Reduced Townie Generating (V10 1.19)
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SCREENSHOTS
Created by Shimrod101
Uploaded: 18th Sep 2014 at 12:24 AM
Updated: 12th Jun 2016 at 7:35 PM - Update to 1.19 patch
Updated: 12th Jun 2016 at 7:35 PM - Update to 1.19 patch
These mods are updated to V10 for the 1.19 patch.
These mods are updated to V9 for the 1.16 and 1.17 patches.
These mods are updated for the 1.15.55 patch.
An extra mod is added which uses 3 SimFilter files from the Outdoor Retreat GP. Only use this extra mod if you have Outdoor Retreat installed. The mod is an attempt at dealing with the issue mentioned by Frimlin in the comments concerning more new sims being created than previously; it's not possible for me to see yet in my game if this new mod is helping or not.
Everything works fine in the OR maps with this mod installed; the Hermit is in place, and the NPC Bearsuit sim and the Park Rangers are in place, and the Weenie Roast sims show up at the party.
This mod uses these files:
filter_campingForest_ctyae_6E0DDA9F_00000000_0000000000019E73.xml
filter_Event_WeenieRoast_6E0DDA9F_00000000_000000000001B3B7.xml
filter_standard_walker_CompatibleRegion_6E0DDA9F_00000000_0000000000019E9D.xml
This mod is updated to V6 for the January 13th patch.
This mod is updated to V5 for the December 16th patch.
This mod is remade as V4; one SimFilter file called Bartender_NotBusy is removed from the mod, so this file will function as normal in the game and create a new Bartender sim if/when necessary.
V3: This is remade for the Oct.1st update. Two of the Sim Filter files are removed from this version, so there are 36.
'IsFriend' is removed because of the discussion in the comments, but also because there are others like IsSingle, IsEngaged etc. which are not in this mod (I still don't know who these sims are).
A sim filter for 'Librarian' is removed to allow for creation of this Librarian; I don't know if they are a true service sim or not, but supposedly they can Mentor other sims in something, although I couldn't make it happen.
V2: A new version of this mod uses 38 SimFilter XML tuning files, which are altered to disable the possibility of creation of a brand new sim as an option when the SimFilter system is attempting to send a sim to the venues, or walking down the street past your house, or wherever. The SimFilter will be required to find a suitable sim among the sims in your game or will send nobody, the spot it is trying to fill will be empty.
This may result in seeing fewer of these 'walker' or 'barfly' or 'whatever' sims at certain times, particularly late at night at certain places. An example of this: If your sim is a cheapskate or broke and hasn't bought their own computer so you send them to the Library to skill on the computer there, it appears that the Library has closing hours of 8pm (even though the place is still open), so it will be empty and your sim can study at their leisure without disturbance by others. I haven't done this with intent, this is just the way it works if the SimFilter isn't allowed to create a new sim to send there just because your sim is present.
The StoryProgressionSystem XML used previously in this mod isn't in this version, only the 38 SimFilters. I will place a list of these down below later.
Original description:
This mod prevents the constant generating of Homeless Townie households found in the Manage Households window. In my game it appears to be stopped completely except for the creation of individual sims who are Service Sims like the Maids, Gardeners for the parks, Pizza Purveyors, the Fishermen and Mailman.
In the save game I have tested this on the most, after around 8-12 days have gone by there are 11 individual sims who have been created in total; one each day or sometimes two in one day or whatever. Almost all of these 11 sims I have identified as Service Sims by seeing them in their uniform. The game requires these Service Sims so it is perfectly fine that they are still here. The amount of 11 Service Sims is approximately correct according to my reckoning, plus one Grim Reaper who is always hidden from view in this Window, done with intent by the devs (he is a member of a Homeless Household, yes). My screenshot shows five of these Service Sims, but the screenshot is of course otherwise worthless.
