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Test Subject
Original Poster
#1 Old 12th Jan 2018 at 11:23 AM
Default Problem with texture mapping after resizing a mesh
Hi!
I am modifying existing EA meshes to suit my wishes I very often resize them, and I have a problem: when I make a face larger/smaller, when I change it's size, the texture in the TSR Workshop has followed, it's drawn out... When I create the UV map in Blender, the size of the modified face is like if it didn't change... I tried some tutorials about texture mapping, but I'm very new in 3d making, so I'd like to know exactly what I have to do to make the texture size normal again (if possible very fast and simple XD).
Basically I think I need to know how to set a texture map, after resizing or creating a mesh. But I don't know much so...

Thanks by advance for your answers!
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Virtual gardener
staff: administrator
#2 Old 13th Jan 2018 at 3:03 PM
I'm a little confused of what you're saying here, would you be able to include pictures of what's exactly happening?
Test Subject
Original Poster
#3 Old 20th Jan 2018 at 12:24 PM
Sorry for the delay, forgot to check for answers.
Here's a picture:
https://i62.servimg.com/u/f62/19/51/31/55/pic110.png

As you can see, the pattern is supposed to be all red and white squares, but it's not, except for one or two faces...
And here's the mutiplier:
https://i62.servimg.com/u/f62/19/51/31/55/multip10.png
Virtual gardener
staff: administrator
#4 Old 20th Jan 2018 at 4:56 PM
Ah yeah that's the nasty thing of creating objects, getting the patterns to line up well. Which, I have to say, it's a good thing you're looking into because most people seem to forget this

Anyways! A thing that always helped me, even though this might be an accessory tutorial, this usually showed the concept of how to do it before you import it into TSRW to check the patterns: http://simlicious.tumblr.com/post/1...vmap-in-blender

Hope this helps a little!
Test Subject
Original Poster
#5 Old 21st Jan 2018 at 2:28 PM
Thanks, I think this could solve my problem, but I have no clue when I use Blender, could you tell me how to do what the tutorial shows step by step?
Virtual gardener
staff: administrator
#6 Old 26th Jan 2018 at 2:08 PM
Basically whenever I use that technique, I scale things down, rotate them till they actually work with the pattern layout that blender can generate (Which is explained in there). Now the thing you want to avoid however is to get it outside the UV map. What I usually do then is split that bit from the mesh and re-uv map it so it is smaller but better with the patterns. There really isn't much of a step by step unfortunately :/
Test Subject
Original Poster
#7 Old 26th Jan 2018 at 7:49 PM
Sorry I expressed myself wrongly, I meant that I don't know the shortcuts, how to select exactly what I want, how to rotate (I manage to move, but since I can't make a proper selection...), basically every manipulation required by this. English is not my natural language so you can understand how Blender can get confusing sometimes... x)
Virtual gardener
staff: administrator
#8 Old 27th Jan 2018 at 2:49 PM
Hrm that's just basically basic blender shortcuts. No idea how much you know about Blender I'd recommend checking these out:

- https://wiki.blender.org/index.php/...nce/Hotkeys/All

- (Skip the very first video) https://www.youtube.com/watch?v=VT5...yqe4iHGfkCmMJ0P

- https://youtu.be/f2-FfB9kRmE

Hope that helps!
Test Subject
Original Poster
#9 Old 29th Jan 2018 at 7:55 PM
Yup, it does!
Thank you very much for your patience :D
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