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- Legacy - The Random Legacy Challenge (2nd Thread)
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That makes sense. I just, forgot. I hope Supernatural adds more drawbacks to vampires. xD Is their super-skilling even fixed yet? I haven't had one in forever. |
I don't know what SN has in store for vamps, but I do know you'll b able to create all kinds of supernaturals, including old ones like vamps, genies and ghosts, in CAS.
Which will mean players can start with high powered supernatural founders unless you ban it.
I thought the super skilling was a feature, not a bug?
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I thought the super skilling was a feature, not a bug? |
I thought I read that vampires were supposed to be able to skill at 1.5x the normal rate, but it was bugged so that every time you saved and reloaded your game it would multiply that figure and eventually your vampire would gain skills instantly. I had that happen with a child vampire Sim once, where he would sit down to do his homework and BOOM it was done. Within, like, 1 Sim minute. I'm pretty sure that's a bug not a feature.
If anyone is curious, traveling with toddlers is a BAD idea. Since you can't call a taxi cab in any of the three destination worlds, they are stuck at base camp. Always. Which means you've got to either call a babysitter or leave one of your Sims at home with them. Ugh, such a pain.
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Thanks for the advice on life spans everybody. I think I'll leave mine where it is for now and decrease it later if it gets to be too long.
I'm all for new family rolls. It does open up a lot of story opportunities. I really like the couple with a friend on the couch.
Buckley, that house is gorgeous. Danielle is one lucky Sim.
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There aren't Late Night jeans for male teen sims. :'( Teen boys get a pair of pants from Generations (I think they look bad), a pair from Pets (what, are those for riding or something? ew), and a pair from SHT (they have extraneous zippers and a chain; one of the coloring options also has scary rainbow rabbits on the belt).
I even tried looking for some conversions of expansion pack adult pants to teen, but all I could find were some do it yourself instructions. o.o
Expansion packs just seem to make the assumption that all most people play are adult sims. There's rarely consideration for toddlers, children, teens or elders.
Anyway I found a few CC ones after a while, so we'll see if that makes me feel better. =P
As for the family structure, I'm seeing more excitement than resistance, soooo... here's what the current rolls we have right now look like:
(roll 1-17)
1-5) Single Parent (29.41% chance)
6) Mixed Couple (5.88% chance)
7) Mixed Single Parent (5.88% chance)
8-14) Couple (35.29% chance)
15) Step Children (5.88% chance)
16) Single Parent with 'help'. (5.88% chance)
17) Second Chance (5.88% chance)
Percentages don't exactly add to 100, due to my lack of rounding up. But you get the idea.
And here's my proposed revision:
(roll 1-35)
1-10) Single Parent (28.57% chance)
11-21) Couple (31.42% chance)
22-23) Mixed Couple (5.71% chance)
24) Mixed Single Parent (2.85% chance)
25-26) Step Children (5.71% chance)
27-28) Single Parent with 'help'. (5.71% chance)
29-30) Second Chance (5.71% chance)
31-32) Single parent with double help (5.71% chance)
33-34) Couple + Friend (5.71% chance)
35) Commune (2.85% chance)
To get the percentages to work out similarly to the old one, I had to up the numbers quite a bit. We'd be rolling between 1 and 35 instead of 1 and 17.
The new rolls would be
1. "single parent with double help" (like single parent with help, but with 2 friends/relatives instead of 1; none can be romantically involved with each other until the youngest child born is halfway through its teen stage)(The heir rolls for career using section C, while the helper sims use section D.)
2. Couple + Friend (your heir must obtain a spouse, plus an extra friend or relative to help raise the kid/be a bum on their couch/whatever. Alternately, your heir can remain single, and be the housemate of a couple. Your heir rolls for careers using section C, and the other two use section D.)
