Replies: 2 (Who?), Viewed: 816 times.
Original Poster
#1
7th Apr 2014 at 7:43 PM
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#2
7th Apr 2014 at 9:30 PM
Original Poster
#3
7th Apr 2014 at 9:42 PM
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Posts: 129
Wat i usually do is to take a 1024x1024 texture and place the diffrent textures of the various parts on it. I apply that texture as material in milkshape and move/scale the uvcoordinates of each individual meshpart till it fits its texture. |
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