Hi there! You are currently browsing as a guest. Why not create an account? Then you get less ads, can thank creators, post feedback, keep a list of your favourites, and more!
Quick Reply
Search this Thread
Alchemist
#151 Old 16th Jul 2012 at 7:05 PM
Quote: Originally posted by NutsAndDolts
That makes sense.

I just, forgot.

I hope Supernatural adds more drawbacks to vampires. xD

Is their super-skilling even fixed yet? I haven't had one in forever.


I don't know what SN has in store for vamps, but I do know you'll b able to create all kinds of supernaturals, including old ones like vamps, genies and ghosts, in CAS.
Which will mean players can start with high powered supernatural founders unless you ban it.
I thought the super skilling was a feature, not a bug?
Advertisement
Inconceivable!
#152 Old 16th Jul 2012 at 8:17 PM
Quote: Originally posted by calisims
I thought the super skilling was a feature, not a bug?

I thought I read that vampires were supposed to be able to skill at 1.5x the normal rate, but it was bugged so that every time you saved and reloaded your game it would multiply that figure and eventually your vampire would gain skills instantly. I had that happen with a child vampire Sim once, where he would sit down to do his homework and BOOM it was done. Within, like, 1 Sim minute. I'm pretty sure that's a bug not a feature.

If anyone is curious, traveling with toddlers is a BAD idea. Since you can't call a taxi cab in any of the three destination worlds, they are stuck at base camp. Always. Which means you've got to either call a babysitter or leave one of your Sims at home with them. Ugh, such a pain.
Lab Assistant
#153 Old 16th Jul 2012 at 8:40 PM
Hi Chorok and annoellyn! Welcome to the thread! :-)

Thanks for the advice on life spans everybody. I think I'll leave mine where it is for now and decrease it later if it gets to be too long.

I'm all for new family rolls. It does open up a lot of story opportunities. I really like the couple with a friend on the couch.

Buckley, that house is gorgeous. Danielle is one lucky Sim.
Scholar
Original Poster
#154 Old 16th Jul 2012 at 9:03 PM
Faster skilling is a feature, but the multiplier is/was broken, meaning the vampire skills much faster than intended, and does so whether it's night or day. I remember Martin Archer took one photo, and BAM level 10 photography skill.

There aren't Late Night jeans for male teen sims. :'( Teen boys get a pair of pants from Generations (I think they look bad), a pair from Pets (what, are those for riding or something? ew), and a pair from SHT (they have extraneous zippers and a chain; one of the coloring options also has scary rainbow rabbits on the belt).

I even tried looking for some conversions of expansion pack adult pants to teen, but all I could find were some do it yourself instructions. o.o

Expansion packs just seem to make the assumption that all most people play are adult sims. There's rarely consideration for toddlers, children, teens or elders.

Anyway I found a few CC ones after a while, so we'll see if that makes me feel better. =P




As for the family structure, I'm seeing more excitement than resistance, soooo... here's what the current rolls we have right now look like:

(roll 1-17)
1-5) Single Parent (29.41% chance)
6) Mixed Couple (5.88% chance)
7) Mixed Single Parent (5.88% chance)
8-14) Couple (35.29% chance)
15) Step Children (5.88% chance)
16) Single Parent with 'help'. (5.88% chance)
17) Second Chance (5.88% chance)

Percentages don't exactly add to 100, due to my lack of rounding up. But you get the idea.


And here's my proposed revision:

(roll 1-35)

1-10) Single Parent (28.57% chance)
11-21) Couple (31.42% chance)
22-23) Mixed Couple (5.71% chance)
24) Mixed Single Parent (2.85% chance)
25-26) Step Children (5.71% chance)
27-28) Single Parent with 'help'. (5.71% chance)
29-30) Second Chance (5.71% chance)
31-32) Single parent with double help (5.71% chance)
33-34) Couple + Friend (5.71% chance)
35) Commune (2.85% chance)

To get the percentages to work out similarly to the old one, I had to up the numbers quite a bit. We'd be rolling between 1 and 35 instead of 1 and 17.

