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Creator Theme: Space! - posted on 8th Jul 2018 at 6:02 PM
Replies: 135 (Who?), Viewed: 180572 times.
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Test Subject
#126 Old 27th Feb 2016 at 4:30 PM
I am definitely going to put this in a video series.
Lab Assistant
#127 Old 2nd Apr 2016 at 12:14 AM
I'm not keeping score, just seeing what happens. Third day while I was at work a fire broke out in the kitchen. Naturally all of them decided to go into the kitchen and panic as the flames spread. Several neighbors also stood outside and watched the fire burn through the windows. Surprisingly only one of them died.
Lab Assistant
#128 Old 3rd Apr 2016 at 2:16 PM
The challenge is fun. The first time I played it was in Sims 4. I decide to try it on Sims 3 this time. I am curious, if my sim selects Alchemy career, can he stays in alchemy store to study elixir recipes and produce elixirs? Because that's sort of his working place. Can he goes outside to collect material? Or can I place some spawners in the resident lot, instead? However, I think that's sort of cheat. Also, the lifetime wish might be Alchemy Artisan in my case.
Test Subject
#129 Old 28th Apr 2016 at 10:26 AM
I am doing this for the second time with my sims but I've completely changed it to turn it less into a challenge and more into an immersive bit of storytelling/RP. I'm using the Midnight Hollow hood (due to its more DIY and eerie nature) but I have a Medical Academy for all Nurses and Doctors in training, I have a transition house for patients going from the half way home into full Asylum care or Asylum care back to being released into the real world and of course, the Life Skills Boarding School and The Halfway house for troubled youth. It's an immersive storyline about a town with a medical society and A mentally distressed/troubled community who have different stories and different illnesses. From kids and teens being brought from abusive homes into a half way home, attending a local school and trying to adapt to adults who have worked hard to get a ''day pass'' for part time employment and are allowed to go out for day leave, and they meet someone who accepts them and eventually the Asylum decide to release the patient to go and live with their partner who is now pregnant with their child...

And by ''improvement'' I mean I use some of the objects from the Uni Ex. so doctors 'alter' their traits for 'healing'. And I use the lifetime reward midlife crisis to eithger make a perfectly healthy sim become mentally ill or when a patient has worked hard to have gotten high LPs, I make them 'cured'.

My last game I had, I had three of them fully healed, with a career and one man even had a family. And I took lots of photos of their development from the first Dr's appointment right up until the point in which everyone throws a party and celebrates their leaving, or they get congratulated on visitation pass to go see their newborn and omg. Brought me so many tears doing it. :D
Test Subject
#130 Old 7th May 2016 at 6:16 PM
Can there be pets in the house? Also, should I lock the doors so none of the patients can leave the house?
Test Subject
#131 Old 9th May 2016 at 6:04 PM
Just started this challenge, super excited to take a break from my Perfect Genetics Challenge. After reading through all the comments, i'm wondering if planter pots are considered skill building items? I thought they didnt since they can be found under decor.
Test Subject
#132 Old 9th May 2016 at 6:07 PM
Originally Posted by englamy429
Can there be pets in the house? Also, should I lock the doors so none of the patients can leave the house?

I locked my front door, and I dont see why there cant be pets, although that would seem to add more of a challenge to it.
Test Subject
#133 Old 24th Oct 2016 at 3:12 AM
So, I've never done a challenge before either, and this one looked interesting. I made a number of the unplayable sims neat, which I think helped a lot with them living their daily lives. For some reason, even though everyone cooked all the time, we had only one tiny fire which was put out by my npc's before my playable sim even finished calling the fire department. It wasn't even burning long enough to have to clean the stove, let alone replace it. Weird. And they all got along great--my sim ended up being old friends with all of them by the time she was done with her LTW (22 days). There weren't really any issues with sims passing out. They did get stinky sometimes, and we had a few potty accidents, but mostly it was amazing how well they managed to work around each other. Right at the end, as my sim got her LTW, two of the others had their first kiss. But that was the only romantic relationship that happened.

One thing I'm curious about: my sims all started at the same age, but they aged up over the course of about a week. Did anyone else experience this?
Test Subject
#134 Old 30th Jan 2017 at 4:03 PM
Just finished the Asylum Challenge! Finished with a score of 156
+103 skill points: 25 (playable sim) + 10 + 9 + 12 + 14 + 6 + 14 + 13
+4 friends from work
+81 aspiration points
-32 days (4 weeks and 4 days)
No deaths, no repoman, 2 fires (first started by the playable sim lol).
My sim had a lifetime aspiration of reaching level 9 in athletic career. Her traits were Loser, Absent-Minded, Insane, Athletic and Loves the Outdoors. I had my 5 skill building objects as a guitar, exercise machine, chess table, football and easel. There were 42 athletic skills built, 22 for logic, 13 for guitar, and 0 for art (easel was a waste of money lol). My sim also had 5 handy skills from repairing the toilet, sink, shower and tv every other day! After the challenge I had $24,425 simoleons saved up. I began a romance with one of the other inmates, but he cheated on me with one of the flirty girls and broke my heart. Now that I can move out of the asylum, I might stay in town and ask my cute teammate from work on a date
This was so much fun! Definitely recommend to anyone who hasn't done the Asylum Challenge!!
Test Subject
#135 Old 1st Apr 2017 at 3:06 AM
I look forward to trying this Asylum Challenge ! I am about to start it now
Test Subject
#136 Old 30th Aug 2017 at 12:59 AM
A fun thing I like to do is complete the challenge, then move out that sim I completed it with and try to give them a decent life- I move them out with whatever money they have in the household funds (up to 5,00 max, unless they're moving into a house, in which case it's 500 max), and get them a job and all that jazz, then see how they go. It's a great opportunity for storytelling since you already have a dynamic and in-depth backstory that you were there to witness, as opposed to something shallow and easy made up on the spot!
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