#1
10th Apr 2014 at 11:36 PM
Error while making custom content.
What does the error, D3DDER INVALID CALL: Invalid call (-2005530516) mean?
I am Using Auto desk maya to mesh, Originally I got the out of bound Error and got that figured out. I am using the TSR Workshop and converting my meshes Via Milkshape to .wso Files.The meshes import opaque black.
I am not too sure But I was wondering if there was a specific Direct X that I should be using with the TSR Workshop. I am using the lastest Direct X 11.
I am not too sure what is going on with this, I have never seen any reference to this error. maybe this post can help other simmers.
Can someone please help me.