3. Commune (actually I wasn't sure what to call this. I was going with "Crowded", but I didn't want to put a negative connotation to the roll. Commune has very specific connotations, though. So help me out?) (In this roll, three other sims live with your heir, not counting the previous generation or your heir's children. There is no restriction on the relationships these three other sims will have with your heir or between themselves. If you happen to roll 5 children, either re-roll for family structure, or re-roll for # of children. Your heir and one of the others will roll for careers using section C, and the remaining two will use section D).
I'm drawing a blank trying to think of other family structures that wouldn't restrict something we already have.
*cough* How does that sound? Criticism is more than welcome. If you have objections or see room for tweaking, speak up!
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But anyway, I think the new family structures look awesome, Becky! But maybe have "commune" refer to four singles.
"Full house" could be two couples.
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Interesting thought. The more rolls there are for four people, the more chance there is to roll that. I was thinking that by leaving it as one roll, it would be more fun since it's both rarer, and you'd get to choose exactly who those four people are. You could mix and match. Two could be a couple, two could be singles, even.
I don't know if I'd want 4 singles. 3 would be hard enough, for me. They tend to have hard lives, story wise. xD
The mixed thing.... we were going to get rid of it, when we decided to allow adoption at any time, but people were speaking up for it. They liked being occasionally forced to do something they might normally not do. Sounds weird, eh? =P ...Just like we have a rule for half-siblings, even though you can have half-siblings whenever you want.
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but I'd be okay with familyfund-ing the money out in order to continue playing my legacy and not starting over, too.
The new addition to marital structure sounds fun!
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All of the rules in the legacy are bendable to your own style of play. i had a few queries when I first started doing legacies about keeping a robot alive for all 10 generations, when they're supposed to be removed with the nextt heirs maturing into young adult. Everyone that was reading my blog at the time told me that I could do whatever I wanted with the robot in truth :P
My Random Legacy Challenge!: Flames Legacy!
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And yeah... the rules are more like... guidelines. ^^'
They exist to give you a structure so you can challenge yourself. Nobody gets mad if you want to bend one.
Edit: dude, now I just feel kind of bad for adding it to the disallow list.
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I think the new rolls new look great.
My opinion, for what it's worth, is that you only need one rule for the 4 Sim deal, and let players choose how that divides up. (hey, it allows polygamy/polyandry that way if anyone wants to go that route.)
And yeah, I remember having to go and put the 'mixed' rolls back in after they were removed because once they were gone, people wanted them back.
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... *Quietly goes and makes changes to every single one of the rolls for Pearls' kids*
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"On the internet, you can be anything you want. It's strange that so many people choose to be stupid."
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Buckley, that house is just perfect ♥
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1-10) Single Parent (28.57% chance)
11-21) Couple (31.42% chance)
22-23) Mixed Couple (5.71% chance)
24) Mixed Single Parent (2.85% chance)
25-26) Step Children (5.71% chance)
27-28) Single Parent with 'help'. (5.71% chance)
29-31) Second Chance (8.57% chance)
32-33) Couple + Friend (5.71% chance)
34) Single Parent with Double Help (2.85% chance)
35) Commune/Crowd/All of your Fantasies (2.85% chance)
So closer to a 10% chance of second chance, and overall sliiiightly less chance of the new rolls. (Not that math matters if the dice hate you. Lol. ;D)
I guess the first marriage being a failure is more... in tune with pop culture's perception of how marriages are going "these days".
Also a cheap excuse to kill a sim if you're in a really bad mood. D=
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I have an update!
Chapter 1.6: Enjoy every idle hour
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First up the baby mama, Tabbi
First born, Indiana and second Benjamin
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There aren't Late Night jeans for male teen sims. :'( Teen boys get a pair of pants from Generations (I think they look bad), a pair from Pets (what, are those for riding or something? ew), and a pair from SHT (they have extraneous zippers and a chain; one of the coloring options also has scary rainbow rabbits on the belt). I even tried looking for some conversions of expansion pack adult pants to teen, but all I could find were some do it yourself instructions. o.o Expansion packs just seem to make the assumption that all most people play are adult sims. There's rarely consideration for toddlers, children, teens or elders. Anyway I found a few CC ones after a while, so we'll see if that makes me feel better. =P |
I didn't realize we were talking about teenagers. I need to catch up with your legacy! (And learn to read more carefully, haha.)
