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- Modding - General - Tutorial: Creating S3 Custom Poses with Milkshape or Blender
Test Subject
#126
11th Apr 2011 at 12:27 PM
Posts: 20
I've managed to make a pose.(HOORAY!!!)Probably I did sth wrong during the whole procedure...If sth goes wrong I will ask providing all the necessary info this time.
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Lab Assistant
#127
11th Apr 2011 at 3:59 PM
Posts: 105
Thanks: 3607 in 7 Posts
Quote: Originally posted by orangemittens
DarkSilence you type in the same name you gave the CLIP's package file. Playing short animation sequences with the Pose Player is possible although making them is a little off the topic of this tutorial. The arm will pose...what you're describing is an arm that's not performing a moving animation correctly right? Did you follow all the instructions provided at the start of the thread? |
It says to delete IK chains before exporting but the grid button is greyed out.
#128
11th Apr 2011 at 5:57 PM
Posts: 24
Quote: Originally posted by orangemittens
ReMs I've had a similar issue with the model hitting the floor when I click the animation button in the lower right hand corner. I ended up just removing the rig and the text from my working folder and adding them in again straight from mesher's rar a second time. That fixed my issue...give that a try. |
It works, thanks ! But I've a new problem lol. I've made an animation test. In Milkshape, the skeleton rotates on himself :
but in my game, I get this result :
An idea please ?
#129
11th Apr 2011 at 6:05 PM
Posts: 11,682
Thanks: 9675 in 11 Posts
What's that, a self-burying corpse?
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Test Subject
#130
11th Apr 2011 at 10:40 PM
Posts: 4
I followed the tutorial (thank you so much by the way *w*). Everything is ok until this part :
"3. Now you can open your editor and open the am_body_4_anim.ms3d rig in it. Import your new smd. Create your pose. Save that to overwrite the new .smd that is in your working folder."
I have blender 2.56, looked for the smd_tool as it was said in one post but I still have a problem : I can't open am_body_4_anim.ms3d in Blender, since Blender doesn't recognise the file.
Can somebody please tell me how to make the smd_tool work with Blender in order to be able to open the rig ? ( Or if there is a tutorial somewhere that already exist that I would follow ?) Thks
(PS : Sorry for eventual mistakes. I'm french and my english may be a little rusty... °n°"")
"3. Now you can open your editor and open the am_body_4_anim.ms3d rig in it. Import your new smd. Create your pose. Save that to overwrite the new .smd that is in your working folder."
I have blender 2.56, looked for the smd_tool as it was said in one post but I still have a problem : I can't open am_body_4_anim.ms3d in Blender, since Blender doesn't recognise the file.
Can somebody please tell me how to make the smd_tool work with Blender in order to be able to open the rig ? ( Or if there is a tutorial somewhere that already exist that I would follow ?) Thks
(PS : Sorry for eventual mistakes. I'm french and my english may be a little rusty... °n°"")
#131
11th Apr 2011 at 11:50 PM
Posts: 24
Quote: Originally posted by Wawazabi
(PS : Sorry for eventual mistakes. I'm french and my english may be a little rusty... °n°"") |
Je suis français aussi
Test Subject
#132
12th Apr 2011 at 12:35 AM
Posts: 5
yeah!!!! I did my first animation!!! thanks orangemittens who know how to do a looping animation??? XD
#133
12th Apr 2011 at 1:18 AM
Posts: 2,932
Thanks: 15563 in 28 Posts
Congrats Pridevah
DarkSilence, to get the Grid to not be greyed out, you'll need to download the most current version of the S3PE helpers and wrappers. You can find links for these at Simlogical...the link for Simlogical is in the first post of this thread.
ReMs, could you describe the process you went through that resulted in the tipped animation in-game? I've successfully gotten sequence animations in game (and played them with Pose Player) cloned from the a_female_walk_short CLIP...they were not tilted in game. I didn't exceed the 26 frames it comes with and I deleted the IK chains after making the animation and converting the .smd back to a CLIP.
