- Site Map >
- Community >
- Sims Discussion >
- Sims 2 >
- Common Threads - Stupid/random questions... (v3)
- Site Map >
- Community >
- Sims Discussion >
- Sims 2 >
- Common Threads - Stupid/random questions... (v3)
#17501
19th Oct 2014 at 5:13 PM
Posts: 401
Is there a way to lower the volume of the cinematics in the game (for first time woohoo and such)? I have all the sounds in the settings lowered, but when a video triggers it insists on blasting at full volume.
Advertisement
#17502
20th Oct 2014 at 2:08 AM
Posts: 7,390
Thanks: 4 in 2 Posts
I don't know why THAT happens, but I have mine set to not PLAY the "cut scene". I've seen enough firs-kisses, woo hoo, and abductions. Besides, I like the pictures I can take with out the thing playing.
Stand up, speak out. Just not to me..
Stand up, speak out. Just not to me..
Instructor
#17503
20th Oct 2014 at 8:18 PM
Posts: 507
Quote: Originally posted by joandsarah77
You may need to set up the path if Clean Installer is sending it to the wrong place. if you put S2PCI.ini down in your search bar it should find it. |
Oh Yes, I did follow the tutorial. But I kept getting Access denied. I then tried looking on my windows 8.1 to try and disable the user account or something along those lines but then I got stuck.
I didn't know what to do in order for me to change the path for the clean installer.
#17504
20th Oct 2014 at 10:20 PM
Are you the administrator on the computer? Try right clicking on Notepad or CI and running as administrator.
"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
#17505
21st Oct 2014 at 2:24 AM
Posts: 1,748
If I build a community lot and sell it back and have someone else buy it, all the items should stay right?
I have a lot of portraits/pictures from families that have passed generations ago and would like to set them up like a museum. Unfortunately I would have to constantly sell/buy that lot so all my sims can put their ancestors pictures' on it. I just don't want to risk losing the pictures by selling the lot.
I have a lot of portraits/pictures from families that have passed generations ago and would like to set them up like a museum. Unfortunately I would have to constantly sell/buy that lot so all my sims can put their ancestors pictures' on it. I just don't want to risk losing the pictures by selling the lot.
Top Secret Researcher
#17506
21st Oct 2014 at 2:32 AM
Posts: 1,880
Quote: Originally posted by Gcgb53191
If I build a community lot and sell it back and have someone else buy it, all the items should stay right? I have a lot of portraits/pictures from families that have passed generations ago and would like to set them up like a museum. Unfortunately I would have to constantly sell/buy that lot so all my sims can put their ancestors pictures' on it. I just don't want to risk losing the pictures by selling the lot. |
With my community garden I make everything harvestable and then sell it back to the community and every time my sims go there, they can harvest the crops. So I would say everything would stay in your museum if you sell it back. But with my Museum the owner buys the pictures using the certificates here http://modthesims.info/download.php?t=442406 or they can gift it to the Museum owner.
#17507
21st Oct 2014 at 2:43 AM
Posts: 1,748
Quote: Originally posted by Rusty55
With my community garden I make everything harvestable and then sell it back to the community and every time my sims go there, they can harvest the crops. So I would say everything would stay in your museum if you sell it back. But with my Museum the owner buys the pictures using the certificates here http://modthesims.info/download.php?t=442406 or they can gift it to the Museum owner. |
I guess gifting the pictures to one owner is probably the easiest way to do it. Then he can sell back the community lot once all the pictures are up without losing everything hopefully.
Top Secret Researcher
#17508
21st Oct 2014 at 2:50 AM
Posts: 1,880
Quote: Originally posted by Gcgb53191
I guess gifting the pictures to one owner is probably the easiest way to do it. Then he can sell back the community lot once all the pictures are up without losing everything hopefully. |
It would be the easiest way. But they have to be friends in order to gift to each other. Sometimes I just make both selectable and switch their inventory.
#17509
21st Oct 2014 at 2:57 AM
If by portraits you mean pictures painted with the easel, those have a tendency to revert to the "base" painting (the weird one that looks a bit like a sunset with red and yellow) randomly. For me, it happens less if you gift paintings to a new location rather than bring in inventory of a moving Sim, but it happens regardless eventually. No idea why, it just does
No reason not to go for it for as long as you have them, just thought I'd mention it. Also, the way I play I'd make a support-Sim that is the gallery keeper who owns the lot, and has no other function other than to exist, and own the lot, and when necessary place new paintings. That way there's no hassle of buying/selling back and forth.