List of SimFilters used:
filter_bartender_notBusy_6E0DDA9F_00000000_0000000000003E35.xml
filter_bartender_PlayerFacing_6E0DDA9F_00000000_000000000001223A.xml
filter_BBQ_6E0DDA9F_00000000_0000000000012E6D.xml
filter_chess_player_6E0DDA9F_00000000_0000000000012ED7.xml
filter_debug_bartender_6E0DDA9F_00000000_0000000000003E39.xml
filter_debug_caterer_6E0DDA9F_00000000_0000000000003E3A.xml
filter_Entertainer_Musician_6E0DDA9F_00000000_000000000001834F.xml
filter_Entertainer_notBusy_6E0DDA9F_00000000_0000000000007E9A.xml
filter_GymGoer_6E0DDA9F_00000000_0000000000009CBE.xml
filter_GymTrainer_6E0DDA9F_00000000_0000000000009D88.xml
filter_IsBusy_6E0DDA9F_00000000_0000000000018A5E.xml
filter_IsNotBusy_6E0DDA9F_00000000_000000000000210E.xml
filter_standard_walker_6E0DDA9F_00000000_0000000000003E41.xml
filter_standard_walker_RingDoorbell_6E0DDA9F_00000000_0000000000009D96.xml
filter_standard_walker_RingDoorbell_neighbor_6E0DDA9F_00000000_00000000000186D5.xml
filter_Venue_Club_Sims_6E0DDA9F_00000000_00000000000123CF.xml
filter_Venue_Lounge_Sims_6E0DDA9F_00000000_00000000000123CC.xml
filter_Walker_DesertOasis_6E0DDA9F_00000000_000000000000250F.xml
filter_Walker_GardenDistrict_6E0DDA9F_00000000_0000000000002511.xml
filter_Walker_GardenDistrict_FamilyTime_6E0DDA9F_00000000_0000000000008F8B.xml
filter_Walker_GardenDistrict_OnTheTown_6E0DDA9F_00000000_0000000000008F8A.xml
filter_Walker_GardenDistrict_Park_AfterDark_6E0DDA9F_00000000_0000000000008FA0.xml
filter_Walker_GardenDistrict_Park_Jogger_6E0DDA9F_00000000_0000000000008FA1.xml
filter_Walker_GardenDistrict_Park_PlayTime_6E0DDA9F_00000000_0000000000008F9F.xml
filter_Walker_GardenDistrict_Park_Relaxer_6E0DDA9F_00000000_0000000000008FA2.xml
filter_Walker_GardenDistrict_SchoolCommuter_6E0DDA9F_00000000_0000000000008F89.xml
filter_Walker_GardenDistrict_WorkCommuter_6E0DDA9F_00000000_0000000000008F7F.xml
filter_Walker_HotDog_6E0DDA9F_00000000_0000000000017DDC.xml
filter_Walker_Maid_6E0DDA9F_00000000_0000000000017DDD.xml
filter_Walker_Pizza_6E0DDA9F_00000000_0000000000017DDE.xml
filter_Walker_Relationship_DesertOasis_6E0DDA9F_00000000_000000000000624A.xml
filter_Walker_Relationship_GardenDistrict_6E0DDA9F_00000000_0000000000006249.xml
filter_Walker_Relationship_Windenbourg_6E0DDA9F_00000000_0000000000006246.xml
filter_Walker_WalkOfShame_6E0DDA9F_00000000_0000000000012977.xml
filter_Walker_Windenbourg_6E0DDA9F_00000000_0000000000002510.xml
Unzip my file and place the .package file in the Mods folder (or a subfolder) the same as other .package files.
With the October 1st Update this business below with the unpacked mod folder etc. is no longer necessary, the game reads XML inside .package files normally just like Sims3.
Additional Credits:
Created with the use of s4pe by Kuree and Sims4Group, and the XML Extractor by velocitygrass; and the Sims 4 XML Extractor by scumbumbo. And plasticbox for informing me that the SimFilters are responsible for much of this nonsense.
These mods are updated to V9 for the 1.16 and 1.17 patches.
These mods are updated for the 1.15.55 patch.
An extra mod is added which uses 3 SimFilter files from the Outdoor Retreat GP. Only use this extra mod if you have Outdoor Retreat installed. The mod is an attempt at dealing with the issue mentioned by Frimlin in the comments concerning more new sims being created than previously; it's not possible for me to see yet in my game if this new mod is helping or not.
Everything works fine in the OR maps with this mod installed; the Hermit is in place, and the NPC Bearsuit sim and the Park Rangers are in place, and the Weenie Roast sims show up at the party.
This mod uses these files:
filter_campingForest_ctyae_6E0DDA9F_00000000_0000000000019E73.xml
filter_Event_WeenieRoast_6E0DDA9F_00000000_000000000001B3B7.xml
filter_standard_walker_CompatibleRegion_6E0DDA9F_00000000_0000000000019E9D.xml
This mod is updated to V6 for the January 13th patch.
This mod is updated to V5 for the December 16th patch.
This mod is remade as V4; one SimFilter file called Bartender_NotBusy is removed from the mod, so this file will function as normal in the game and create a new Bartender sim if/when necessary.