The new rolls would be

1. "single parent with double help" (like single parent with help, but with 2 friends/relatives instead of 1; none can be romantically involved with each other until the youngest child born is halfway through its teen stage)(The heir rolls for career using section C, while the helper sims use section D.)
2. Couple + Friend (your heir must obtain a spouse, plus an extra friend or relative to help raise the kid/be a bum on their couch/whatever. Alternately, your heir can remain single, and be the housemate of a couple. Your heir rolls for careers using section C, and the other two use section D.)
3. Commune (actually I wasn't sure what to call this. I was going with "Crowded", but I didn't want to put a negative connotation to the roll. Commune has very specific connotations, though. So help me out?) (In this roll, three other sims live with your heir, not counting the previous generation or your heir's children. There is no restriction on the relationships these three other sims will have with your heir or between themselves. If you happen to roll 5 children, either re-roll for family structure, or re-roll for # of children. Your heir and one of the others will roll for careers using section C, and the remaining two will use section D).

I'm drawing a blank trying to think of other family structures that wouldn't restrict something we already have.

*cough* How does that sound? Criticism is more than welcome. If you have objections or see room for tweaking, speak up!
Scholar
#155 Old 16th Jul 2012 at 9:34 PM
I keep thinking we should get rid of the "mixed" in single/couple. I rolled non-mixed couple for Pearl but I still plan on having her adopt.

But anyway, I think the new family structures look awesome, Becky! But maybe have "commune" refer to four singles.

"Full house" could be two couples.


The Love Legacy A Random Legacy Challenge Blog - Currently in Progress
Scholar
Original Poster
#156 Old 16th Jul 2012 at 9:43 PM
You mean you think there should be two rolls that involve 4 people, one for singles and one for two couples?

Interesting thought. The more rolls there are for four people, the more chance there is to roll that. I was thinking that by leaving it as one roll, it would be more fun since it's both rarer, and you'd get to choose exactly who those four people are. You could mix and match. Two could be a couple, two could be singles, even.

I don't know if I'd want 4 singles. 3 would be hard enough, for me. They tend to have hard lives, story wise. xD

The mixed thing.... we were going to get rid of it, when we decided to allow adoption at any time, but people were speaking up for it. They liked being occasionally forced to do something they might normally not do. Sounds weird, eh? =P ...Just like we have a rule for half-siblings, even though you can have half-siblings whenever you want.
Test Subject
#157 Old 16th Jul 2012 at 10:23 PM
Ooooops. I didn't know that the inheritance reward was banned. I've used it in my legacy, but I haven't used any of my money yet. Would it be okay to just familyfund it out? ....or could I please just keep it this time? I'm saving up money for the vampire be gone potion, which is 60,000 simoleons in my game due to a mod I'm using :/ and was hoping to use the inheritance money to chip in.

but I'd be okay with familyfund-ing the money out in order to continue playing my legacy and not starting over, too.

The new addition to marital structure sounds fun!
Scholar
#158 Old 16th Jul 2012 at 10:43 PM
Chorok: considering you're using a mod to make that aspect of the game so much harder I think in this instance it would be okay to keep the money.


The Love Legacy A Random Legacy Challenge Blog - Currently in Progress
Test Subject
#159 Old 16th Jul 2012 at 10:45 PM
Story > Rules.

All of the rules in the legacy are bendable to your own style of play. i had a few queries when I first started doing legacies about keeping a robot alive for all 10 generations, when they're supposed to be removed with the nextt heirs maturing into young adult. Everyone that was reading my blog at the time told me that I could do whatever I wanted with the robot in truth :P

My Random Legacy Challenge!: Flames Legacy!
Scholar
Original Poster
#160 Old 16th Jul 2012 at 11:02 PM Last edited by NutsAndDolts : 17th Jul 2012 at 1:46 AM.
Chorok, it wasn't officially banned until just now. So if you used it before, that's fine. =)

And yeah... the rules are more like... guidelines. ^^'

They exist to give you a structure so you can challenge yourself. Nobody gets mad if you want to bend one.

Edit: dude, now I just feel kind of bad for adding it to the disallow list.
Alchemist
#161 Old 17th Jul 2012 at 1:55 AM
Right, I forgot about the bugginess of the vamp skill. I never really like playing them, so my experience is really limited.
I think the new rolls new look great.
My opinion, for what it's worth, is that you only need one rule for the 4 Sim deal, and let players choose how that divides up. (hey, it allows polygamy/polyandry that way if anyone wants to go that route.)