I usually use the base game jeans for my teenagers, but yeah. They're not the best. I don't absolutely hate the Generations pants, but they don't suit everyone (or every Sim). Non-adult boy are the hardest Sims to dress, imo. The game lacks suitable clothing for all toddlers, children, teens, and elders, but it's especially bad for the guys. They get neglected the worst.
Post a link to the CC pants you found if you like them. I'm always looking for more clothing for my Simmies.
35) Commune/Crowd/All of your Fantasies (2.85% chance) |
ROFL! That's just... <3
Love it. Can't wait.
Ok, as per usual I aged the kiddies up so I could see them... Now you need to choose. |
INDIANA!!! I love that name! You can call him Indy for short! :lovestruc
Buckley, that house is just perfect ♥ |
Thank you, all of you guys, for the compliments! My building skills are still pretty iffy sometimes, so I really appreciate it. <3
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Would repeats be allowed?
You can already have one of those with single parent, sorta; you just aren't allowed to move the significant other into the household.
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3.15 - More Harm than Helpful http://sarisimsrandomlegacy.blogspo...078c8d6daebc67f
Pearl looks good in black. She's going to make an awesome spy some day... if she ever gets over what happened in this chapter.
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There aren't Late Night jeans for male teen sims. :'( Teen boys get a pair of pants from Generations (I think they look bad), a pair from Pets (what, are those for riding or something? ew), and a pair from SHT (they have extraneous zippers and a chain; one of the coloring options also has scary rainbow rabbits on the belt). I even tried looking for some conversions of expansion pack adult pants to teen, but all I could find were some do it yourself instructions. o.o Expansion packs just seem to make the assumption that all most people play are adult sims. There's rarely consideration for toddlers, children, teens or elders. Anyway I found a few CC ones after a while, so we'll see if that makes me feel better. =P |
I love the male clothes from Club Crimsyn. There are some nice jeans, even for teens: http://club-crimsyn.dreamwidth.org/22157.html#cutid1
And I use these cuffed jeans for my teens a lot: http://club-crimsyn.dreamwidth.org/47615.html
Also, I like the new additions for marital structure! I would secretly love it if I rolled four adults with five kids. I like to play packed houses.
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I have my settings to not allow animals in my town.
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I'll let you know for sure if I had my game up right now. =(
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I don't remember what setting you change in SP though. So many options!
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Thanks for the pants suggestions! Do those look ok on boys who aren't super-skinny? |
I think they do, I haven't had any boys who are really big though. They do look good on medium-sized boys.
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Hmm. How often would we be kicking the spouse out and getting a replacement? xD Would repeats be allowed? You can already have one of those with single parent, sorta; you just aren't allowed to move the significant other into the household. |
I'm not entirely sure, was mainly thinking possibly extending second chance to allow for more than two partners in a row if it fitted a storyline. While you could do something similar with a single parent roll not being allowed to move the partners in does restrict what you can do with it.
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I'm not entirely sure, was mainly thinking possibly extending second chance to allow for more than two partners in a row if it fitted a storyline. While you could do something similar with a single parent roll not being allowed to move the partners in does restrict what you can do with it. |
I don't think there's ever been a real restriction on having serial monogamy, it's just most people have played the normal marital rolls with one partner, generally speaking. And the rule would dictate that all children be born or adopted while the heir had a partner in the house, and once you start having children, you probably should not go for very long periods without a partner in the house to comply with the rule.
Second chance requires at least two partners, but you could easily extend that within the current rules, I think.
Maybe the marital rolls could be reworded to make that explicit.
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Second Chance is just kinda a roll that forces you to do it.
Although, with normal rolls, the second person is always going to have to fit that same career you rolled, even if you switch out sims.
