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Lab Assistant
Original Poster
#1 Old 5th Feb 2016 at 7:20 PM
Default How do I change EA Storyprogression and Demographics XML?
Because no one answered my questions on another thread I decided to make a new.
Anyway, my question is: how do I change the Demographics and Storyprogression XML´s?
I want to make my own tuning mod instead of downloading one of Twallan´s mods (no offense, Twallan) to make the town more vibrant.
Because, in my game there is only elders left and no new babies are being born.
Never!
And I mainly, I want new babies being born in Sunset Valley(NOT the already pregnant females babies).
Here is the default, untouched XML´s.
Storyprogression:

?xml version="1.0" encoding="utf-8"?>
<base>
<Current_Tuning>
<kActionsMin value="4">
<!--Minimum story progression actions in a day-->
</kActionsMin>
<kActionsMax value="10">
<!--Maximum story progression actions in a day-->
</kActionsMax>
<kDropActionsXPercentOfMaxScore value="0.01">
<!--If the score of an action is < max score times this amount, we will drop it-->
</kDropActionsXPercentOfMaxScore>
<kTravellingTargetError value="3">
<!--Target error level to stop story progression on travelling-->
</kTravellingTargetError>
<kTravellingMaxActions value="60">
<!--Max actions to do during travelling fixup-->
</kTravellingMaxActions>
</Current_Tuning>
</base>

And Demographics:

<?xml version="1.0"?>
<Demographics>
<Actions>
<Name></Name>
<Multiplier>1</Multiplier>
<Category>0</Category>
<Delay_Min>0</Delay_Min>
<Delay_Max>-1</Delay_Max>
</Actions>
<Actions>
<Name>Create Household</Name>
<Multiplier>0.9</Multiplier>
<Category>1</Category>
<Delay_Min>1</Delay_Min>
<Delay_Max>2.5</Delay_Max>
</Actions>
<Actions>
<Name>Create and Move In</Name>
<Multiplier>2</Multiplier>
<Category>1</Category>
</Actions>
<Actions>
<Name>Emigrate Household</Name>
<Multiplier>1</Multiplier>
<Category>1</Category>
</Actions>
<Actions>
<Name>Have Baby</Name>
<Multiplier>2</Multiplier>
<Category>2</Category>
<Delay_Min>1</Delay_Min>
<Delay_Max>1.5</Delay_Max>
</Actions>
<Actions>
<Name>Add Sim</Name>
<Multiplier>0.5</Multiplier>
<Category>2</Category>
</Actions>
<Actions>
<Name>Kill Sim</Name>
<Multiplier>1</Multiplier>
<Category>2</Category>
</Actions>
<Actions>
<Name>Increase Vampire Population</Name>
<Multiplier>1.5</Multiplier>
<Category>15</Category>
<Delay_Min>0.5</Delay_Min>
<Delay_Max>1.5</Delay_Max>
</Actions>
<Actions>
<Name>Move Out Household</Name>
<Multiplier>1</Multiplier>
<Category>3</Category>
<Delay_Min>1</Delay_Min>
<Delay_Max>2</Delay_Max>
</Actions>
<Actions>
<Name>Move In Household</Name>
<Multiplier>1.5</Multiplier>
<Category>3</Category>
</Actions>
<Actions>
<Name>Move In Household (new)</Name>
<Multiplier>1.5</Multiplier>
<Category>3</Category>
</Actions>
<Actions>
<Name>Merge Households</Name>
<Multiplier>1.5</Multiplier>
<Category>3</Category>
</Actions>
<Actions>
<Name>Split Household</Name>
<Multiplier>1</Multiplier>
<Category>3</Category>
</Actions>
<Actions>
<Name>Exercise</Name>
<Multiplier>1.5</Multiplier>
<Category>4</Category>
<Delay_Max>0.5</Delay_Max>
</Actions>
<Actions>
<Name>Slack Off</Name>
<Multiplier>1.5</Multiplier>
<Category>4</Category>
</Actions>
<Actions>
<Name>Diet</Name>
<Multiplier>1.5</Multiplier>
<Category>4</Category>

Which value should I change in these scripts?
In both Story Progression and Demographics.
I think Dark Gaia and Shimrod can answer this, but other are very welcome to answer this too!
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Top Secret Researcher
#2 Old 9th Feb 2016 at 6:43 PM
Why don't you try changing the multiplier for "Have Baby" to a higher number, test it in the game, and see what happens?

I've made some mods for The Sims 1 -- yes, The Sims ONE :-) -- which you can find at http://corylea.com/Sims1ModsByCorylea.html
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