No reason not to go for it for as long as you have them, just thought I'd mention it. Also, the way I play I'd make a support-Sim that is the gallery keeper who owns the lot, and has no other function other than to exist, and own the lot, and when necessary place new paintings. That way there's no hassle of buying/selling back and forth.
Top Secret Researcher
#17510
21st Oct 2014 at 3:01 AM
Last edited by Rusty55 : 21st Oct 2014 at 3:12 AM.
Posts: 1,880
Quote: Originally posted by gummilutt
Also, the way I play I'd make a support-Sim that is the gallery keeper who owns the lot, and has no other function other than to exist, and own the lot, and when necessary place new paintings. That way there's no hassle of buying/selling back and forth. |
That's how I do it most of the time.
Might be wiser to have an artist own the Museum and have him paint pictures of your sims and place them in the Museum. I haven't encountered what gummilutt mentioned, but it is better than risking losing pictures of sims that have died.
#17511
21st Oct 2014 at 9:43 AM
Posts: 364
A little backstory here: I'm working on renovating Veronaville and making it completely victorian - I spent yesterday evening downloading all kinds of cool victorianesque items and clothes and I'm going to start the project today. I kept thinking about Veronaville and the changes I need to do when I was about to go to sleep and I realized that I've never, ever seen Mercutio and Romeo Monty's parents haunt the lot in the near eight years that I've played the game.
Has any of you had the Monty ghosts appear? And, should they appear or is their lack of haunting their descendants a glitch?
Has any of you had the Monty ghosts appear? And, should they appear or is their lack of haunting their descendants a glitch?
#17512
21st Oct 2014 at 10:32 AM
Posts: 1,121
Although this isnt a "silly" question, but there two similare questions Im wondering:
1) Is it safe to rename the neighborhoods in your document folder, like N001?
and the 2nd, is it safe clone one of your neighborhood by changing their name?
For example you wanted the same sims from your N001 WITHOUT cloning them via SimPE and copying the neighborhood by changing its name, would that work?
1) Is it safe to rename the neighborhoods in your document folder, like N001?
and the 2nd, is it safe clone one of your neighborhood by changing their name?
For example you wanted the same sims from your N001 WITHOUT cloning them via SimPE and copying the neighborhood by changing its name, would that work?
#17513
21st Oct 2014 at 11:30 AM
Posts: 10,918
Thanks: 5466 in 47 Posts
Quote: Originally posted by Florentzina
Although this isnt a "silly" question, but there two similare questions Im wondering: 1) Is it safe to rename the neighborhoods in your document folder, like N001? and the 2nd, is it safe clone one of your neighborhood by changing their name? For example you wanted the same sims from your N001 WITHOUT cloning them via SimPE and copying the neighborhood by changing its name, would that work? |
No. I'm pretty sure that all the files in a neighbourhood folder are linked to the neighbourhood name and number and would be messed up if you changed it.
#17514
21st Oct 2014 at 11:35 AM
You can change neighbourhood name, but you have to change every file in there as well. Manually, not really feasible, but if you can master a renaming program it's not difficult. I don't believe you can clone neighbourhoods that way though, I don't remember why but I believe the game doesn't accept it/like it.
If you want more than one hood of the premades, I'd suggest using multiple user files. Just rename the Sims 2 folder in documents, and the game will generate a new one.
And on the topic of portraits, what I started doing is that whenever I have a Sim paint a motive from the game, I pause the game when selecting the motive, and after pressing C so the frame disappears, I take a picture with Fraps. That way, if the picture disappears, I can edit the fraps-one and add it to custom motives and retrieve it that way. More work, but that way it can be re-done as many times as you need.
If you want more than one hood of the premades, I'd suggest using multiple user files. Just rename the Sims 2 folder in documents, and the game will generate a new one.
And on the topic of portraits, what I started doing is that whenever I have a Sim paint a motive from the game, I pause the game when selecting the motive, and after pressing C so the frame disappears, I take a picture with Fraps. That way, if the picture disappears, I can edit the fraps-one and add it to custom motives and retrieve it that way. More work, but that way it can be re-done as many times as you need.
#17515
21st Oct 2014 at 11:37 AM
Last edited by esmeiolanthe : 21st Oct 2014 at 11:55 AM.