Wawazabi, did you download the .py that allows Blender to import .smds? I posted a link to it in this thread. If so, Cmo included instructions on how to load that into Blender in the tutorial he provided for setting up Blender to mesh for S3 with. If you can't find either post again and I'll post links.
ROTOC, currently there is no tool I know of that allows you to play looping animations in-game except for the Chaos Mage painting. Unfortunately that was not updated past the base game.
DarkSilence, to get the Grid to not be greyed out, you'll need to download the most current version of the S3PE helpers and wrappers. You can find links for these at Simlogical...the link for Simlogical is in the first post of this thread.
ReMs, could you describe the process you went through that resulted in the tipped animation in-game? I've successfully gotten sequence animations in game (and played them with Pose Player) cloned from the a_female_walk_short CLIP...they were not tilted in game. I didn't exceed the 26 frames it comes with and I deleted the IK chains after making the animation and converting the .smd back to a CLIP.
Wawazabi, did you download the .py that allows Blender to import .smds? I posted a link to it in this thread. If so, Cmo included instructions on how to load that into Blender in the tutorial he provided for setting up Blender to mesh for S3 with. If you can't find either post again and I'll post links.
ROTOC, currently there is no tool I know of that allows you to play looping animations in-game except for the Chaos Mage painting. Unfortunately that was not updated past the base game.
Test Subject
#134
12th Apr 2011 at 4:19 AM
Posts: 10
I have a comment, Will Pose Player have the update version? I just wanna asking because, sometime when you used pose, you must "pose a name" twice to your sims do your pose, and I have test a animation and I have to "Pose a Name" for 3 times then it worked, but with some animation to long, it's doesn't work fully, just 1/3 or 2/3 the pose
just check this new anim I have made
http://www.youtube.com/watch?v=YvMV...player_embedded
~> Here my anim in MS
http://www.youtube.com/watch?v=tsAL...player_embedded
~> My anim in The Sims 3
just check this new anim I have made
http://www.youtube.com/watch?v=YvMV...player_embedded
~> Here my anim in MS
http://www.youtube.com/watch?v=tsAL...player_embedded
~> My anim in The Sims 3
#135
12th Apr 2011 at 4:51 AM
Last edited by orangemittens : 12th Apr 2011 at 5:02 AM.
Posts: 2,932
Thanks: 15563 in 28 Posts
Memory Moon this is a tutorial for the Pose Player. What you've shown are not poses but animations. If your animations won't play it isn't the fault of the tool since it was made to play poses not animations.
ETA: Also, if you read through the thread and follow the directions this may correct the issue your animation has. The player is able to play short anims like the one you showed if you make the CLIP correctly.
ETA: Also, if you read through the thread and follow the directions this may correct the issue your animation has. The player is able to play short anims like the one you showed if you make the CLIP correctly.
Test Subject
#136
12th Apr 2011 at 6:01 AM
Posts: 10
Oh thank you, but I mean that I didn't mention about the anim won't play (actually it played), but it didn't play fully the anim I guest 2/3 the anim
And I just said to let you know not mean about why It didn't play ^^!
Thank you again!
And I just said to let you know not mean about why It didn't play ^^!
Thank you again!
#137
12th Apr 2011 at 11:04 AM
Posts: 2,932
Thanks: 15563 in 28 Posts
MM I'm well aware that the Pose Player was not designed to play long animation sequences...that concept is summed up in the name of the object seeing as how the word *pose* is typically used to describe one frame anims.
Given that the Pose Player was designed to play poses, ie. 1 frame CLIPs, it's unclear to me why you're now complaining that it won't play long animation sequences and requesting that it be updated. It's equally unclear why you've chosen this tutorial thread as the place to do it.
Given that the Pose Player was designed to play poses, ie. 1 frame CLIPs, it's unclear to me why you're now complaining that it won't play long animation sequences and requesting that it be updated. It's equally unclear why you've chosen this tutorial thread as the place to do it.
