Zoning and Texture-Flipping (TSRW and Maya)
Maya + Milkshape +TSRW =
When applying textures to my new Maya meshes in TSRW, the texture is upside down. Then when I flip the texture vertically it works fine in TSRW, but when I import it in the game the foot texture is on her neck, and the bottom half of the texture bleeds down her pants, and when I place my mouse over her shirt it selects her shoes. I hoped that flipping the skin and mask would fix that, but it just gets worse. I don't know if this means I have to flip her pants and her shoes too, or I have to turn the mesh upside down in Maya. I realize that most of my issues here come from my using Maya for the main meshing, but I'm wondering if anyone possibly knows how put textures in their rightful zone here so that I can make one freaking one sleeve shirt.
Any help or knowledge is much appreciated
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