You can change the name of a hood from (for example) N004 to N005 perfectly safely -- IF you also change the name of every single file and folder inside the N004 folder from N004______ to N005______ as well. If you only change the name of the outside folder, then the game will crash. A batch renaming program is very helpful for that task. I do that routinely with no problems, but (fair warning) I do it on a hood with very few sims, all auto-generated, that has never been used to do anything but build. I'm not sure how it will work with a hood that's been played.
I am not sure that simply copying a character file in the same hood and changing the name will work. It sounds to me like a recipe for disaster, since you'll now have a duplicate everything. Better to stick with extracting via SimPE and then cloning in Bodyshop.
I am not sure that simply copying a character file in the same hood and changing the name will work. It sounds to me like a recipe for disaster, since you'll now have a duplicate everything. Better to stick with extracting via SimPE and then cloning in Bodyshop.
#17516
21st Oct 2014 at 11:48 AM
Posts: 1,121
Quote: Originally posted by esmeiolanthe
You can change the name of a hood from (for example) N004 to N005 perfectly safely -- IF you also change the name of [i]every single file and folder[i] inside the N004 folder from N004______ to N005______ as well. If you only change the name of the outside folder, then the game will crash. A batch renaming program is very helpful for that task. I do that routinely with no problems, but (fair warning) I do it on a hood with very few sims, all auto-generated, that has never been used to do anything but build. I'm not sure how it will work with a hood that's been played. I am not sure that simply copying a character file in the same hood and changing the name will work. It sounds to me like a recipe for disaster, since you'll now have a duplicate everything. Better to stick with extracting via SimPE and then cloning in Bodyshop. |
Its was for a hood with clean templates with perhaps 20 sims in it that I wanted to clone so they could be played in two different hoods with different play styles, but oh well, I guess I will have to use the bodyshop route (and the reason I asked was because Bodyshop and SimPE take a long time to load and because renaming cas shells seems to safe). Thanks for answering!
#17517
21st Oct 2014 at 11:55 AM
You could always back up and try it. If you just want a clone of the whole hood rather than one individual file cloned to a new hood or a clone of one character file inside the same hood, it might work just fine. Just remember to rename every single file and folder inside the renamed hood folder too.
#17518
21st Oct 2014 at 6:27 PM
Posts: 401
Quote: Originally posted by grammapat
I don't know why THAT happens, but I have mine set to not PLAY the "cut scene". I've seen enough firs-kisses, woo hoo, and abductions. Besides, I like the pictures I can take with out the thing playing. |
Yeah, I know that would circumvent the problem, but the first PC I used to play TS2 was too weak to handle the cut scenes so I still feel like I haven't seen them enough. Well, maybe I have seen first woohoo enough. I have lots of romance sims hanging around.
#17519
23rd Oct 2014 at 3:03 AM
Posts: 1,794
Quote: Originally posted by esmeiolanthe
You can change the name of a hood from (for example) N004 to N005 perfectly safely -- IF you also change the name of every single file and folder inside the N004 folder from N004______ to N005______ as well. If you only change the name of the outside folder, then the game will crash. A batch renaming program is very helpful for that task. I do that routinely with no problems, but (fair warning) I do it on a hood with very few sims, all auto-generated, that has never been used to do anything but build. I'm not sure how it will work with a hood that's been played. I am not sure that simply copying a character file in the same hood and changing the name will work. It sounds to me like a recipe for disaster, since you'll now have a duplicate everything. Better to stick with extracting via SimPE and then cloning in Bodyshop. |
You'll want the Bulk Rename Utility, available here.
#17520
23rd Oct 2014 at 3:37 AM
Quote: Originally posted by Florentzina
Its was for a hood with clean templates with perhaps 20 sims in it that I wanted to clone so they could be played in two different hoods with different play styles, but oh well, I guess I will have to use the bodyshop route (and the reason I asked was because Bodyshop and SimPE take a long time to load and because renaming cas shells seems to safe). Thanks for answering! |
@Florentzina
If you downloaded the hood and let me know where it is I will renumber it for you, if it is one you made if you want to upload it to mediafire and pm me the link I will renumber if for you.
All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
Test Subject
#17521
23rd Oct 2014 at 8:24 PM
Posts: 6
Slacking Employees
It it possible to have a playable sim visit a community lot owned by another sim and have everything work “correctly”?I have a sim who owns a diner on a community lot as a business. She’s hired three employees (a hostess, a waitress, and a chef), all townies. Played from the owner’s side, it’s a functioning business.