Test Subject
#138
12th Apr 2011 at 8:32 PM
Posts: 4
Oookay... Still don't work.
I downloaded the io_smd_tool.py
In Blender, File > UserPreference > Import / Export > Add-on > click on Install Add-on. The I choose my io_smd_file, install. That's ok. But I can't see anywhere the smd tool box that I have to check. And when I try to install io_smd_tool again, blender finds that it's already installed...
Since I can't check this box, I guess that I can't open smd files and so on... I'm doomed ...
I downloaded the io_smd_tool.py
In Blender, File > UserPreference > Import / Export > Add-on > click on Install Add-on. The I choose my io_smd_file, install. That's ok. But I can't see anywhere the smd tool box that I have to check. And when I try to install io_smd_tool again, blender finds that it's already installed...
Since I can't check this box, I guess that I can't open smd files and so on... I'm doomed ...
#139
12th Apr 2011 at 8:57 PM
Posts: 1,740
Thanks: 107723 in 53 Posts
After you install the addon, you look in File > UserPreference > Import / Export > Add-on > and click on Import-Export on the left. Then scroll down until you find the SMD tools and check the box next to it.
"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
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Test Subject
#140
12th Apr 2011 at 9:12 PM
Posts: 4
Quote: Originally posted by cmomoney
After you install the addon, you look in File > UserPreference > Import / Export > Add-on > and click on Import-Export on the left. Then scroll down until you find the SMD tools and check the box next to it. |
We, I did all as you said, but I can't see the smd tool (doesn't appear).
I looked somewhere else, it seems that I'm not the only one with this problem :
http://forums.steampowered.com/foru...1536668&page=19
I will try to uninstall and reinstall Blender properly and see if it works with the other smd tool (and hope that it will work)
Test Subject
#141
13th Apr 2011 at 5:55 PM
Posts: 9
I'm going to give up on Blender 2.56, it's not working for me. At least with 2.49 I was able to show my model, I just couldn't do the import halflife. Think I"ll just wait to buy Milkshape
#142
13th Apr 2011 at 6:21 PM
Posts: 1,740
Thanks: 107723 in 53 Posts
I'm doing a tutorial for Blender (as this is a tutorial for Milkshape), but it will be in 2.57, since it is out of beta and stable.
"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
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| (• ◡•)| (❍ᴥ❍ʋ) [◕ ‿ ◕]
Test Subject
#143
13th Apr 2011 at 8:16 PM
Posts: 4
That would be totally awesome ! I'll wait for it, thk you so much !
#144
13th Apr 2011 at 10:46 PM
Posts: 4
I have a problem. My pose doesn't appear when I put it! : / Maybe because I messed arround in some "skirt-something" joints??
Also (and I'm 50% sure this has nothing to do with only my animation) my game crashes when I play an animation, even if it is one of the game's. I mean, it plays the pose but after that (when it was supposed to stop) the game CTDs. I don't know what to do!! :' ( It also crashes some other times, when I try to play with my sims, and it used to crash with the fishbowl window from LN. Could that be related? (So sorry to be talking about crashes here, but it might have something to do with the Pose Player since I had far fewer crashes before it... :S)
Thanks so much!!
And besides that, I feel like I must congratulate cmomoney for this AWSOME achievement!! ; )
Also (and I'm 50% sure this has nothing to do with only my animation) my game crashes when I play an animation, even if it is one of the game's. I mean, it plays the pose but after that (when it was supposed to stop) the game CTDs. I don't know what to do!! :' ( It also crashes some other times, when I try to play with my sims, and it used to crash with the fishbowl window from LN. Could that be related? (So sorry to be talking about crashes here, but it might have something to do with the Pose Player since I had far fewer crashes before it... :S)
Thanks so much!!
