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New Creator Theme: Elders! - posted on 1st Sep 2018 at 11:43 AM
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Instructor
Original Poster
#1 Old 20th Aug 2018 at 3:58 PM Last edited by TheSweetToddler : 23rd Aug 2018 at 2:43 PM.
Default [Solved] Can't find the funny ITUN files
I've looked around in the gameplaydata.package file for the "Make silly face" ITUN file, but I can't find it, I can't even find any other funny ones either, are they located somewhere else?
Thanks for any help

- Anything is Possible -

If anybody here knows how to do script mods, and you want to help me with a special mod I'll be doing for Sims 3 (hopefully), please PM me, and I'll give you details and how you will be credited. Take your time if you do plan on helping me. Thank you.
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#2 Old 20th Aug 2018 at 10:50 PM
Quote:
Originally Posted by TheSweetToddler
I've looked around in the gameplaydata.package file for the "Make silly face" ITUN file, but I can't find it, I can't even find any other funny ones either, are they located somewhere else?
Thanks for any help

I don't think the game has an ITUN file for that. I had looked there and it's not there but I did find a Make Funny Face string in the game's dll files. Maybe Skydome could help you out on this because I have very little knowledge about this kind of stuff right now. What are you planning to do with it anyways?
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Instructor
Original Poster
#3 Old 21st Aug 2018 at 12:23 AM
Quote:
Originally Posted by Squidconqueror
I don't think the game has an ITUN file for that. I had looked there and it's not there but I did find a Make Funny Face string in the game's dll files. Maybe Skydome could help you out on this because I have very little knowledge about this kind of stuff right now. What are you planning to do with it anyways?


Ah, I was just planning on making a child make a silly face to a toddler, as a funny interaction, all I need to do is get any silly face file and merge it with my animations. Thanks for the help though

- Anything is Possible -

If anybody here knows how to do script mods, and you want to help me with a special mod I'll be doing for Sims 3 (hopefully), please PM me, and I'll give you details and how you will be credited. Take your time if you do plan on helping me. Thank you.
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#4 Old 21st Aug 2018 at 5:01 AM
Quote:
Originally Posted by TheSweetToddler
Ah, I was just planning on making a child make a silly face to a toddler, as a funny interaction, all I need to do is get any silly face file and merge it with my animations. Thanks for the help though

I would be glad to help but like I said I have very little knowledge about that kind of stuff right now. Since Skydome is more experienced with programming then I am then maybe he'll be able to help you with that.
Instructor
Original Poster
#5 Old 21st Aug 2018 at 11:48 AM
Quote:
Originally Posted by Squidconqueror
I would be glad to help but like I said I have very little knowledge about that kind of stuff right now. Since Skydome is more experienced with programming then I am then maybe he'll be able to help you with that.


Perhaps, I'll go ask him.

- Anything is Possible -

If anybody here knows how to do script mods, and you want to help me with a special mod I'll be doing for Sims 3 (hopefully), please PM me, and I'll give you details and how you will be credited. Take your time if you do plan on helping me. Thank you.
Lab Assistant
#6 Old 21st Aug 2018 at 1:22 PM
Quote:
Originally Posted by TheSweetToddler
I've looked around in the gameplaydata.package file for the "Make silly face" ITUN file, but I can't find it, I can't even find any other funny ones either, are they located somewhere else?
Thanks for any help


To my knowledge, most social interactions don't have ITUNs. Instead, their tuning is contained in the SocialData XML, which defines what type of social interaction it is as well as all the animations used and the age categories available.

"The Internet is the first thing that humanity has built that humanity doesn't understand, the largest experiment in anarchy that we have ever had." - Eric Schmidt

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Instructor
Original Poster
#7 Old 21st Aug 2018 at 1:38 PM
Quote:
Originally Posted by gamefreak130
To my knowledge, most social interactions don't have ITUNs. Instead, their tuning is contained in the SocialData XML, which defines what type of social interaction it is as well as all the animations used and the age categories available.