However, when I play another sim and have them visit the lot as a customer, the lot isn’t behaving the same way. The lot initially loads with the employees on it, but they aren’t in uniform, aren’t performing any tasks, and are behaving like customers (deciding on the menu, ordering food, etc.). And the owner, who wasn’t actually assigned to any tasks while things were running from her end, is now doing all the hostessing/waitress/cooking work.
I even cheated to promote the hostess to manager so that from the owner’s end, the business was running itself and she didn’t have to be there, but nothing changed. The business still acts like it’s got three townie “customers” and one employee when someone else visits.
I suppose my question is really more along the lines of “is this supposed to happen?” Or did I set something up poorly? For what it’s worth, things are functioning in the sense that my currently played sim can still get a meal and pay for it, but it’s just kind of weird.
Sorry if this has been asked elsewhere before, I’ve been having trouble finding any detailed info on it!
#17522
23rd Oct 2014 at 8:35 PM
Posts: 7,390
Thanks: 4 in 2 Posts
To Breezilla: I also have a business that acts "wrong", but in a different way. When the owner is there the manager assigns the other 2 employees (even bosses the owner around!), and the business is well run. But when I take a playable there, the owner is there - doing nothing, the sales person is a bitch, sometimes there was no cashier and people either SHOPLIFTED (left with the bag they never paid for) or dropped their bag and stormed out. I kept my playable there until EVERYTHING was sold out but no one restocked. Can't figure it out either.
______________________________________________________________
About mascots at college; I assume they are safe to play since they have "real names" - right? One of my playables had 2 bolts with a "cow" girl, added her with blender since option didn't come up - maybe that should have told me it was a no-no? But it is FUN playing her - like playing someone with ADH! Middle of a date she kept wanting to go poke people, or flirt/kiss/prank the cook. Then - before I could stop her - she was in an HOURS long fight with someone -- then she wanted to leave, but could only run back and forth on the sidewalk. Townie/playable conflict!
I turned her back to townie. Invited over again, made playable, had her quit college, so now assume she's back in main hood. Wonder if she will still be crazy/fun?
I don't even understand why they are so attracted to each other; none of their "attractions" match. They ARE both totally grouchy; her other points are also extreme - total lazy slob, but max cleaning skills, and max charisma! HA HA so she dislikes everyone and no one likes her.
Does this say "bad to do" to anyone?
Stand up, speak out. Just not to me..
______________________________________________________________
About mascots at college; I assume they are safe to play since they have "real names" - right? One of my playables had 2 bolts with a "cow" girl, added her with blender since option didn't come up - maybe that should have told me it was a no-no? But it is FUN playing her - like playing someone with ADH! Middle of a date she kept wanting to go poke people, or flirt/kiss/prank the cook. Then - before I could stop her - she was in an HOURS long fight with someone -- then she wanted to leave, but could only run back and forth on the sidewalk. Townie/playable conflict!
I turned her back to townie. Invited over again, made playable, had her quit college, so now assume she's back in main hood. Wonder if she will still be crazy/fun?
I don't even understand why they are so attracted to each other; none of their "attractions" match. They ARE both totally grouchy; her other points are also extreme - total lazy slob, but max cleaning skills, and max charisma! HA HA so she dislikes everyone and no one likes her.
Does this say "bad to do" to anyone?
Stand up, speak out. Just not to me..
#17523
23rd Oct 2014 at 8:44 PM
Posts: 16,739
Thanks: 1741 in 10 Posts
No, many people have had mascots and cheerleaders move in normally. I don't know how the SimBlender works, so no idea why that wasn't an option. The only issue with the pep squad is that they retain their coded behaviors and will continue to show up with the mascot heads on in a lot of situations. But since that's what you want, it's not an issue.
As for the chemistry - there's a number of factors in play. Aspirations and zodiac signs contribute the most to chemistry, with turn-ons and turn-offs mostly affecting the amount of sizzle when they get into specifically erotic situations. Read Cyjon's study of chemistry at his sight, and much will make sense. Though some of my best couples have been low-chemistry.
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
As for the chemistry - there's a number of factors in play. Aspirations and zodiac signs contribute the most to chemistry, with turn-ons and turn-offs mostly affecting the amount of sizzle when they get into specifically erotic situations. Read Cyjon's study of chemistry at his sight, and much will make sense. Though some of my best couples have been low-chemistry.