And yeah, I remember having to go and put the 'mixed' rolls back in after they were removed because once they were gone, people wanted them back.
Scholar
#162 Old 17th Jul 2012 at 2:25 AM
Polyandry?

... *Quietly goes and makes changes to every single one of the rolls for Pearls' kids*


The Love Legacy A Random Legacy Challenge Blog - Currently in Progress
Instructor
#163 Old 17th Jul 2012 at 2:31 AM
And the 4 adults can go the route of Andy Dick. He lived in the same house as his ex wife, their kid, his new girlfriend and their kids and his ex's new partner and their (potential) kids...
Scholar
Original Poster
#164 Old 17th Jul 2012 at 2:41 AM
I'm surprised Melissa had to point that out. I thought it was kind of obvious, the things you could do... =P
Destroyer of Worlds
retired moderator
#165 Old 17th Jul 2012 at 2:43 AM
Personally, I wouldn't mind seeing the single with help and/or second chance with a slightly higher percentage than the new 3 and 4 adult rolls. Those just seem more improbable than the other two. I've always thought that second chance should be closer up the list though, maybe around 10%. I do agree to leave the 4 adult household as one roll and it can be broken up however people want it since there are no relationship restrictions.

Heaven Sims | Avendale Legacy
"On the internet, you can be anything you want. It's strange that so many people choose to be stupid."
Lab Assistant
#166 Old 17th Jul 2012 at 3:13 AM
Yay! New rules! I also think that there should only be one 4 person rule, and I agree with heaven's proposed percentage change.

Buckley, that house is just perfect ♥
Scholar
Original Poster
#167 Old 17th Jul 2012 at 3:16 AM
Hmmm. If I took one off of Single Parent + Double Help, and added it to Second Chance, that would leave something like this...

1-10) Single Parent (28.57% chance)
11-21) Couple (31.42% chance)
22-23) Mixed Couple (5.71% chance)
24) Mixed Single Parent (2.85% chance)
25-26) Step Children (5.71% chance)
27-28) Single Parent with 'help'. (5.71% chance)
29-31) Second Chance (8.57% chance)
32-33) Couple + Friend (5.71% chance)
34) Single Parent with Double Help (2.85% chance)
35) Commune/Crowd/All of your Fantasies (2.85% chance)

So closer to a 10% chance of second chance, and overall sliiiightly less chance of the new rolls. (Not that math matters if the dice hate you. Lol. ;D)

I guess the first marriage being a failure is more... in tune with pop culture's perception of how marriages are going "these days".

Also a cheap excuse to kill a sim if you're in a really bad mood. D=
Test Subject
#168 Old 17th Jul 2012 at 6:58 AM
Whew, I'm glad I can keep the money this time. I rarely use the inheritance reward, it feels very cheaty, but it's kind of like a lifesaver at the moment.

I have an update!
Chapter 1.6: Enjoy every idle hour
Instructor
#169 Old 17th Jul 2012 at 9:10 AM
Ok, as per usual I aged the kiddies up so I could see them... Now you need to choose.
First up the baby mama, Tabbi
First born, Indiana and second Benjamin
Screenshots
Scholar
#170 Old 17th Jul 2012 at 9:10 AM
I vote Indiana!


The Love Legacy A Random Legacy Challenge Blog - Currently in Progress
Instructor
#171 Old 17th Jul 2012 at 9:13 AM
I don't know where he got that hair colour... If it's not in the family somewhere, I think I'll change it to his mothers
Inconceivable!
#172 Old 17th Jul 2012 at 10:04 AM
Super long post! Sorry...

Quote: Originally posted by NutsAndDolts
There aren't Late Night jeans for male teen sims. :'( Teen boys get a pair of pants from Generations (I think they look bad), a pair from Pets (what, are those for riding or something? ew), and a pair from SHT (they have extraneous zippers and a chain; one of the coloring options also has scary rainbow rabbits on the belt).

I even tried looking for some conversions of expansion pack adult pants to teen, but all I could find were some do it yourself instructions. o.o

Expansion packs just seem to make the assumption that all most people play are adult sims. There's rarely consideration for toddlers, children, teens or elders.