V3: This is remade for the Oct.1st update. Two of the Sim Filter files are removed from this version, so there are 36.
'IsFriend' is removed because of the discussion in the comments, but also because there are others like IsSingle, IsEngaged etc. which are not in this mod (I still don't know who these sims are).
A sim filter for 'Librarian' is removed to allow for creation of this Librarian; I don't know if they are a true service sim or not, but supposedly they can Mentor other sims in something, although I couldn't make it happen.
V2: A new version of this mod uses 38 SimFilter XML tuning files, which are altered to disable the possibility of creation of a brand new sim as an option when the SimFilter system is attempting to send a sim to the venues, or walking down the street past your house, or wherever. The SimFilter will be required to find a suitable sim among the sims in your game or will send nobody, the spot it is trying to fill will be empty.
This may result in seeing fewer of these 'walker' or 'barfly' or 'whatever' sims at certain times, particularly late at night at certain places. An example of this: If your sim is a cheapskate or broke and hasn't bought their own computer so you send them to the Library to skill on the computer there, it appears that the Library has closing hours of 8pm (even though the place is still open), so it will be empty and your sim can study at their leisure without disturbance by others. I haven't done this with intent, this is just the way it works if the SimFilter isn't allowed to create a new sim to send there just because your sim is present.
The StoryProgressionSystem XML used previously in this mod isn't in this version, only the 38 SimFilters. I will place a list of these down below later.
Original description:
This mod prevents the constant generating of Homeless Townie households found in the Manage Households window. In my game it appears to be stopped completely except for the creation of individual sims who are Service Sims like the Maids, Gardeners for the parks, Pizza Purveyors, the Fishermen and Mailman.
In the save game I have tested this on the most, after around 8-12 days have gone by there are 11 individual sims who have been created in total; one each day or sometimes two in one day or whatever. Almost all of these 11 sims I have identified as Service Sims by seeing them in their uniform. The game requires these Service Sims so it is perfectly fine that they are still here. The amount of 11 Service Sims is approximately correct according to my reckoning, plus one Grim Reaper who is always hidden from view in this Window, done with intent by the devs (he is a member of a Homeless Household, yes). My screenshot shows five of these Service Sims, but the screenshot is of course otherwise worthless.
List of SimFilters used:
filter_bartender_notBusy_6E0DDA9F_00000000_0000000000003E35.xml
filter_bartender_PlayerFacing_6E0DDA9F_00000000_000000000001223A.xml
filter_BBQ_6E0DDA9F_00000000_0000000000012E6D.xml
filter_chess_player_6E0DDA9F_00000000_0000000000012ED7.xml
filter_debug_bartender_6E0DDA9F_00000000_0000000000003E39.xml
filter_debug_caterer_6E0DDA9F_00000000_0000000000003E3A.xml
filter_Entertainer_Musician_6E0DDA9F_00000000_000000000001834F.xml
filter_Entertainer_notBusy_6E0DDA9F_00000000_0000000000007E9A.xml
filter_GymGoer_6E0DDA9F_00000000_0000000000009CBE.xml
filter_GymTrainer_6E0DDA9F_00000000_0000000000009D88.xml
filter_IsBusy_6E0DDA9F_00000000_0000000000018A5E.xml
filter_IsNotBusy_6E0DDA9F_00000000_000000000000210E.xml
filter_standard_walker_6E0DDA9F_00000000_0000000000003E41.xml
filter_standard_walker_RingDoorbell_6E0DDA9F_00000000_0000000000009D96.xml
filter_standard_walker_RingDoorbell_neighbor_6E0DDA9F_00000000_00000000000186D5.xml
filter_Venue_Club_Sims_6E0DDA9F_00000000_00000000000123CF.xml
filter_Venue_Lounge_Sims_6E0DDA9F_00000000_00000000000123CC.xml
filter_Walker_DesertOasis_6E0DDA9F_00000000_000000000000250F.xml
filter_Walker_GardenDistrict_6E0DDA9F_00000000_0000000000002511.xml
filter_Walker_GardenDistrict_FamilyTime_6E0DDA9F_00000000_0000000000008F8B.xml
filter_Walker_GardenDistrict_OnTheTown_6E0DDA9F_00000000_0000000000008F8A.xml
filter_Walker_GardenDistrict_Park_AfterDark_6E0DDA9F_00000000_0000000000008FA0.xml
filter_Walker_GardenDistrict_Park_Jogger_6E0DDA9F_00000000_0000000000008FA1.xml
filter_Walker_GardenDistrict_Park_PlayTime_6E0DDA9F_00000000_0000000000008F9F.xml
filter_Walker_GardenDistrict_Park_Relaxer_6E0DDA9F_00000000_0000000000008FA2.xml
filter_Walker_GardenDistrict_SchoolCommuter_6E0DDA9F_00000000_0000000000008F89.xml
filter_Walker_GardenDistrict_WorkCommuter_6E0DDA9F_00000000_0000000000008F7F.xml
filter_Walker_HotDog_6E0DDA9F_00000000_0000000000017DDC.xml
filter_Walker_Maid_6E0DDA9F_00000000_0000000000017DDD.xml
filter_Walker_Pizza_6E0DDA9F_00000000_0000000000017DDE.xml
filter_Walker_Relationship_DesertOasis_6E0DDA9F_00000000_000000000000624A.xml
filter_Walker_Relationship_GardenDistrict_6E0DDA9F_00000000_0000000000006249.xml
filter_Walker_Relationship_Windenbourg_6E0DDA9F_00000000_0000000000006246.xml
filter_Walker_WalkOfShame_6E0DDA9F_00000000_0000000000012977.xml
filter_Walker_Windenbourg_6E0DDA9F_00000000_0000000000002510.xml
Unzip my file and place the .package file in the Mods folder (or a subfolder) the same as other .package files.