I have chapter 119 up: http://archlegacy.blogspot.com/2012...-119-chase.html
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A. Marital Structure (roll 1-35)- 1-10) Single Parent - The single parent must raise all required children on his/her own, which means a spouse/partner isn't allowed to live in the same household as the single parent and the children. The single parent may romance as much as they like, but moving in a partner to help raise those kids is what's forbidden. Your single parent Sim may marry or have a live in partner before the first child is born or adopted, but that spouse/partner must be moved out of the household within 24 hours after the first child is born or adopted. After the first child is born, male single Sims may move in the mothers of subsequent biological children for the pregnancy only. The mother must leave the household within 24 hours after the baby is born. Single males may also use other methods, including mods or cheats, of adding their babies to the household without ever moving the mother in at all. The restriction on moving in the single parent's partner is removed once their youngest child has reached the mid point of the teen age stage (7 days for the unaltered normal lifespan; if you've tweaked the teen stage, it's whatever the halfway point is for your custom stage). After the youngest has reached the mid point of the teen stage, your single Sim may then move in or marry one partner, if you so desire (this obviously isn't required). The partner can be anyone. If your single Sim has a partner living with them either before the first birth or after the youngest is teen, that partner may keep whatever job story progression assigned them. If that Sim is unemployed, they must stay unemployed, but may earn money via opportunities. Do not roll for section D. 11-21) Couple - Your sim must obtain a spouse or partner to live with them in the household. The spouse or partner does not technically have to be the father/mother of the children, but they must be present in the household. There is technically no restriction on "serial monogamy" here. If you really want to replace the partner/spouse with a different one, you may. This might prove inconvenient since the new partner/spouse must be moved in almost immediately after the last one leaves, and have the same career you rolled for the last one. He/she is subject to the same roll all-around, with the exception that if you roll perfect careers, only the last partner/spouse is required to complete that objective. 22-23) Mixed Couple - This roll works exactly like Couple, with the added requirement that the children be a mix of biological and adopted children. You must produce at least one biological child, and adopt at least one child. You may have more children than the amount you rolled for to fulfill this rule. i.e., if you roll for 1 child, you will have to have an extra child so you can have both adopted and biological children. If you roll for two children and have biological twins before adopting, you still need to adopt one more. If you wish, you may use a clone from the science center (Generations EP) instead of an adopted child. 24) Mixed Single Parent - This roll works exactly like single parent, with the added requirement that the children be a mix of biological and adopted children. (See "mixed couple" for more clarifications.) 25-26) Step Children - This roll works exactly like Couple, with the added requirement that the spouse or unmarried partner must already have one or more children who are not your sim's biological children. These children must come with their parent into your household. You are allowed to exceed the number of children rolled in section B when moving in the spouse (example: if you rolled 2 kids, and the spouse/partner has 3 little ones, you may take in all of them). You may also exceed the limit in order to produce biological children with the new spouse, but only by one pregnancy, and only if not having a biological heir bothers you. If the spouse/partner brings you less children than required by your roll, your sim must make up the difference by any means--biological or adoption-- in order to reach the total you rolled. The heir may be any of the children: biological, adopted, or a step-child. 27-28) Single Parent with 'help' - Your may not marry or move in a romantic partner. Instead move in a friend, sibling, cousin, etc. to help raise the children. The Sim you move in takes the secondary career; it's like playing the Couple roll, without romance. This 'helper' may have children of their own, but, like your sim, they may not marry or move in a partner (until halfway through the youngest child's teen stage, anyway; for more clarification on that, see Single Parent above). Any children the helper has counts toward the total number of children you rolled, provided that they grow up in your household, but their children cannot be the generation heir. So if you roll for one child, only your Sim may have a child in the house, but if you roll two children, your Sim can have 2 and the helper none, or they can have one each, etc. All children in the house must live by that generation's rules. The helper may move out when the heir comes of age, but that is not required. The option for a single parent to move in their romantic partner when the youngest child is halfway through their