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|20th Apr 2006, 09:27 PM||How to make a major! UPDATED!!!!!!!!!!! #1|
WARNING: The Mafia Major is faulty, and until further notice all this tutourial is UNSUPPORTED.
This is a tutuorial i would have found realy useful when i started making majors.
It explains every step visualy. so hopfuly
anyone can understand it. :baloons:
Anyway it is in steps, um it explains how to
make a major... ok looks like we can begin.
Now before we start you will need: Sim PE, an image
editor (paint if you dont mind a messy logo)and a
major the base it on. im fine with you using one
of my majors. look in my posts to find one.
there is also a major attached to this thread
Step 1 - Name giving
Right first with have to give the major a GUID
(an unique id number that all content has).
So on the Resource tree choose object data, and then
click "get guid" it will come up with a window put in your user name, password
and on object name put "Major - (name of your major).
then click register object.
ok now we need to give it a new file name in the long text box called File name
type in "Major - (name of your major) ". Now click update,
then click comitt.
Step 2 - Lesson Naming
Fisrt Select lext lists.
Now Change the Lesson names as said in the picture
Step 3 - Changing the Logo
Now Click on the resource called jpg/tga/png Image
Now go and make a logo that is 32x32 pixels in JPEG, TGA or
PNG format that reresents your major. Go back to
Sim PE and go to the top bar
and click relpace. In the open window on the file type drop
down menu choose All Files. Now find your logo image.
Step 4 - Change Levels
Now here is the part that it is easiest to leave out. Click on Behavior Constants on the resource tree. You can change the levels of skill
and mood required for each level the number or hours and the how
much mood it takes away. the name should explain what you are
changing so im just going to explain the rest.
You should have a bunch of BCONS to choose. on each on as in the
picture below the left box contains the number of each level. the
right box contains the amount (eg. for skills it is 100 = 1 skill point).
OK I think thats everything! finalysave the file as
(name of major)_major_(your leagal/nick/screen name).package
Hope this helps budding creators also if you like this tutuorial
give ita high rating and use the thank button.
by Webmessia :bandit: :monkey: :moose: :baloons: :haha: :nod:
24 users say thanks for this.
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|20th Apr 2006, 09:33 PM||#2|
The Resident Bunny
People can thank you now that the thread has been moved to the tutorial forum .
|21st Apr 2006, 02:17 PM||#3|
Couple of pointers-
When changing the text, also click "Default Language Only", otherwise it will only appear in English versions of the sims.
Also, 100 points in the bcon files means 1 skill point, rather than 100.
If you're not part of the solution, you're part of the precipitate
|28th May 2006, 04:52 PM||#4|
Join Date: Sep 2005
I just started this, but i need a little help. I loaded resource tree in the begginning, but mine is blank. How do u get the object data folder to load?
|27th Jun 2006, 07:29 AM||#5|
Join Date: Jan 2006
You have to go to Tools, then Object Creation, then Object Workshop. Once the Object Workshop Loads you can select the object to change.
|4th Aug 2006, 11:39 PM||#6|
Join Date: Aug 2006
thank you for the help
|28th Aug 2007, 06:23 PM||#7|
i would do it but for some resoin what ever i do simspe wont work pm if you know y
funney250 i makes homes for request so just ask
|29th Oct 2007, 06:37 PM||#8|
When I Selec My Major The Name Comes Up As Something Realy Odd That I Didn't Call It, Can I Fix This?
|15th Feb 2008, 11:37 AM||#9|
Join Date: Oct 2006
Um, what do you do if refuses to let you open the class titles part? cause i've tried three times and i can't get past that stage. keeps insisting on some weird error. Can someone shed some light on the situation? thankyou =)