figured, if you want to cut off the power for story or challenge purposes (that's what it's there for), you may still want to use individual back-up in some cases, but you can also easily avoid that and put your sims in the complete dark.
Forum Resident
#112 Old Yesterday at 8:28 AM
Thanks, Lamare! I'll take note of anything else that might be useful.

Quote:
Originally Posted by Lamare
Aww, the electric box brings sims together! It's fun to read these stories.

I love how it throws wrenches like this into the works and events snowball from there, just like in real life.

Quote:
Originally Posted by Lamare
The box does work on community lots. The settings are randomized when you place the box without family (unowned com.lot), those settings will stick when you save the lot. If it's an owned community lot, you can save it anytime even in live mode.

Good to know for sure - I forgot to mention that I was talking specifically about unowned community lots.

Quote:
Originally Posted by Lamare
If you manually restrict the power, the solar & wind back-up wouldn't work, but you can use the bike generator and the gas generator to power individual objects. I figured, if you want to cut off the power for story or challenge purposes (that's what it's there for), you may still want to use individual back-up in some cases, but you can also easily avoid that and put your sims in the complete dark.

I see. I was wondering if it was possible to use the solar and wind back-ups as the sole sources of electricity instead of being fall-back options, but I guess it's redundant since they'll almost always work anyway. I'm happy to hear about being able to use the bike and gas to power up certain objects while the entire lot is restricted otherwise though - that's exactly what I was hoping for!
Needs Coffee
staff: moderator
#113 Old Yesterday at 9:04 AM
Lamare I am only just now seeing this. I never got the ping and got busy with my contest and other things and forgot to check back.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
just a girl
Original Poster
#114 Old Yesterday at 4:26 PM
Welcome back, @joandsarah77. New files are in the post #93.
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