With the October 1st Update this business below with the unpacked mod folder etc. is no longer necessary, the game reads XML inside .package files normally just like Sims3.
When installing this mod a couple extra steps are required if you haven't already done these steps in conjunction with other XML tuning mods.
Make a new folder in the Mods folder (so this is a subfolder under Mods) named:
Make a new folder in the Mods folder (so this is a subfolder under Mods) named:
unpackedmod
In the resource.cfg file in the Mods folder add the following line after the other text. To do this simply open the .cfg file in Notepad and copy and paste from here into the file and save it.DirectoryFiles unpackedmod autoupdate
This empty unpackedmod folder you just created isn't used for anything, it simply needs to be there as a reference.
Additional Credits:
Created with the use of s4pe by Kuree and Sims4Group, and the XML Extractor by velocitygrass; and the Sims 4 XML Extractor by scumbumbo. And plasticbox for informing me that the SimFilters are responsible for much of this nonsense.
Filename | Size | Downloads | Date | |||||
ShimrodReducedTownieGeneratingOR_V10.zip
Size: 1.6 KB · Downloads: 12,774 · 12th Jun 2016 |
1.6 KB | 12,774 | 12th Jun 2016 | |||||
ShimrodReducedTownieGenerating_V10.zip
Size: 15.9 KB · Downloads: 5,008 · 12th Jun 2016 |
15.9 KB | 5,008 | 12th Jun 2016 | |||||
ShimrodReducedTownieGeneratingOR_V9.zip
Size: 1.5 KB · Downloads: 1,067 · 25th Apr 2016 |
1.5 KB | 1,067 | 25th Apr 2016 | |||||
ShimrodReducedTownieGenerating_V9.zip
Size: 15.0 KB · Downloads: 860 · 25th Apr 2016 |
15.0 KB | 860 | 25th Apr 2016 | |||||
ShimrodReducedTownieGeneratingOR_V2.zip
Size: 1.6 KB · Downloads: 788 · 17th Mar 2016 |
1.6 KB | 788 | 17th Mar 2016 | |||||
ShimrodReducedTownieGenerating_V8.zip
Size: 15.5 KB · Downloads: 974 · 17th Mar 2016 |
15.5 KB | 974 | 17th Mar 2016 | |||||
ShimrodReducedTownieGeneratingOR.zip
Size: 1.4 KB · Downloads: 3,996 · 6th Feb 2015 |
1.4 KB | 3,996 | 6th Feb 2015 | |||||
ShimrodReducedTownieGenerating_V6.zip
Size: 13.7 KB · Downloads: 5,618 · 14th Jan 2015 |
13.7 KB | 5,618 | 14th Jan 2015 | |||||
ShimrodReducedTownieGenerating_V5.zip
Size: 13.6 KB · Downloads: 1,699 · 18th Dec 2014 |
13.6 KB | 1,699 | 18th Dec 2014 | |||||
ShimrodReducedTownieGenerating_V4.zip
Size: 13.4 KB · Downloads: 3,747 · 22nd Oct 2014 |
13.4 KB | 3,747 | 22nd Oct 2014 | |||||
For a detailed look at individual files, see the Information tab. |
Key:
- - File was updated after upload was posted
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Packs Needed
None, this is Sims 4 base game compatible!
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