Ah, thanks, I also looked in there and found some, though it'll probably take a long time to find the one I'm looking for because of all the interactions lol, but thanks for the help

- Anything is Possible -

If anybody here knows how to do script mods, and you want to help me with a special mod I'll be doing for Sims 3 (hopefully), please PM me, and I'll give you details and how you will be credited. Take your time if you do plan on helping me. Thank you.
Instructor
#8 Old 21st Aug 2018 at 2:09 PM
Quote:
Originally Posted by TheSweetToddler
Ah, thanks, I also looked in there and found some, though it'll probably take a long time to find the one I'm looking for because of all the interactions lol, but thanks for the help


Use the search feature in notepad
Instructor
Original Poster
#9 Old 21st Aug 2018 at 2:28 PM
Quote:
Originally Posted by skydome
Use the search feature in notepad


Ah, thank you! Though how do I do that again?

- Anything is Possible -

If anybody here knows how to do script mods, and you want to help me with a special mod I'll be doing for Sims 3 (hopefully), please PM me, and I'll give you details and how you will be credited. Take your time if you do plan on helping me. Thank you.
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#10 Old 21st Aug 2018 at 3:08 PM
Quote:
Originally Posted by TheSweetToddler
Ah, thank you! Though how do I do that again?

Press Ctrl+f on your keyboard then type in Make Silly Face in the search bar,click on Find Next then it should pull up the interaction and the coding that should look like this.

<Action key="Make Silly Face" com="Funny">
<Text key="MakeSillyFace" pvt="Watch" />
<AD val="0x00080102">
<Misc ITLA="30" />
</AD>
<AA>
<AGE x="C,T,Y,A,E" y="C,T,Y,A,E" />
<ATR val="NoSenseOfHumor" />
<ATREQ val="HumorChip" />
<ATE val="Childish,GoodSenseOfHumor,HumorChip" />
<Available auto="True" udo="False" />
</AA>
<Jazz>
<Graph val="social_generic" suite="MakeSillyFace" data="BaseGame" x="Neutral" y="Neutral" />
</Jazz>
<Rules>
<RHS com="Funny" state="">
<Anim tpa="a2a_soc_neutral_tellJoke_accept_y" />
<Buff />
<TUN />
<Trait x="" y="Childish,GoodSenseOfHumor" />
<Topic />
</RHS>
<RHS com="Neutral" state="" val="Boring">
<Anim tpa="a2a_soc_neutral_tellJoke_reject_y" />
<Buff />
<TUN />
<Trait x="" y="NoSenseOfHumor" />
<Topic />
</RHS>
<RHS com="Boring" state="">
<Anim tpa="a2a_soc_neutral_tellJoke_reject_y" />
<Buff />
<TUN val="80" />
<Trait x="" y="NoSenseOfHumor" />
<Topic />
</RHS>
<LHS com="Funny" val="19" TP="2">
<LLTR min="49" max="59" />
<SC com="Boring" is="True" />
<SE x="None" remX="Humor" y="None" remY="None" />
<Trait y="Childish" />
<MAYBE />
</LHS>
<LHS com="Funny" val="15" TP="2">
<LLTR min="-29" max="0" />
<SC com="Boring" is="True" />
<SE x="Humor" remX="None" y="None" remY="None" />
<Trait y="Childish" />
<MAYBE />
</LHS>
<LHS com="Funny" val="14" TP="2">
<LLTR min="-19" max="0" />
<SC com="Boring" is="True" />
<SE x="None" remX="None" y="None" remY="None" />
<Trait y="Childish" />
<MAYBE />
</LHS>
<LHS com="Funny" val="9" TP="2">
<LLTR min="29" max="39" />
<SC />
<SE x="None" remX="Humor" y="None" remY="None" />
<Trait y="Childish" />
<MAYBE />
</LHS>
<LHS com="Funny" val="5" TP="2">
<LLTR min="-49" max="-19" />
<SC />
<SE x="Humor" remX="None" y="None" remY="None" />
<Trait y="Childish" />
<MAYBE />
</LHS>
<LHS com="Funny" val="3.9" TP="2">
<LLTR min="-39" max="-19" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait y="Childish" />
<MAYBE />
</LHS>
</Rules>
</Action>
Instructor
Original Poster
#11 Old 21st Aug 2018 at 3:09 PM
Quote:
Originally Posted by Squidconqueror
Press Ctrl+f on your keyboard then type in Make Silly Face in the search bar,click on Find Next then it should pull up the interaction that should look like this.

