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Old 29th Jun 2012, 10:32 PM DefaultUtada Hikaru Sim #1
xrebellia
Original Poster

Test Subject

Join Date: May 2012
Posts: 17


I've always wanted to have Utada in my game, so I decided to make her myself! I would love some help/feedback with her. I think she looks too much like a default sim. :/
Can anyone help me make her look a bit more "realistic"? Thanks in advance!










Old 30th Jun 2012, 01:47 AM #2
darkdirtyalfa
Test Subject

Join Date: Aug 2011
Posts: 41


Well I think the bridge of her nose shoud be a little wider and the tip is not there yet, notice how the model has a nose with kind of triangular shape .Her mouth looks good, but she's got too much chin and her jaw line should have more like a V shape.
Old 30th Jun 2012, 05:05 PM #3
piggypeach
Instructor

Join Date: Nov 2011
Posts: 510
Thanks: 378 in 5 Posts
8 Achievements

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Nice start!
Looks like you could benefit from decreasing head width and eye scale. Also, decrease eye rotation.

The nose is pretty off. You could decrease nose definition. And increase nose tip scale.

Also, you should think about putting the comparison picture next to the in-game picture, not the CAS picture. And for the time that we will sculpt her face, you should select either bald hair or hair that doesn't block any parts of the face from view. And I hate to be even MORE picky, but it looks like you should adjust your in-game lighting. Here is a tip that someone told me when I was making a sim in CFF: place the sim in the middle of a small white room. Surround them with nightstands, and put a light on each one. Then take a picture of them in neutral expression. It works well

Not really sure how to feel about it, something in the way you move...
Realistic Amy Winehouse Sim
Old 1st Jul 2012, 01:07 AM #4
xrebellia
Original Poster

Test Subject

Join Date: May 2012
Posts: 17


Thank you so much for the great feedback guys!<3 It was very helpful! Her bottom lip got a bit warped while I was fixing her chin/jaw. So I'll be going back to re-do that next! (:

This is how she looks now taking your feedback into account:




And how she looks in CAS:




I think I made her nose a tad too big. Will need fix that along with the bottom lip!

Quote:
Originally Posted by piggypeach
And I hate to be even MORE picky, but it looks like you should adjust your in-game lighting. Here is a tip that someone told me when I was making a sim in CFF: place the sim in the middle of a small white room. Surround them with nightstands, and put a light on each one. Then take a picture of them in neutral expression. It works well


Thanks so much for this! I have been using screen with a light function that I found floating around the internet some time ago. And it hasn't been working all that great up until now. So this tip was very useful!
Old 1st Jul 2012, 01:18 AM #5
MzzUnvrz
Lab Assistant

Join Date: Jan 2008
Posts: 171
Thanks: 3614 in 14 Posts
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Her bottom lip needs to be more square.
Her eyes need to be closer together, and shorter horizontally. Do you have the eye stretch slider? This will help.
Nose needs to be narrower overall, but the bridge more than anything. So, narrower than now, but wider than before. :P
her jaw needs to be higher to get that V shape.

She's a very pretty looking sim, so far. (Y)
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