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- Glowing effects
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I don't know about objects, but for CAS parts, use Delphy's Simgeom MTNF and TGI Editor (http://www.modthesims.info/download.php?t=372169 ) on your mesh. At the top of its screen, there is a drop-down for 'Shader Type' and then underneath that, a box with 'MTNF Entries' and input areas for 'MTNF Details'. Play around with those values and you can achieve various interesting effects, including the glowing effect.
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Anyway, thanks for answering :D
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I looked at the SimGeom editor and while it does have a nifty drop down box to choose shaders, you need to open a simgeom file to be able to apply it. I have no idea of the format of simgeom files after exporting, if there is even mtlscr files to look at. Your going to have to do some testing on your own and looking through game files if you want to find that shader name.
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Once you have that you just open the folder where you have your decompiled MLOD1 and go to the mtlsrc that has the material slider. Copy the ghost eyes shader information in its entirety and then replace the MLOD1's shader code with it. Then repeat the same process for the MODL.
You can tell which is the material slider by looking at the MODL/MLOD information using the ObjTool...it's listed there. There are pictures of this process in the glass tutorial. That tutorial is basically just a tutorial for how to change an objects' material slider but using the glass slider as an example. The same process will work for any slider...phong, mirror, even the plumbob one (although that one causes other issues).
The experiment part would be seeing what will happen if you apply a shader meant for Sims onto an object. I'd like to get the code just to see what would happen...lol.
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open it in TSR's Workshop and edit the materials for the individual meshes you want the effect on |
Do you mean individual groups inside a mesh? Or like in OMs glasstutorial in the blocks in the individual meshes?
Sorry, do not know TSRW yet.
Info on Ghost shader from WesHowe
http://forums.modthesims.info/showthread.php?t=367089
If I read that correct he says you can change the name from "Phong" to "Ghost" in Notepad? Maybe changing to "Ghost Eyes" will work?
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You have to do more than just change the shader name...there are lines of code having to do with various aspects of the material and those have to be changed along with the shader name. Then all the numbers for each aspect need to be altered as well. The easiest way to do this is to get the text for the shader you want and copy it. Then you replace the old shader that you don't want with the new information.
Raven Shadow does TSRW have a way of showing the text of the shader code and allowing it to be modified? Or do you just have to apply the shader as-is and can't make adjustments to it at all? Is the glowing eyes shader one of the options it allows to be used on an object? Or can it do just phong, glass, and the other usual suspects? I don't use that tool and am just curious about what it can do.
Eta: oops...I saw the code written out and mistook that thread where the way to make glass was discussed...lol. That thread goes into exactly how to change the sliders and how to know where to find them also. Anyhow, if the ghost slider from that thread is one that makes Sims look like ghosts and it worked on a stereo then maybe the ghost eyes one would work on an object...that would be cute.
Raven Shadow, could you please make a little step-by-step for us how to change the Phong in TSRW?
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If you don't get that "send to thing" when you right click I put instructions in the tutorial about how to set up your computer so that you will. I think it's at the end of the tutorial. I had to have someone walk me through it when I first started using Notepad also...I initially didn't get the send to choice either and had to adjust things so that I would.
Yes...I just double checked. At the start of the tutorial I reference a footnote you can use to show how to add Notepad so it shows up as send to when right clicking something. Here's the footnote:
Footnote: Setting up Send To Notepad
1. Right click computer start button
2. Choose Explore
3. Navigate to Programs
4. Open Accessories folder
5. Right click Notepad and choose Copy from the drop down
menu
6. Left click on the Send To button in the left hand column
7. Right click in the white area on the right hand side of the screen
and click Paste from the drop down menu.
There are pictures for the steps in the tutorial in case I didn't explain it well.
6. Left click on the Send To button in the left hand column 7. Right click in the white area on the right hand side of the screen and click Paste from the drop down menu. There are pictures for the steps in the tutorial in case I didn't explain it well. |
Yes, I did find that Footnote, but I do not have a Send To.
I've made a picture of what I have
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C:\Users\username\AppData\Roaming\Microsoft\Windows\SendTo
on XP it's C:\documents and settings\username\send to
What system are you on? Somewhere on your system there is most likely a send to folder...you just have to hunt for it.
I did hunt for Send To, searched for it, asked for it to several people, but there simply is no Send To on this PC. Except from what I got on the picture.
But I did see one on the Vista laptop. I will try it there later.
Maybe I need to think about a new OS on this PC, but it will be no Vista!
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Also, in the picture that you posted you clearly have a send to folder and it even has some Sims 3 things in it. It seems that, if necessary, you can always add a folder like that for all users. Here's a link where all this is discussed:
http://www.fmsinc.com/free/NewTips/...tworkAdmin6.asp
Lastly, you won't need to use "send to" for this purpose if you don't want to. Go to the mtlsrc that you want to look at and right click it. Choose "open with" and if you don't have that choose "open". If you choose open it may tell you it doesn't know how to do it...but if you look lower in that dialogue box it will give you an option to choose the program to open it with. Check off that option and it will give you a new box with all these different programs listed. Select Notepad and then it should open the mtlsrc with Notepad. Not only that, but from then on the computer should know that if you double left click on any mtlsrc that it should open it using Notepad. So this might actually be an easier way of doing things especially since your send to folder has gone missing.
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You might want to do what Raven_Shadow has said and use TSRW or start looking through game files/objects to find the correct code.
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Please keep all discussion of what you may think are inaccuracies of that tutorial out of this help thread. Post it in the tutorial thread. If these posts disappear...well I figured out cut and paste.
Edit: Off topic tutorial posts have been split and merged with the tutorial thread.
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