Cloth problem
What might have gone wrong that the Child's outfit which textures I changed, shows in CAS like I did no change
This is how I did all:
-Opened CTU, selected child, male, body - cmBodyStreetBall
-Extracted it meshes to desktop (since I need to change the bump map)
-Closed
CTU and reopened it, selected the same mesh
-Then add new blank design and selected the
Meshes part of CTU, Gave new name and selected load1,load2,load3 to the their slots, and lastly imported the new normal map to bump map slot then hit commit.
- Then I saved it as outfit on desktop. Closed
CTU reopened it and opened that saved file to change the textures and other details.
-I replaced Basetexture, specular, overlay and mask then hit commit.
-Went into
othercategory to change the 4 channels RGBA into 3 channels RGB - commit.
- Back to degisn, pattern. Changed pattern A, B and C. and commit.
That's about it, I didn't make any
part category changes or more. Then I saved it with new name and closed CTU. When I test the package in the game it just looks like the original outfit without any change. But when I open the package in the
CTU it looks as it should look.