#2
13th Oct 2018 at 3:09 AM
Last edited by simmer22 : 13th Oct 2018 at
3:26 AM.
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If anything uses animation or morphs, you need to extract the whole GMDC, not the OBJ (right-click the GMDC, choose "extract"). You can open them with the same plugin you use for clothes in Milkshape. Click "yes" to the "create morphs?" question when importing to MIlkshape. Some meshes have multi-states, so for glasses there's usually a "full" and "near empty" stage (the morph needs to be the same mesh reshaped, because the vertices in the main mesh need to correspond to the same vertices in the morph, so finish the "full" stage first).
The game calculates the "between" stages between the "full" and "near empty" mesh parts to create the illusion of the liquid disappearing or appearing.
When you've made your mesh (make sure everything has the proper names and comments) you replace the GMDC (right-click, choose "replace").
As far as I know, Milkshape is the only program that handles the morphs well. There are some new plugins for Blender, but I'm not sure how well they're tested.