And besides that, I feel like I must congratulate cmomoney for this AWSOME achievement!! ; )
#145
13th Apr 2011 at 11:27 PM
Posts: 2,932
Thanks: 15563 in 28 Posts
Quote: Originally posted by Danyyel
I have a problem. My pose doesn't appear when I put it! : / Maybe because I messed arround in some "skirt-something" joints?? Also (and I'm 50% sure this has nothing to do with only my animation) my game crashes when I play an animation, even if it is one of the game's. I mean, it plays the pose but after that (when it was supposed to stop) the game CTDs. I don't know what to do!! :' ( It also crashes some other times, when I try to play with my sims, and it used to crash with the fishbowl window from LN. Could that be related? (So sorry to be talking about crashes here, but it might have something to do with the Pose Player since I had far fewer crashes before it... :S) Thanks so much!! And besides that, I feel like I must congratulate cmomoney for this AWSOME achievement!! ; ) |
As far as your game crashing issue goes I don't think your issue is the pose player from your description. It sounds like you've been having issues with crashing before so there's something else going on with your game. For issues like that the Help area is prolly the best resource for answers.
#146
14th Apr 2011 at 11:12 AM
Posts: 4
wow, thanks a ton orangemittens!! :D
The skirt things I mentioned were bones in milkshape, when making the pose. There are 2/3 Joints in the mesh that aren't assigned to anything, and their names are skirt-this and skirt-that... :S I don't know if I'm making myself clear..... I'll try to take a pic as soon as possible! (But probably not today, since I have a lot to do! :S)
I'll try making it all over again without touching those joints and will report later! Thanks!!
The skirt things I mentioned were bones in milkshape, when making the pose. There are 2/3 Joints in the mesh that aren't assigned to anything, and their names are skirt-this and skirt-that... :S I don't know if I'm making myself clear..... I'll try to take a pic as soon as possible! (But probably not today, since I have a lot to do! :S)
I'll try making it all over again without touching those joints and will report later! Thanks!!
Test Subject
#147
14th Apr 2011 at 11:17 PM
Posts: 9
Great I'll be waiting on your tutorial Orangemittens. Thanks for taking the time to write it up for us.
#148
16th Apr 2011 at 5:58 AM
Last edited by Madam Doofie : 16th Apr 2011 at 6:42 AM.
Posts: 98
Thanks: 679 in 32 Posts
Thanks so much for this awesome tutorial I've been working with it most of today and I've made my first poses ♥ Thank you!!
ETA: Alright, I'll bite and ask... Back there on the thread somewhere, there was a discussion about modelling together and it was said that you export as a .obj file, then import as one to model against. How do you delete that imported .obj once you're done, so it doesn't export with the rest? >.< I can't work it out.
"Whatcha doin'?"
"Probing your mind."
"Kinda roomy, innit?"
ETA: Alright, I'll bite and ask... Back there on the thread somewhere, there was a discussion about modelling together and it was said that you export as a .obj file, then import as one to model against. How do you delete that imported .obj once you're done, so it doesn't export with the rest? >.< I can't work it out.
"Whatcha doin'?"
"Probing your mind."
"Kinda roomy, innit?"
#149
16th Apr 2011 at 3:56 PM
Posts: 2,932
Thanks: 15563 in 28 Posts
Quote: Originally posted by Madam Doofie
ETA: Alright, I'll bite and ask... Back there on the thread somewhere, there was a discussion about modelling together and it was said that you export as a .obj file, then import as one to model against. How do you delete that imported .obj once you're done, so it doesn't export with the rest? >.< I can't work it out. |
#150
16th Apr 2011 at 4:16 PM
Posts: 337
Quote: Originally posted by Danyyel
The skirt things I mentioned were bones in milkshape, when making the pose. There are 2/3 Joints in the mesh that aren't assigned to anything, and their names are skirt-this and skirt-that. |
Before I forget, thanks very much for the tut OrangeMittens! It was very clear, and let me create some poses even though I've never done this sort of thing before.
Who Posted
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