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Old 19th Jul 2006, 10:39 PM DefaultMulitple bone assignments not working on this one hairmesh! #1
Nouk
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Hi guys!





Isn't it cute? Well.... no. The moment she turns here head it harikiri, baby!

The problem is: The mesh looks like the multiple bone assignments are not working. Like way before Wes_H made the brilliant plugins that we all love

The comments should be okay:

ModelName: hair
Opacity: -1
HasTangentArray:
NumSkinWgts: 3


There's only one group, and that is the base hair group. The assigning was done very carefully with 2 weigths for the vertexes.
But, ingame it has no effect. Even the neck gap appears...


What can I do? I have allready replaced the meshfile, no effect. Could the texture file possibly have any effect?

Greetz from Nouk!

Please visit WickedNoukFamily Forum for my creations.
Can't take requests, I'm completely swamped with unfinished projects! :O
Old 20th Jul 2006, 6:13 AM #2
Dr Pixel
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No, the texture file can not affect the vertex assignments - it is just a picture...

* When you are testing your hair mesh in the game, every time you change the mesh you must make the Sim change to another hair-style, then change back to yours. If you do not, the Sim will not show the changes in your mesh.

* Maybe something is going wrong with the UniMesh exporter in MilkShape - to check, import your already edited GMDC back into MilkShape with UniMesh and check to see if the assignments are still correct.

* Also make sure you are importing the correct version of the GMDC back into SimPE. When I export my new mesh, I save it named: "NewMesh_v1_GMDC". Next edit, it is named "NewMesh_v2_GMDC", and so on. This makes it easy to see if I am using the latest edit and which one to go back to if there is a problem. Otherwise it can get confusing.
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