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Test Subject
Original Poster
#1 Old 2nd Feb 2016 at 8:47 PM
HELP: Accessory transparency glitch?
Hello, I'm asking for help here because I can't seem to figure out what is going on with my mesh.
I will start by saying that this is my first time making a mesh from scratch, and so far it looks great. The shape is just like what I wanted, and the bone assignments work like I planned… but of course, minor glitches were to be expected.

In Milkshape and Bodyshop it looks perfect…



…but in-game it looks like this, and I don’t know how to fix it! (I made the accessory cloning it from the black frame glasses, fyi.)
What is wrong? Why can I see the tuft at the end through the tail?

I can't figure out what's wrong ;; any tips?

P.S: I have read through the FAQs and tried to follow what was written here, to no avail. Sigh...
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Lab Assistant
#2 Old 25th Feb 2016 at 6:44 PM


Changing "StandardMaterial" to "SimStandardMaterial" usually helps me.
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