#12
9th Feb 2010 at 9:15 AM
Last edited by Gisu : 11th Feb 2010 at
12:35 AM.
Aye Aye, Captain! No whining, just status reports...
Will test the copy button now. I'll be back later to report if it was a success.
ETA: So I got the additional materials working. But there's a lot of them so it's gonna take some time. On the other hand, I can use this to experiment just how many new materials can be added to a single object, before it explodes.
Meanwhile, I have another problem. The texture of the mane comes out all blurry in the game and on the edges there is a small part that's still castable (Pic 1). Since the default colour for this part is set (by whatever the game does to set these) to a green pattern, when the horse is first placed, the mane looks like it's molting.
When you go into Cas, it gets a little better and sharper - and funnyly enough the castable part seems to shrink (Pic 2). You can then choose a colour similar to the mane colour and it looks fine, but it still becomes blurry again, when you leave Cas. Pic 3 is what the texture actually looks like outside the game.
Is there any way to get rid of the castable part? I've already set the Mask texture to be empty with a completely black alpha, but that doesn't get rid of that little edge...
And is there a trick to get the game to allow sharper textures? My graphic settings are on high, but my graphic card isn't exactly brandnew, so maybe the problem lies there, but the rest of the horse is sharp and clear. It's just the mane that's blurry.