teen stage was a fairly recent addition. You may do this for the single parent and the helper as well, if you choose. Four older sims hanging around while the new generation takes over may be tough to manage, though, so keep in mind the option of moving the old generation out when the new one takes over... and the option of simply having the sims remain single/not living with their romantic interest, even after the restriction evaporates. It's all up to you! 29-31) Second Chance - This works like Couple, with the added requirement that your sim must have at least two partners/spouses over the course of his/her generation. The first partner must be in at least partner (boyfriend/girlfriend) status, and you must have at least one child by the first partner/spouse. The first partner/spouse must be moved in and everything. ... At some point after you have had at least one child by the first partner/spouse, that partner/spouse must go, either by death or break-up/divorce. Then, your heir must find another sim to marry or move in. If you roll for only one child it must be by the first partner. If you roll for more than one you can divide them between the two partners however you like, so long as at least one is from the first partner. If you roll Perfect Careers or Fulfilled as goals, you may choose to reroll, since your partners may not have enough time to reach max careers or fulfill a LTW. But you may keep those rolls if you think you can manage them. If you choose to keep one of those goals, only one partner has to fulfill it, whichever one is in your control for the longest time. You may use a mod to achieve the death of the first partner, if you've chosen to kill them. For Secondary careers, roll twice, once for the first partner and one for the second. 32-33) Couple + Friend - Basically you've got the couple, and then you've got a friend/sibling/cousin/whatever crashing on the couch. Or living in a bedroom and contributing to the house like a normal sim, if you prefer! The non-paired sim can be in a romance, but may not move his/her significant other(s) into the household (unless the youngest child is halfway through the teen sta- *COUGH, HACK* blah blah). The friend works just like the helper sim in Single Parent with Help. All the sims can have children in the household, provided you've rolled enough kids. The next heir must be one of the prior heir's children, though, as always. For added fun, your sim might be the single one; maybe his/her live-in friends are the happily married couple! Ooh! What a twist! In any case, your sim rolls in section C for career. The other two can either roll in section D for careers, or one rolls in section D and one rolls in section C. 34) Single Parent with Double Help - Works exactly like Single Parent with Help, except there are two helpers, and none of these three can romance each other (unless the youngest child is halfway through the- hey look! a llama!). 35) Full House - In this roll, you've got your sim and three others. Yes, THREE others. All restrictions are off as to what relationship they are to each other. Are they all siblings? Two couples? Or does your sim have a harem? It's up to you. If you roll this and five children, you may either re-roll for # of children, or re-roll family structure. Not both. Two sims will take careers rolling section C, and two will take careers rolling from section D. |
Is it any clearer? xD
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Those poor rules have had so many contributors with different writing styles (and one with English as a second language), they were so jumbled. It's much better now.
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I'm looking at the other sections to see if I can group things together a little better as well. The rules are really all over the place.
Should we also add stuff like this?
Your sim may have children outside of the household, if you wish. Only children raised in the household count towards the # of children you rolled. Only children raised in the household can be the next heir. |
There are pros and cons to spelling everything out, of course...
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Teal, my vote is Indiana. His name is just too awesome to pass up!
I finally have an update ready! It took forever, but hopefully it will be worth it. I'll be on vacation for a week in a few days, so I don't know if I'll get another update in before I leave or not. Anyway, here it is: http://tudorsimslegacy.blogspot.com...marches-on.html
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And I agree, hjax, I love Indiana's name too. Although, I wouldn't care either way, I like things being out of my control, so if I ever produce a stray uggo, feel free to force me to use them :D
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You explained everything perfect, Becky... I kept getting funny looks whenever I'd randomly burst out laughing at your comments here and there. So excited to roll a new generation now! I guess I'm off to update my roller |
Maddie, can you make it the same way you made the Pets one? Cause your Showtime version didn't work on macs.
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But I forgive you cause you're totally awesome. And totally amazing for making the roll app in the first place.
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