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Test Subject
Original Poster
#1 Old 29th Aug 2014 at 8:48 PM
Default Transparent areas on mesh appear white in TSRW and black in game
Im working on a mesh and for some reason the transparent areas are not behaving as they should

In TSRW, they look like this:


And in game they look like this:


Can anyone help me fix this?

(")>
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Test Subject
Original Poster
#2 Old 29th Aug 2014 at 10:22 PM
**bump**

(")>
Inconceivable!
#3 Old 1st Sep 2014 at 1:34 AM
It looks to me like you need to tweak the alpha channel on your base texture to more closely match the shape of the petals on the mesh. The alpha channel determines what parts of the mesh are visible, and if it doesn't match up perfectly with your texture then you can get rough edges like that in game. I believe you can see it in TSRW as well. Just for whatever reason it appears white in that program as compared to black in game.
Sockpuppet
#4 Old 9th Sep 2014 at 12:30 PM
Looks to me you picked a object that doesn't support transparancy.
Either pick a object that does or change the shader used on the accesoire.
http://www.modthesims.info/showthread.php?t=447671
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