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Test Subject
Original Poster
#1 Old 19th Mar 2011 at 7:12 AM Last edited by thejoker2011 : 9th Jan 2015 at 3:35 PM.
Default How to create perfect sims using Facegen!!! (Yeah, it's real!!!)
First of all: Software needed:
(1) Facegen:
It's free now, I guess
(2) Milkshape:
You all know how to get it
(3) SimPe:
And that's free
(4) Meshtool:
Somewhere on this site
(5) Image editor:
I use gimp, easy, free
(6) Sqirlz Morph:
For creating the eyes

Files Needed:
(1) Face template:
I used oepu's one here:

but you can use anyone, I just wanted to replace the heart face

(2) My sims 2 facegen modelset created by me: (link updated 09-01-2015)


Part A: Using Facegen:

(1) After you have downloaded the modelset, extract the folder named 'csamsimsgen' and put it in:
C:\Documents and Settings\Your Username\Application Data\FaceGen\Modeller3\ModelSets

(2) Open facegen and perepare the face you would like to creat a sim for it, you actually need one front photo, that would be enough, so I used the one here:
and I placed the facial points as it said and so:

Uploaded with ImageShack.us

(3) On facegen press "Model" tab and then "Change Model Set" and then scroll the "New Model Set" from "Facegen Default Model V3" to "simsgen", press ok.

Uploaded with ImageShack.us

(4) On facegen press "Change Polys", and remove "head"

Uploaded with ImageShack.us

(5) On facegen, Press File, then Export, and I suggest that you make a new folder for what you will export, then enter file name as "1" (or anything you can remember, actually doesn't matter), and filetype as it is (wavefront .obj), then on "Model Export Option", make the "Texture Image Type" bmp and the "Image Size" full size, and change nothing else!

(6) Once on facegen again press "change polys" and then "Remove All", but this time bring back "head" to the parts shown

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(7) Then same as 5, export the file, name it as "2" or anything else you can remember, same model export options (bmp, full size)

Part B: Creating the sim face using Milkshape, SimPE and Meshtool:

(1) Open Milkshape, File--->Import--->Wavefront .obj, Now go to the folder you exported the stuff from facegen to, and choose the .obj file you exported from step 7 in part A, you should have something like that:

Uploaded with ImageShack.us

(2) Then on Milkshape, change the right tab from "Model" to "Group", rename the model from "head" to "face", then change the tab to Materials and delete any textures

Uploaded with ImageShack.us

Uploaded with ImageShack.us

(3) On Milkshape, File--->Export--->Wavefront .obj, rename it as "3" or anything you can remember

(4) Open Simpe, open the face template package (in my case, it was called facefile_adultfemale01-heart.package)

(5) Extract the second resource (afArchHeart_tslocator_gmdc) to somewhere you can remember

Uploaded with ImageShack.us

(6) Now open meshtool, now on Step 1, Load the .obj file you exported from step 3 in part B
Step 2, Load the mesh extracted from the previous step (change "files of type:" from .simpe to .5gd)
Step 3, the settings, uncheck import UVs and import Normals
Step 4, save the file as "mesh1" or any name you can remember

(7) Back to SimPe, Replace the second resource (afArchHeart_tslocator_gmdc) by the mesh you created from the previous step, save the package in the Sims 2 Downloads folder

Uploaded with ImageShack.us

Part C: Creating the Skin:
(1) I assume that you already know how to create a new skintone, so go to the files we exported from step 5 in part A, you will find a file like this:

(2) Add the teeth to the skin after you have resized it

Uploaded with ImageShack.us
Uploaded with ImageShack.us
Resize it to 512x512, and then replace it by the adult female face in your skintone, named afface~face~stdMatBaseTextureName

That's it!

Part D: Creating the Eyes:
(1) I assume that you already know how to create a new eye, so after go to the files exported from step 5 in part A, you will find two bmps representing the two eyes, named something_leye and something_reye, anyway, open both files in Sqirlz Morph

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(2) Move the cursor till it is 10/20, then press these two small papers where it reads "Copy To New Image Window"

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(3) File--->save as--->image files

(4) Now resize the file saved from 3 and replace it with the one from your newly created eye named stdMatBaseTextureName

If you followed the above steps, you should have something like that:

Uploaded with ImageShack.us

Uploaded with ImageShack.us

Uploaded with ImageShack.us
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#2 Old 19th Mar 2011 at 1:43 PM
An interesting idea, though I wouldn't exactly call the results perfect. Seems quite blurry and very blotchy - makes her cheeks look very acne-scarred. It might be an interesting technique to get the start of a texture for photoskinning, but you'd still want to remove things like the eyes, lipstick, and eyebrows to do those separately, smooth out the textures of the face, and blend it with the body texture.
Test Subject
20th Apr 2011 at 12:13 AM
This message has been deleted by Elaundra707.
Test Subject
#3 Old 4th Mar 2012 at 4:17 PM
Can u plz Upload your File Again MediaFire Deleted the Link!
Test Subject
#4 Old 14th Mar 2012 at 2:14 PM
Hi can u Just upload your File Again????
THis cant be used becouse UR FACEGEN SOFTWARE Removed!!!!!!
Can u Upload ur Software Again?
Test Subject
#5 Old 7th Jun 2012 at 8:03 PM
This is amazing, I have to try it myself. Please, upload the sims 2 facegen modelset again, the link is not working and making a new one is too complicated for me.
Test Subject
#6 Old 19th Jun 2012 at 8:21 AM
mmm it looks a litle bit blurry but with a little of photshop it may be perfect ! a shame the mediafire file is deleted
Test Subject
#7 Old 4th Aug 2014 at 7:35 PM
I know that this is probably a really old thread but, is there any way that you could give me your sims 2 models for facegen? It would really help.
Test Subject
30th Aug 2014 at 4:43 AM
This message has been deleted by abigale.
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