#2
30th Aug 2017 at 2:29 PM
Yes, sort of. Provided the sim is not in a container you can offset the animation height. Use primitive 2 and set 'My Anim Offset Z' to approximately -32 (0xFFE0), you may need to tweak the value a little to suit the animation. Then call global 0x0127 (Snap - Away (flip sim around)) twice which makes the height offset 'stick'. You must remember to reset the height offset back to zero using the same op-codes including global 0x0127 twice after the animation regardless of if the action completes properly or not or the child may remain sunk into the ground.