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Test Subject
Original Poster
#1 Old 28th Apr 2011 at 1:04 PM Last edited by MicaFeresz : 28th Apr 2011 at 3:05 PM.
Default morph export with blender?
(sorry i'm not good in english)

I want to make morph with blender how it export?

and when I import my mesh to milkshape, morph export not work
the popup said
Face list of base group must match the morph face list

and autonum not work too
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Sockpuppet
#2 Old 28th Apr 2011 at 1:52 PM
a morph is always a duplicate of the original mesh, they must stay identical(same ammount of faces and vertices)
You can export a morph as obj file or the same way as the base mesh.

When in Milkshape you always import the basemesh first, then the morph
Keep in mind that the base mesh and the morph use diffrent meshcomments
If you have fixed the mesh comments you can use the autonumtool and export both meshes as seperates, one as basemesh and one as its morph
Test Subject
Original Poster
#3 Old 28th Apr 2011 at 3:01 PM Last edited by MicaFeresz : 28th Apr 2011 at 3:14 PM.
I will try to import original geom file to blender and export to obj to milkshape
same with morph mesh
Sockpuppet
#4 Old 28th Apr 2011 at 3:35 PM
no, not export the original as obj file, you will lose the boneassignements
Test Subject
Original Poster
#5 Old 29th Apr 2011 at 5:41 AM Last edited by MicaFeresz : 29th Apr 2011 at 11:56 AM.
I imported geom and morph obj to milkshape
but can't export'
the popup said
Face list of base group must match the morph face list

how to fix this
Sockpuppet
#6 Old 29th Apr 2011 at 3:48 PM
Did the autonumtool work on them?
If not, then the meshes are not the same.
You can check both meshes in Tools/SelPolcount
Test Subject
Original Poster
#7 Old 30th Apr 2011 at 3:15 AM
both meshes have same group polygons
autonum did not work,pop up:Face 1 Point 1 does not match the base index 3
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