Anyway I found a few CC ones after a while, so we'll see if that makes me feel better. =P

I didn't realize we were talking about teenagers. I need to catch up with your legacy! (And learn to read more carefully, haha.)

I usually use the base game jeans for my teenagers, but yeah. They're not the best. I don't absolutely hate the Generations pants, but they don't suit everyone (or every Sim). Non-adult boy are the hardest Sims to dress, imo. The game lacks suitable clothing for all toddlers, children, teens, and elders, but it's especially bad for the guys. They get neglected the worst.

Post a link to the CC pants you found if you like them. I'm always looking for more clothing for my Simmies.

Quote: Originally posted by NutsAndDolts
35) Commune/Crowd/All of your Fantasies (2.85% chance)

ROFL! That's just... <3

Love it. Can't wait.

Quote: Originally posted by teal_moonshine
Ok, as per usual I aged the kiddies up so I could see them... Now you need to choose.

INDIANA!!! I love that name! You can call him Indy for short! :lovestruc

Quote: Originally posted by CyyKosis
Buckley, that house is just perfect ♥

Thank you, all of you guys, for the compliments! My building skills are still pretty iffy sometimes, so I really appreciate it. <3
Instructor
#173 Old 17th Jul 2012 at 10:17 AM
I secretly love Indiana Jones so when collector was rolled for Pucci it was all I needed
Field Researcher
#174 Old 17th Jul 2012 at 6:39 PM
I love the new rolls for marital structure, do you think we could maybe have another one (or extend Second Chance) for a serial monogamist?

My name is Ali
My random legacy can be found here
Scholar
Original Poster
#175 Old 17th Jul 2012 at 8:14 PM
Hmm. How often would we be kicking the spouse out and getting a replacement? xD

Would repeats be allowed?

You can already have one of those with single parent, sorta; you just aren't allowed to move the significant other into the household.
Scholar
#176 Old 17th Jul 2012 at 10:46 PM
Update!

3.15 - More Harm than Helpful http://sarisimsrandomlegacy.blogspo...078c8d6daebc67f

Pearl looks good in black. She's going to make an awesome spy some day... if she ever gets over what happened in this chapter.


The Love Legacy A Random Legacy Challenge Blog - Currently in Progress
Instructor
#177 Old 18th Jul 2012 at 5:17 AM
My sister may or may not be lurking around here now. I went to visit her over the weekend and told her about The Random Legacy because she said she was getting bored of the sims...
Field Researcher
#178 Old 18th Jul 2012 at 9:19 AM
Quote: Originally posted by NutsAndDolts
There aren't Late Night jeans for male teen sims. :'( Teen boys get a pair of pants from Generations (I think they look bad), a pair from Pets (what, are those for riding or something? ew), and a pair from SHT (they have extraneous zippers and a chain; one of the coloring options also has scary rainbow rabbits on the belt).

I even tried looking for some conversions of expansion pack adult pants to teen, but all I could find were some do it yourself instructions. o.o

Expansion packs just seem to make the assumption that all most people play are adult sims. There's rarely consideration for toddlers, children, teens or elders.

Anyway I found a few CC ones after a while, so we'll see if that makes me feel better. =P


I love the male clothes from Club Crimsyn. There are some nice jeans, even for teens: http://club-crimsyn.dreamwidth.org/22157.html#cutid1
And I use these cuffed jeans for my teens a lot: http://club-crimsyn.dreamwidth.org/47615.html

Also, I like the new additions for marital structure! I would secretly love it if I rolled four adults with five kids. I like to play packed houses.
Scholar
Original Poster
#179 Old 18th Jul 2012 at 12:25 PM
Thanks for the pants suggestions! Do those look ok on boys who aren't super-skinny?
Instructor
#180 Old 18th Jul 2012 at 1:06 PM
All the stupid animals and their hunting skill means no left over stuff for Pucci to collect... Well, seeds... But I think that's it
Scholar
Original Poster
#181 Old 18th Jul 2012 at 1:43 PM
Really? o.o Wow that sucks.

I have my settings to not allow animals in my town.
Instructor
#182 Old 18th Jul 2012 at 2:03 PM
How do you do that? Because I'm kinda over them...
Scholar
Original Poster
#183 Old 18th Jul 2012 at 2:23 PM
Hmm... I think it's nrass story progression immigration settings. Or it may be in the nrass register mod somewhere.

