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MTS speed build challenge results - posted on 11th Nov 2018 at 7:38 PM
Replies: 868 (Who?), Viewed: 358904 times.
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Scholar
#851 Old 19th Sep 2018 at 1:06 PM
Quote:
Originally Posted by Frechi
Uh oh. I have Script and CC enabled in game, and all of the files are in one place, why isn't it working? The "sliders" don't show and typing in the code does nothing. Do they have to be right in the Mods folder or can they be in a subfolder? I am so confused.


Script files must not be placed lower than one subfolder in Mods folder.

Have you the updated files recommended in the thread?
The original mod is not working.
Lab Assistant
#852 Old 10th Oct 2018 at 5:28 PM
Are you aware that this mod will not work after Novembers update? Maybe this link can help you.

https://forums.thesims.com/en_US/discussion/949019
Instructor
#853 Old 10th Oct 2018 at 10:30 PM Last edited by Manderz0630 : 19th Oct 2018 at 2:23 PM.
Yes. The in-game sliders (height, neck , hand , bulge) will stop working because of the script file. The CAS version on the other hand should still work after November's update.
The script file will need to be updated for the in-game sliders to continue working after the patch.

Edit: The neck , hand , bulge sliders can be retrieved here - http://modthesims.info/showthread.p...155#post5289155 along with the slider script.
Field Researcher
#854 Old 22nd Oct 2018 at 11:54 PM
This will break soon, won't it. Drat. It's the one mod I can't play without. I don't like Luumia's version since the sims are not proportionate (head too big/too small) and you're restricted to 3 heights. I really hope this gets updated. I wouldn't mind donating a bit of money for that.
Test Subject
#855 Old 24th Oct 2018 at 3:52 PM
Quote:
Originally Posted by DreamaDove
This will break soon, won't it. Drat. It's the one mod I can't play without. I don't like Luumia's version since the sims are not proportionate (head too big/too small) and you're restricted to 3 heights. I really hope this gets updated. I wouldn't mind donating a bit of money for that.

Agreed wholeheartedly! I love this mod and can't imagine playing without it anymore, so I really hope someone will update it. I'd also have no problem donating some money to anyone willing to take that upon themselves.
Instructor
#856 Old 31st Oct 2018 at 1:50 AM Last edited by Manderz0630 : 13th Nov 2018 at 7:31 PM.
Field Researcher
#857 Old 2nd Nov 2018 at 7:10 AM
Same here and if it is not updated then I will not update the game... ever.
Lab Assistant
#858 Old 3rd Nov 2018 at 1:25 PM
Quote:
Originally Posted by Mendota
Same here and if it is not updated then I will not update the game... ever.


That will be the end of SIMS4 for you since EA won't allow you to play it unless it is updated.
Field Researcher
#859 Old 3rd Nov 2018 at 11:54 PM
Oh no. All you have to do is go offline. I have done it for months, and some games I have never gotten around to updating. It would only be an issue if I had to reinstall, and then I would use the backup game files.
Instructor
DELETED POST
9th Nov 2018 at 2:06 AM Last edited by Manderz0630 : 11th Nov 2018 at 7:49 AM.
This message has been deleted by Manderz0630.
Lab Assistant
#860 Old 13th Nov 2018 at 11:23 PM
Someone can update this to new patch Get Fame?
Lab Assistant
#861 Old Yesterday at 2:18 AM
please update I love this mod so so much!
Test Subject
#862 Old Yesterday at 3:25 AM
Hopefully this mod is updated I cant play without it.
Scholar
#863 Old Yesterday at 10:05 AM
Quote:
Originally Posted by guedespoa
Someone can update this to new patch Get Fame?


I set up the environment using this excellent guide:
http://sims4studio.com/thread/15145...ripting-updated

You need:
https://www.python.org/downloads/release/python-370/
https://www.jetbrains.com/pycharm/d...section=windows

I succeded to compile the example and it automatically put the mod in the Mods folder.

