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Test Subject
Original Poster
#1 Old 31st Mar 2014 at 9:47 PM
Default Clothing in Cinema 4D Problem
Hello,

I hope this is in the right section.

So I tried to create clothing in Cinema 4D. My approach was like this:
1. In TSR Workshop creating a new project and exporting the "High level of detail" mesh as obj file.
2. Opening Cinema 4D and moving (in later tries not even moving) a few points. I made sure not to delete or add points.
3. Using the Plugin "Add/update Normal Tag"
4. Exporting as obj file
5. Importing the new obj file in TSR. Not working, I got an error message.

So the next tip from the internet was using Wings 3D
1. Exporting the "high level of detail" mesh as obj file.
2. Opening Cinema 4D and not moving anything (to make sure)
3. Using the Plugin "Add/update Normal Tag"
4. Exporting as .3ds file
5. Importing the .3ds file in Wings 3D
6. Exporting as obj file
7. Opening in TSR. It worked, but what I got is that: http://www.directupload.net/file/d/...ce2xujq_jpg.htm

I'm sure I do something wrong, but I have no idea what. Any guesses? Any tips how to do it otherwise?

Greetings,
Lydia
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Sockpuppet
#2 Old 31st Mar 2014 at 11:14 PM
OBJ format does not support joint data/RIG.
Clothing needs to be done in WSO format or you can use Cmar's toolkit to fix the mesh(i believe)
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