I'll let you know for sure if I had my game up right now. =(
Instructor
#184 Old 18th Jul 2012 at 2:30 PM
Eh, I have no life so I'll probably be able to narrow it down... As long as its either of those 2...
Inconceivable!
#185 Old 18th Jul 2012 at 3:47 PM
I believe you use StoryProgression to disallow Sims around town to adopt/have animals, Register to disallow strays, deer, and raccoons, and Overwatch to disallow random animal adoption events around town. I'm not sure if Overwatch is strictly necessary to keep families from having animals, but it doesn't hurt I guess.

I don't remember what setting you change in SP though. So many options!
Instructor
#186 Old 18th Jul 2012 at 4:04 PM
Thanks guys... I'll have a look in the morning (1am here) but I think I remember seeing the adoption thing in overwatch once but didn't think about it when I actually wanted it. I was iffy about disallowing adoption because I had thought it applied to people adoption to, I'll check on Nraas' site later.
Field Researcher
#187 Old 18th Jul 2012 at 5:20 PM
Quote: Originally posted by NutsAndDolts
Thanks for the pants suggestions! Do those look ok on boys who aren't super-skinny?

I think they do, I haven't had any boys who are really big though. They do look good on medium-sized boys.
Field Researcher
#188 Old 18th Jul 2012 at 8:34 PM
Quote: Originally posted by NutsAndDolts
Hmm. How often would we be kicking the spouse out and getting a replacement? xD

Would repeats be allowed?

You can already have one of those with single parent, sorta; you just aren't allowed to move the significant other into the household.

I'm not entirely sure, was mainly thinking possibly extending second chance to allow for more than two partners in a row if it fitted a storyline. While you could do something similar with a single parent roll not being allowed to move the partners in does restrict what you can do with it.

My name is Ali
My random legacy can be found here
Alchemist
#189 Old 18th Jul 2012 at 9:11 PM
Quote: Originally posted by AJH
I'm not entirely sure, was mainly thinking possibly extending second chance to allow for more than two partners in a row if it fitted a storyline. While you could do something similar with a single parent roll not being allowed to move the partners in does restrict what you can do with it.


I don't think there's ever been a real restriction on having serial monogamy, it's just most people have played the normal marital rolls with one partner, generally speaking. And the rule would dictate that all children be born or adopted while the heir had a partner in the house, and once you start having children, you probably should not go for very long periods without a partner in the house to comply with the rule.
Second chance requires at least two partners, but you could easily extend that within the current rules, I think.
Maybe the marital rolls could be reworded to make that explicit.
Scholar
Original Poster
#190 Old 18th Jul 2012 at 10:44 PM
Yeah, actually, Buckley did something like that with her single parent with help roll. I don't want to spoil anything, but her sim had one person as the "help", and then that person left the household and immediately there was another sim there as the help.

Second Chance is just kinda a roll that forces you to do it.

Although, with normal rolls, the second person is always going to have to fit that same career you rolled, even if you switch out sims.

I have chapter 119 up: http://archlegacy.blogspot.com/2012...-119-chase.html
Scholar
Original Poster
#191 Old 19th Jul 2012 at 1:08 AM
How's this...

Quote:
A. Marital Structure (roll 1-35)-


1-10) Single Parent - The single parent must raise all required children on his/her own, which means a spouse/partner isn't allowed to live in the same household as the single parent and the children. The single parent may romance as much as they like, but moving in a partner to help raise those kids is what's forbidden.

Your single parent Sim may marry or have a live in partner before the first child is born or adopted, but that spouse/partner must be moved out of the household within 24 hours after the first child is born or adopted. After the first child is born, male single Sims may move in the mothers of subsequent biological children for the pregnancy only. The mother must leave the household within 24 hours after the baby is born. Single males may also use other methods, including mods or cheats, of adding their babies to the household without ever moving the mother in at all.

The restriction on moving in the single parent's partner is removed once their youngest child has reached the mid point of the teen age stage (7 days for the unaltered normal lifespan; if you've tweaked the teen stage, it's whatever the halfway point is for your custom stage). After the youngest has reached the mid point of the teen stage, your single Sim may then move in or marry one partner, if you so desire (this obviously isn't required). The partner can be anyone.