<Action key="Make Silly Face" com="Funny">
<Text key="MakeSillyFace" pvt="Watch" />
<AD val="0x00080102">
<Misc ITLA="30" />
</AD>
<AA>
<AGE x="C,T,Y,A,E" y="C,T,Y,A,E" />
<ATR val="NoSenseOfHumor" />
<ATREQ val="HumorChip" />
<ATE val="Childish,GoodSenseOfHumor,HumorChip" />
<Available auto="True" udo="False" />
</AA>
<Jazz>
<Graph val="social_generic" suite="MakeSillyFace" data="BaseGame" x="Neutral" y="Neutral" />
</Jazz>
<Rules>
<RHS com="Funny" state="">
<Anim tpa="a2a_soc_neutral_tellJoke_accept_y" />
<Buff />
<TUN />
<Trait x="" y="Childish,GoodSenseOfHumor" />
<Topic />
</RHS>
<RHS com="Neutral" state="" val="Boring">
<Anim tpa="a2a_soc_neutral_tellJoke_reject_y" />
<Buff />
<TUN />
<Trait x="" y="NoSenseOfHumor" />
<Topic />
</RHS>
<RHS com="Boring" state="">
<Anim tpa="a2a_soc_neutral_tellJoke_reject_y" />
<Buff />
<TUN val="80" />
<Trait x="" y="NoSenseOfHumor" />
<Topic />
</RHS>
<LHS com="Funny" val="19" TP="2">
<LLTR min="49" max="59" />
<SC com="Boring" is="True" />
<SE x="None" remX="Humor" y="None" remY="None" />
<Trait y="Childish" />
<MAYBE />
</LHS>
<LHS com="Funny" val="15" TP="2">
<LLTR min="-29" max="0" />
<SC com="Boring" is="True" />
<SE x="Humor" remX="None" y="None" remY="None" />
<Trait y="Childish" />
<MAYBE />
</LHS>
<LHS com="Funny" val="14" TP="2">
<LLTR min="-19" max="0" />
<SC com="Boring" is="True" />
<SE x="None" remX="None" y="None" remY="None" />
<Trait y="Childish" />
<MAYBE />
</LHS>
<LHS com="Funny" val="9" TP="2">
<LLTR min="29" max="39" />
<SC />
<SE x="None" remX="Humor" y="None" remY="None" />
<Trait y="Childish" />
<MAYBE />
</LHS>
<LHS com="Funny" val="5" TP="2">
<LLTR min="-49" max="-19" />
<SC />
<SE x="Humor" remX="None" y="None" remY="None" />
<Trait y="Childish" />
<MAYBE />
</LHS>
<LHS com="Funny" val="3.9" TP="2">
<LLTR min="-39" max="-19" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait y="Childish" />
<MAYBE />
</LHS>
</Rules>
</Action>


Ah, thank you

- Anything is Possible -

If anybody here knows how to do script mods, and you want to help me with a special mod I'll be doing for Sims 3 (hopefully), please PM me, and I'll give you details and how you will be credited. Take your time if you do plan on helping me. Thank you.
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#12 Old 21st Aug 2018 at 3:14 PM
Quote:
Originally Posted by TheSweetToddler
Ah, thank you

You should also see that the interaction is only available for children,teens,young adults,adults and elders so add in a P and a coma before the c and then see what would happen.
Instructor
Original Poster
#13 Old 21st Aug 2018 at 5:11 PM
Quote:
Originally Posted by Squidconqueror
You should also see that the interaction is only available for children,teens,young adults,adults and elders so add in a P and a coma before the c and then see what would happen.


Yep, I know what to do

- Anything is Possible -

If anybody here knows how to do script mods, and you want to help me with a special mod I'll be doing for Sims 3 (hopefully), please PM me, and I'll give you details and how you will be credited. Take your time if you do plan on helping me. Thank you.
Forum Resident
#14 Old 21st Aug 2018 at 5:59 PM
Quote:
Originally Posted by TheSweetToddler
Yep, I know what to do

I'm glad to able to assist you even though I know so little about this kind of stuff yet.
Instructor
Original Poster
#15 Old 22nd Aug 2018 at 2:40 PM
Quote:
Originally Posted by Squidconqueror
I'm glad to able to assist you even though I know so little about this kind of stuff yet.


Haha thanks

If I need any help with this sort of stuff, I could maybe ask you.

- Anything is Possible -

If anybody here knows how to do script mods, and you want to help me with a special mod I'll be doing for Sims 3 (hopefully), please PM me, and I'll give you details and how you will be credited. Take your time if you do plan on helping me. Thank you.
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