#1
25th Aug 2010 at 11:46 AM
Light Problem With Walls
Hi all,
it's a bit of time that I try to make a custom texture for a wall for The Sims 3. I use TSR WorkShop like this:
- I take an existent wall (with less colors possible)
- I remove all the Patterns
- I import my texture (a .dds file of 256X512) in the "Stencil A"
Now I have my wall but there is a one more problem: under my new texture, I can see the bas-relief of the precedent wall!
I try also to change the material of the Mesh but, also that i remove this problem, when i try to insert the wall in a open ambient in-game, the wall become very unmade or also become reflecting, like a mirror! When I can, I'll post a screenshot about this last problem.
Reflecting Problem:
Thanks to everyone will help me, and sorry for my bad English....I'm Italian
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By Jack Dan