If your single Sim has a partner living with them either before the first birth or after the youngest is teen, that partner may keep whatever job story progression assigned them. If that Sim is unemployed, they must stay unemployed, but may earn money via opportunities. Do not roll for section D.


11-21) Couple - Your sim must obtain a spouse or partner to live with them in the household. The spouse or partner does not technically have to be the father/mother of the children, but they must be present in the household.

There is technically no restriction on "serial monogamy" here. If you really want to replace the partner/spouse with a different one, you may. This might prove inconvenient since the new partner/spouse must be moved in almost immediately after the last one leaves, and have the same career you rolled for the last one. He/she is subject to the same roll all-around, with the exception that if you roll perfect careers, only the last partner/spouse is required to complete that objective.


22-23) Mixed Couple - This roll works exactly like Couple, with the added requirement that the children be a mix of biological and adopted children. You must produce at least one biological child, and adopt at least one child. You may have more children than the amount you rolled for to fulfill this rule. i.e., if you roll for 1 child, you will have to have an extra child so you can have both adopted and biological children. If you roll for two children and have biological twins before adopting, you still need to adopt one more. If you wish, you may use a clone from the science center (Generations EP) instead of an adopted child.

24) Mixed Single Parent - This roll works exactly like single parent, with the added requirement that the children be a mix of biological and adopted children. (See "mixed couple" for more clarifications.)

25-26) Step Children - This roll works exactly like Couple, with the added requirement that the spouse or unmarried partner must already have one or more children who are not your sim's biological children. These children must come with their parent into your household. You are allowed to exceed the number of children rolled in section B when moving in the spouse (example: if you rolled 2 kids, and the spouse/partner has 3 little ones, you may take in all of them). You may also exceed the limit in order to produce biological children with the new spouse, but only by one pregnancy, and only if not having a biological heir bothers you. If the spouse/partner brings you less children than required by your roll, your sim must make up the difference by any means--biological or adoption-- in order to reach the total you rolled. The heir may be any of the children: biological, adopted, or a step-child.

27-28) Single Parent with 'help' - Your may not marry or move in a romantic partner. Instead move in a friend, sibling, cousin, etc. to help raise the children. The Sim you move in takes the secondary career; it's like playing the Couple roll, without romance. This 'helper' may have children of their own, but, like your sim, they may not marry or move in a partner (until halfway through the youngest child's teen stage, anyway; for more clarification on that, see Single Parent above). Any children the helper has counts toward the total number of children you rolled, provided that they grow up in your household, but their children cannot be the generation heir. So if you roll for one child, only your Sim may have a child in the house, but if you roll two children, your Sim can have 2 and the helper none, or they can have one each, etc.

All children in the house must live by that generation's rules. The helper may move out when the heir comes of age, but that is not required.

The option for a single parent to move in their romantic partner when the youngest child is halfway through their teen stage was a fairly recent addition. You may do this for the single parent and the helper as well, if you choose. Four older sims hanging around while the new generation takes over may be tough to manage, though, so keep in mind the option of moving the old generation out when the new one takes over... and the option of simply having the sims remain single/not living with their romantic interest, even after the restriction evaporates. It's all up to you!


29-31) Second Chance - This works like Couple, with the added requirement that your sim must have at least two partners/spouses over the course of his/her generation. The first partner must be in at least partner (boyfriend/girlfriend) status, and you must have at least one child by the first partner/spouse. The first partner/spouse must be moved in and everything. ... At some point after you have had at least one child by the first partner/spouse, that partner/spouse must go, either by death or break-up/divorce. Then, your heir must find another sim to marry or move in. If you roll for only one child it must be by the first partner. If you roll for more than one you can divide them between the two partners however you like, so long as at least one is from the first partner.

If you roll Perfect Careers or Fulfilled as goals, you may choose to reroll, since your partners may not have enough time to reach max careers or fulfill a LTW. But you may keep those rolls if you think you can manage them. If you choose to keep one of those goals, only one partner has to fulfill it, whichever one is in your control for the longest time.

You may use a mod to achieve the death of the first partner, if you've chosen to kill them.

For Secondary careers, roll twice, once for the first partner and one for the second.