Discussions here:
https://discordapp.com/channels/285...751611612430353

I feel it will take a long time for me to learn Python fast enough though but with that framework set up it helps someone else to get started.
Scholar
#864 Old Yesterday at 10:50 AM
Have anyone tested that it is really not working?
Skumbumbo says in that Discord discussion that if the mod has both .py and .pyc files the .py have highest priority and the game will compile .py to .pyc when you start the game.

Quote:
BasementalIdag 09:18
@icemunmun They have both .py and .pyo, as a lot of modders tend to do, but the .py file will be read with 3.7. If you put in .py and .pyc the .py files will get priority and be read instead of the .pyc as far as I could understand from stalking the chat between @Scumbumb├ ­čÉ╣ and the Sim Gurus
Field Researcher
#865 Old Yesterday at 11:06 AM
Sims who were previously altered are showing up as the correct heights but the command cheat no longer seems to work, so that appears to be broken. Not sure about the feet slider version because I prefer not to use that one.

I tried to recompile the script using PyCharm (just in case the script was valid, but needed to be compiled in 3.7 to work) but the cheat still doesn't work, so I'm assuming there are some changes in the base code that need to be accounted for. I'm a complete novice to Python so I haven't determined yet what those changes are.
Scholar
#866 Old Yesterday at 12:03 PM
Quote:
Originally Posted by tedw
Sims who were previously altered are showing up as the correct heights but the command cheat no longer seems to work, so that appears to be broken. Not sure about the feet slider version because I prefer not to use that one.

I tried to recompile the script using PyCharm (just in case the script was valid, but needed to be compiled in 3.7 to work) but the cheat still doesn't work, so I'm assuming there are some changes in the base code that need to be accounted for. I'm a complete novice to Python so I haven't determined yet what those changes are.


What sources do you use? Where did you get the .py files?
The orignal files is not working you know.
Field Researcher
#867 Old Yesterday at 12:22 PM
Prior to yesterday's update, I was playing using the original .package files and Ash77's script. These seemed to work fine in game for me, so I used Python 3.5 to decompile Ash's script to get .py files to look at and attempt to compile in 3.7.

I could try to use the original source .py files that simmythesim gave out, but my understanding is that these caused problems with carrying toddlers. Ash's version did not cause those problems in my game so I used those as the base to work with. Of course it's possible that decompiling is causing some of the code to be changed or lost and the .py files I used to work with are bad, but it was the best I could think of for a first try.
Scholar
#868 Old Yesterday at 1:10 PM
Quote:
Originally Posted by tedw
Prior to yesterday's update, I was playing using the original .package files and Ash77's script. These seemed to work fine in game for me, so I used Python 3.5 to decompile Ash's script to get .py files to look at and attempt to compile in 3.7.

I could try to use the original source .py files that simmythesim gave out, but my understanding is that these caused problems with carrying toddlers. Ash's version did not cause those problems in my game so I used those as the base to work with. Of course it's possible that decompiling is causing some of the code to be changed or lost and the .py files I used to work with are bad, but it was the best I could think of for a first try.


Try this one if any difference:
Download - please read all instructions before downloading any files!
File Type: zip MTS_Morphar_1727455_MorpharsAlotofslidersforTheSims4Mixture.zip (16.0 KB, 25 downloads) - View custom content
Instructor
#869 Old Yesterday at 5:42 PM Last edited by Manderz0630 : Yesterday at 8:34 PM.
Quote:
Originally Posted by tedw
I could try to use the original source .py files that simmythesim gave out, but my understanding is that these caused problems with carrying toddlers. Ash's version did not cause those problems in my game.


The simmythesim's script wasn't causing problem with toddlers it was the sliders.Which been updated throughout the thread. The script from Ash was a updated version because the original script from Simmythesim's stopped working.


@Morpher - The script provide in your download is out of date also.

For those who are experienced or know a little Python coding or maybe might want to take a swing at it.
https://modthesims.info/showthread.php?t=620210
https://fogity.wordpress.com/tools/python-decompiler/

I tried following the steps provided by Andrew post at Sims 4 studio and the post from Scumbumbo's thread. And the fact that I have no experience in Python coding I got no where.


Edit - I discovered if you remove the script file your sims will keep their height , hand , neck and bulge adjustments. Their height , hand , neck and bulge will be back to default if the slider package(s) files are removed.
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