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Field Researcher
#17524
23rd Oct 2014 at 10:24 PM
Posts: 302
Am I the only one out there having such trouble installing CEP into Sims 2 Ultimate Collection? I tried the Manual Installation (Thankyou, Portaller, for your reply last time and all your advice. I've been fiddling with it ever since) but I've hit a major snag getting that MMAT file in the right place.
According to Numenor himself, the pathway should be: C:\Program Files\EAGames\TheSims2\TSData\Res\TS3D
This is old information though, that pre-dates TS2UC, so I read the Related Comments and found out that the TSData folder is found under FunWithPets\SP9. Plus, I want it in E drive, not C drive. So the pathway I went to put it in was this: E:\ProgramFiles(x86)\OriginGames\TS2UC\FunWithPets\SP9\TSData\Res\TS3D
Now here's the snag: I can get as far as E:\ProgramFiles(x86)\OriginGames and that is it. There is no further drop-down from Origin Games in the Program Files. I don't get it! Did I install something wrong (again!)? All the other files in CEP were no problem, it's just the MMAT file that needs to be in a spot that doesn't exist.
(The GMND file had to go into E:\OriginGames\TS2UC\Downloads and I had to create a Downloads folder there, and I did. So I'm considering that one to be done and dusted. I hope that was the right way to do it.)
So all advice is appreciated, as usual. You guys here are the best!
According to Numenor himself, the pathway should be: C:\Program Files\EAGames\TheSims2\TSData\Res\TS3D
This is old information though, that pre-dates TS2UC, so I read the Related Comments and found out that the TSData folder is found under FunWithPets\SP9. Plus, I want it in E drive, not C drive. So the pathway I went to put it in was this: E:\ProgramFiles(x86)\OriginGames\TS2UC\FunWithPets\SP9\TSData\Res\TS3D
Now here's the snag: I can get as far as E:\ProgramFiles(x86)\OriginGames and that is it. There is no further drop-down from Origin Games in the Program Files. I don't get it! Did I install something wrong (again!)? All the other files in CEP were no problem, it's just the MMAT file that needs to be in a spot that doesn't exist.
(The GMND file had to go into E:\OriginGames\TS2UC\Downloads and I had to create a Downloads folder there, and I did. So I'm considering that one to be done and dusted. I hope that was the right way to do it.)
So all advice is appreciated, as usual. You guys here are the best!
#17525
23rd Oct 2014 at 11:21 PM
Quote: Originally posted by Breezilla
It it possible to have a playable sim visit a community lot owned by another sim and have everything work “correctly”? I have a sim who owns a diner on a community lot as a business. She’s hired three employees (a hostess, a waitress, and a chef), all townies. Played from the owner’s side, it’s a functioning business. However, when I play another sim and have them visit the lot as a customer, the lot isn’t behaving the same way. The lot initially loads with the employees on it, but they aren’t in uniform, aren’t performing any tasks, and are behaving like customers (deciding on the menu, ordering food, etc.). And the owner, who wasn’t actually assigned to any tasks while things were running from her end, is now doing all the hostessing/waitress/cooking work. I even cheated to promote the hostess to manager so that from the owner’s end, the business was running itself and she didn’t have to be there, but nothing changed. The business still acts like it’s got three townie “customers” and one employee when someone else visits. I suppose my question is really more along the lines of “is this supposed to happen?” Or did I set something up poorly? For what it’s worth, things are functioning in the sense that my currently played sim can still get a meal and pay for it, but it’s just kind of weird. Sorry if this has been asked elsewhere before, I’ve been having trouble finding any detailed info on it! |
Were the employees assigned to their roles last time you played the business? I mean, you didn't unassign them before sending them home, did you? (It sounds like no, but if you did, try leaving them assigned to a job when you close the business.) You may also find noreassign from MATY helpful: http://www.moreawesomethanyou.com/s...pic,3881.0.html I know that before I had that, when I sent a playable to a lot that a different playable owned, the owner would reassign all the employees in the first thirty seconds or so, which made it so the employees were doing things they weren't good at, or on their break. It took me a while to catch the owner in the act of reassigning them, too.
Locked thread | Locked by: Delphy Reason: 1000 pages.... time to start a new one! | |
Who Posted
|