32-33) Couple + Friend - Basically you've got the couple, and then you've got a friend/sibling/cousin/whatever crashing on the couch. Or living in a bedroom and contributing to the house like a normal sim, if you prefer! The non-paired sim can be in a romance, but may not move his/her significant other(s) into the household (unless the youngest child is halfway through the teen sta- *COUGH, HACK* blah blah). The friend works just like the helper sim in Single Parent with Help. All the sims can have children in the household, provided you've rolled enough kids. The next heir must be one of the prior heir's children, though, as always. For added fun, your sim might be the single one; maybe his/her live-in friends are the happily married couple! Ooh! What a twist! In any case, your sim rolls in section C for career. The other two can either roll in section D for careers, or one rolls in section D and one rolls in section C.

34) Single Parent with Double Help - Works exactly like Single Parent with Help, except there are two helpers, and none of these three can romance each other (unless the youngest child is halfway through the- hey look! a llama!).

35) Full House - In this roll, you've got your sim and three others. Yes, THREE others. All restrictions are off as to what relationship they are to each other. Are they all siblings? Two couples? Or does your sim have a harem? It's up to you.

If you roll this and five children, you may either re-roll for # of children, or re-roll family structure. Not both.

Two sims will take careers rolling section C, and two will take careers rolling from section D.


Is it any clearer? xD
Alchemist
#192 Old 19th Jul 2012 at 2:04 AM
Awesome, Becky! You did a great job cleaning that up.
Those poor rules have had so many contributors with different writing styles (and one with English as a second language), they were so jumbled. It's much better now.
Scholar
Original Poster
#193 Old 19th Jul 2012 at 2:23 AM
Thanks!

I'm looking at the other sections to see if I can group things together a little better as well. The rules are really all over the place.

Should we also add stuff like this?

Quote:
Your sim may have children outside of the household, if you wish. Only children raised in the household count towards the # of children you rolled. Only children raised in the household can be the next heir.


There are pros and cons to spelling everything out, of course...
Alchemist
#194 Old 19th Jul 2012 at 3:33 AM
Lab Assistant
#195 Old 19th Jul 2012 at 3:34 AM
The rules sound great, Becky! I'm looking forward to rolling for the next generations and seeing if I get any of the new structures.

Teal, my vote is Indiana. His name is just too awesome to pass up!

I finally have an update ready! It took forever, but hopefully it will be worth it. I'll be on vacation for a week in a few days, so I don't know if I'll get another update in before I leave or not. Anyway, here it is: http://tudorsimslegacy.blogspot.com...marches-on.html
Instructor
#196 Old 19th Jul 2012 at 4:03 AM
I would much rather have everything spelled out, because as much as some things may seem obvious, things just don't always click...

And I agree, hjax, I love Indiana's name too. Although, I wouldn't care either way, I like things being out of my control, so if I ever produce a stray uggo, feel free to force me to use them :D
Lab Assistant
#197 Old 19th Jul 2012 at 5:34 AM
You explained everything perfect, Becky... I kept getting funny looks whenever I'd randomly burst out laughing at your comments here and there. So excited to roll a new generation now! I guess I'm off to update my roller
Scholar
#198 Old 19th Jul 2012 at 5:49 AM
Quote: Originally posted by CyyKosis
You explained everything perfect, Becky... I kept getting funny looks whenever I'd randomly burst out laughing at your comments here and there. So excited to roll a new generation now! I guess I'm off to update my roller


Maddie, can you make it the same way you made the Pets one? Cause your Showtime version didn't work on macs.


The Love Legacy A Random Legacy Challenge Blog - Currently in Progress
Lab Assistant
#199 Old 19th Jul 2012 at 6:05 AM
Yes, I'm editing the Pets one to include SHT and the new rolls. The language I used for SHT can't be executed on a Mac which as a CSci major I should have known *hits self in the head*.
Scholar
#200 Old 19th Jul 2012 at 6:10 AM
Psh. If you don't have a mac, you don't care about them. It makes me, as a mac user, sad. T_T

But I forgive you cause you're totally awesome. And totally amazing for making the roll app in the first place.


The Love Legacy A Random Legacy Challenge Blog - Currently in Progress
Page 4 of 338
Back to top