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Nouk
Original Poster
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Hi guys! ![]() Isn't it cute? Well.... no. The moment she turns here head it harikiri, baby! The problem is: The mesh looks like the multiple bone assignments are not working. Like way before Wes_H made the brilliant plugins that we all love ![]() The comments should be okay: ModelName: hair Opacity: -1 HasTangentArray: NumSkinWgts: 3 There's only one group, and that is the base hair group. The assigning was done very carefully with 2 weigths for the vertexes. But, ingame it has no effect. Even the neck gap appears... What can I do? I have allready replaced the meshfile, no effect. Could the texture file possibly have any effect? Greetz from Nouk! |
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Please visit WickedNoukFamily Forum for my creations. Can't take requests, I'm completely swamped with unfinished projects! :O |
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#2 |
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Dr Pixel
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No, the texture file can not affect the vertex assignments - it is just a picture... * When you are testing your hair mesh in the game, every time you change the mesh you must make the Sim change to another hair-style, then change back to yours. If you do not, the Sim will not show the changes in your mesh. * Maybe something is going wrong with the UniMesh exporter in MilkShape - to check, import your already edited GMDC back into MilkShape with UniMesh and check to see if the assignments are still correct. * Also make sure you are importing the correct version of the GMDC back into SimPE. When I export my new mesh, I save it named: "NewMesh_v1_GMDC". Next edit, it is named "NewMesh_v2_GMDC", and so on. This makes it easy to see if I am using the latest edit and which one to go back to if there is a problem. Otherwise it can get confusing. |
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