Hi there! You are currently browsing as a guest. Why not create an account? Then you get less ads, can thank creators, post feedback, keep a list of your favourites, and more!
Quick Reply
Search this Thread
Test Subject
Original Poster
#1 Old 8th Aug 2015 at 8:20 AM
Default ITUN values basic question
Are the advertised values in ITUN`s stackable? i.e

<Change type="Fun" advertised="40"
<Change type="AdultEnjoyParty" advertised="150"
<Change type="TeenEnjoyParty" advertised="150"
<Change type="BeMummy" advertised="100"
<Change type="BeInDiveBar" advertised="20" l
<Change type="BeInDanceClub" advertised="100"
<Change type="BeInCocktailLounge" advertised="15"
<Change type="TraitPartyAnimal" advertised="90"
<Change type="BeAtBachelorParty" advertised="125"

Would party animal in a dive bar score 110 + 40 fun?
Advertisement
Inventor
#2 Old 18th Aug 2015 at 12:38 PM
Not exactly stackable. The advertisement for Fun is 40 and stays 40.

The other tags - called CommodityChanges - in the Output block are
related to their corresponding CommodityKind, which can be related
to a motive or to a skill.

So, in a way, Sims will be more inclined to choose that interaction if they are also in a DiveBar
(BeInDiveBar is a commodityKind related to a motive automatically added to Sims by the
MetaAutonomy of the relative venue when they get there and removed when they leave it)
and if they have the Party Animal trait and the related motive associated with the
TraitPartyAnimal CommodityKind has a low value (this is how the game pushes Sims
with a certain trait to do trait related interactions).
Test Subject
Original Poster
#3 Old 21st Aug 2015 at 6:21 PM
Thanks very much for your detailed reply
Back to top