|Search this Thread|
|26th Nov 2010, 01:40 PM||#226|
Congrats! I will just have to wait till after Christmas to see now. :P
|29th Nov 2010, 02:22 PM||#227|
I tried to do another one. I imported a Mesh with 3 subsets, one I called base, one is glass and the other is the original filename, tabledining. The glass and the tabledining are showing up correctly but, the texture for the base isn't showing up. I've gone through it many times and I can't figure out what I missed. Any help would be much appreciated.
here is what I'm talking about and the file is attached just in case someone would be able to take a look for me.
|29th Nov 2010, 03:12 PM||#228|
Look in the xxx_base_chrome_TXMT. Your listing texture names xxx-base-chrome (or xxx_base_chrome) when the texture name is just chrome. Changing all the references to just the chrome should work.
|29th Nov 2010, 09:30 PM||#229|
Yup, that fixed it. Thank you! I can see I have to be extra careful with this am going to have to do many more before I get the hang of it.
Should I delete the file now?
|22nd Apr 2012, 05:44 PM||#230|
Can anyone help me please? I used this tutorial, but my subset is flashing blue. What am I doing wrong?
I fixed it! Yeah! Of course, I messed up with names))
Thank you very much for the tutorial!
|3rd Mar 2013, 09:08 PM||#231|
Sorry to revive this thread, but I need help.
I have seven different mesh groups, each with its corresponding texture.
Is it possible to create an object with all of these groups?
Here attached a picture to understand about what I'm talking:
|5th Mar 2013, 03:14 PM||#232|
You can have as many subsets (groups) as you like, so you can absolutely make an object with seven subsets. Just remember that only two of the subsets can be recolourable.
|5th Mar 2013, 06:32 PM||#233|
Thank you very much for the answer Nix!!!