Welcome to
Mod The Sims
Online: 2352
News:
Have an account? Sign in:
pass:
If you don't have an account, why not sign up now? It's free!
Other sites: SimsWiki
Reply  Replies: 4 (Who?), Viewed: 1609 times.
Search this Thread
Old 30th May 2006, 09:46 PM DefaultFragMOTION: Normals screwing up when adjusting vertices #1
Dial9forPancakes
Original Poster

Test Subject

Join Date: Nov 2004
Posts: 20
Thanks: 106 in 1 Posts
3 Achievements


I want to start using FragMOTION as an alternative to MilkShape, because of it's native 4-bone assignment support and better UV editing tools, but I've noticed immediately after adjusting vertices the normals screw up. So the end result is mesh with very sharp shading/rough edges. Just like importing into MilkShape with Auto Smoothing on, but I don't see a similar option for this program. Is there anyway to get around this? Or are there any normal editting plugins available for this program or an easy additional program to use?

I tried importing the modified .smd file into the Geometric Data Container in SimPE and try exporting the who gmdc, but the UniMesh plugins returns an Unrecognized Chunk ID error. I was hoping to use the Align Normals plugin to fix it. Also because MilkShape doesn't natively support 4-bone assignments, exporting .ms3d and opening in MilkShape converts it to 1-bone.

I'm specifically using FragMOTION on a mesh in which I'm combining 2 mesh halves together, but I needed use the UV editor to correct the mirrored UV mapping used for part of one of the meshes.
Old 30th May 2006, 10:25 PM #2
SnowStorm
Instructor

Join Date: Mar 2005
Posts: 547
Thanks: 15362 in 47 Posts
16 Achievements


1) Make sure you are showing the mesh as smooth shaded.
2) You can assign all of the mesh to the same smoothing group and that will fix many normals problem, but it can cause others. For whole body, I will normally select the whole body, and assign it to a smoothing group. Then select other logical areas, inside of cuffs, underneath of skirts etc, and assign those to a separate smoothing group (to prevent the dark shading at those edges).
3) I've not found anything that will allow you to edit the normals in the program, I would really like one also. I ended up having to hand edit the smd file to fix some normals.

Eclectic Sims The place for your younger sims and unique animated items!
Charmed Sims Archives Gorgeous Clothing, Furnishings and more.
Two great sites ALL FREE NOW!!!
Old 31st May 2006, 01:42 AM #3
tiggerypum
Admin of Randomness



Join Date: Apr 2005
Posts: 5,124
Thanks: 44180 in 124 Posts
28 Achievements

View My Journal


Does Fragmotion have a 'weld' command? Because that's what we used to use in the OLD milkshape and also what I use in XSI on the seams to get the desired effect, but you have to pick which vertices you're welding.
Old 31st May 2006, 03:18 AM #4
PAF
Instructor

Join Date: Feb 2005
Posts: 377
Thanks: 5368 in 25 Posts
12 Achievements


You can weld in Fragmotion but if the parts are assigned to different smoothing groups you will still have a seam.

If you do weld all then all seams will be gone even the Maxis ones.

This is something I don't quite understand but the seams will export just not the smoothing groups.I think the .smd format will only save one group even though it does keep the seams between the groups so save your work to another format also so you can go back to where you were if need be.
Old 8th Jun 2006, 01:46 AM #5
WesHowe
Alchemist

Join Date: Nov 2004
Posts: 2,846
Thanks: 5782 in 20 Posts
15 Achievements


Quote:
Originally Posted by PAF
This is something I don't quite understand but the seams will export just not the smoothing groups.


The GMDC format has no data elements defined for storing a smoothing group.

While smoothing groups are useful for mesh creation and manipulation, they are not needed for mesh rendering purposes. Since the GMDC format was created to store a renderable mesh, and not necessarily one that can be edited (the originals meshes are MAXIS intellectual properties), the inclusion of the smoothing groups in the game files would be unnecessary for proper game operation.

<* Wes *>

If you like to say what you think, be sure you know which to do first.
Reply


Section jump:


Powered by MariaDB Some icons by http://dryicons.com.