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Lab Assistant
Original Poster
#1 Old 4th Nov 2012 at 11:03 AM
Default WCIF Mods to increase autonomy?
I'm looking to play an ISBI challenge, and I'd like my non-active sims to be able to do as much as possible. I've done so mod searches, and most of what I've found are mods to remove some sort of autonomous action. I have autonomous flirts and woohoo. I'd love to find a mod for going to lots autonomously.

Does anyone know of any mods that add autonomous actions?

Sample a Brave legacy: http://sims3sample.blogspot.com
We're All Mad Here: The Wonderland Weirdacy: http://wonderlandidiots.blogspot.com
Waypoint: Nothing is Free http://sims3waypoint.blogspot.com
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Lab Assistant
Original Poster
#2 Old 6th Nov 2012 at 3:40 PM
Aww. No suggestions?

Sample a Brave legacy: http://sims3sample.blogspot.com
We're All Mad Here: The Wonderland Weirdacy: http://wonderlandidiots.blogspot.com
Waypoint: Nothing is Free http://sims3waypoint.blogspot.com
Lab Assistant
DELETED POST
6th Nov 2012 at 4:55 PM
This message has been deleted by Wojtek.
Inventor
#3 Old 6th Nov 2012 at 5:25 PM
Quote:
Originally Posted by Wojtek
I hope this is what you're looking for. Autonomy Fixer. You have to register in order to see this page.


OMG that is something I've wanted for my game since the pets' patch made my sims brain dead with the autonomy actions! Thank you thank you thank you Wojtek!
Inventor
#4 Old 6th Nov 2012 at 5:46 PM
I use the autonomy fixer. You really do have to be careful with it because your active sims WILL take off on their own and do stuff you don't expect - especially if they have negative traits. For extra fun, put in townies on the town and service sims on the town. You will see your sims hang out in parks and stuff and with the extra autonomy, it will look the way you thought the game would look when you first got it.
Inventor
#5 Old 6th Nov 2012 at 6:53 PM
Quote:
Originally Posted by kewpie
I use the autonomy fixer. You really do have to be careful with it because your active sims WILL take off on their own and do stuff you don't expect - especially if they have negative traits. For extra fun, put in townies on the town and service sims on the town. You will see your sims hang out in parks and stuff and with the extra autonomy, it will look the way you thought the game would look when you first got it.


Sounds pretty interesting I bet it'll be annoying when it comes to a sim I'd play right at that very moment (having to constantly stop him/her from doing unwanted things) but I've become so sick when the sims just stand and stand around doing nothing - they won't even go sleep even if they are tired (and the game's own autonomy surely hasn't been set off)

Btw does the mod cause anything bad if you remove it at some point from your save games? (of course if anyone has experience in that)
Theorist
#6 Old 7th Nov 2012 at 7:09 PM
Quote:
Originally Posted by PuffyAmi
Btw does the mod cause anything bad if you remove it at some point from your save games? (of course if anyone has experience in that)


The mod in question and all other XML and ITUN mods ever made in the History Of Existence don't cause any problem to save games when uninstalling them. The default behaviour simply returns the way it was before.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Lab Assistant
Original Poster
#7 Old 7th Nov 2012 at 8:48 PM
This is wonderful! Thank you!

Sample a Brave legacy: http://sims3sample.blogspot.com
We're All Mad Here: The Wonderland Weirdacy: http://wonderlandidiots.blogspot.com
Waypoint: Nothing is Free http://sims3waypoint.blogspot.com
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