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Still having trouble with assigning guids in objects.
I have a few object meshes that I've created. Unfortunately, I'm having trouble figuring out how to assign the guids. I do assign guids but for some reason, the original game meshes continue to override my meshes.
Example: A week ago, I made a custom table mesh that was cloned from the talking table. I assigned all the guids as the "object tutorial" instructed. After assigning guids to the custom table, I tried to add some recolor choices. When I went to test in game, the talking table was recolored instead.