#2
26th Aug 2010 at 11:32 PM
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There are two important things to remember when mapping clothes:
Firstly, different parts of the texture correspond to different parts of the sim's completed outfit - ingame, the game creates a compositor texture for each sim which includes shoes and all clothes on the same texture. So if you map, say, your tshirt in such a way that it uses some of the texture area usually used for bottoms, the sim's trousers will be overlaid with your shirt texture ingame. Similarly, if you map part of a dress to the shoes area, the sim's shoes will have dress texture. Accessories and hairs have separate textures.
Secondly, the skintone has a fixed map, but when mapping clothes you are also mapping the areas of the mesh which should only display skintone. If you map the leg of a clothing mesh to anywhere other than where EA maps their legs, then the sim's leg will display the wrong part of the skintone ingame.
What I lack in decorum, I make up for with an absence of tact.