Thanks: 4676 in 55 Posts
Thanks: 1 in 1 Posts
Originally Posted by niol
An aim of the NL and OFB patches is to solve this problem.
Sadly, there's not a new patch for TS2 and UNI yet.
here's your post, Loverat, and this'll add more infos here...
By the way, the cheat is just to silence the terrain paint/ground-cover graphically by not drawing them out. The data about the terran are still in the lot package file.
Originally Posted by Loverat
I think I can help you but I will start with an explanation about terrain paints and how they *work* in the game. If you know this is advance its easier to make sure you don't do certain things while building a lot.
Problem A: If you use any terrain paint in your lot at all - the game ALWAYS includes/references the first terrain paint that shows in your catalog whether you use it or not. Now I found out the hard way (after creating my GilliSims Isle lot 4 - yes 4 times!) that under no circumstances while building a lot should you DELETE that first terrain paint in your catalog. If you do the result is an unpackageable lot. I spend time on a lot then shut down and go do something else all the time. I found that deleting that terrain paint while a lot is using it can also result in big blue terrain problem all over the lot.
Problem B: Even if you just click on a terrain paint to get a better view of it - the file is *added* to the lot and will package with it.
Solutions for Problem A: While in the process of building any lots - refrain from deleting or adding new terrains. Make a note of the first terrain in the catalog. I now go in and add/delete terrains between lots to save myself grief.
Solution for Problem B: Make a note of the name of every terrain paint you use while building a lot - then when it comes to uploading it you can repackage it with Sims 2 Clean Pack Installer less the 15 paints the lot doesn't even need!
Now if I am going to build a lot and know I will be needing to use a lot of terrain paints I make a practice lot first and work out which terrains I want to use beforehand so I am not clicking on ever freakin one!
A possible solution for your problem.
I haven't tried this cheat so I urge you to make a copy of the lot. You can do this by putting it in the lots and houses bin first and then placing it in a Neighbourhood again. Unpeopled lots stay in the bin until you delete them or at least they do in my game (uni and nl).
Now for the cheat:
boolprop lotTerrainPaints (True/False) Set to false to remove floorpainting on lot
so at the *cheat* box you would type:
boolprop lotTerrainPaints false
and hopefully it will remove any terrains you used.
At this stage I would save the lot and see if it packages. If so you can go back in and repaint using my guidelines above.
I know it seems like a hassle but its less of a hassle than redoing an entire lot =/ Now I package my lots everytime I save to Neighbourhood so I have a at hand.
Let me know how this goes if you try it!
Originally Posted by LyricLee
Not at all corvid- Its an easy fix for alot of people when they downlaod lots and a terrain paint is missing- its always worked for me
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