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Numenor
Original Poster
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CLONE TEMPLATES - WALL AND TABLE PHONE, WITH WORKING HANDSET
Why use a template? Phones have a naughty habit: as soon as you go to Live Mode, they will create an handset for themselves; but the problem is that *all* the phones, including the cloned ones, always create the original Maxis handset, overriding yours. To avoid this, you must create your own, separate handset, and then "reprogram" your phone to create your custom one, instead of the Maxis one. With my ready-to-clone phone templates, and the following instructions, you will be able to create your own phone with working custom handset. What template(s) to choose? First off, you have to decide what type of phone are you going to create:
HOW TO USE THE TEMPLATES? Follow these easy steps and you'll have a working phone set in a matter of clicks ![]()
As a bottom line, don't be confused by the mesh groups names: the phone base package contains a mesh group named "handset"; but this mesh is hidden by the game as soon as you start Live Mode, and it is replaced by the "surface" mesh taken from the handset package. Quite odd, uh? ![]() It's the Numenorean Stand-up Phone, an early donation gift that I have given to whom made a donation to my site. Now this gift is no longer available, but if you make a donation I might email it to you TERMS OF USAGE OF THE TEMPLATES Anyone can freely clone my Enhanced Templates to create his own objects, and can post his objects on any site. It's only required to state that "the object is based on an Enhanced Template by Numenor", and post a link to this thread. DO NOT REPOST OR REDISTRIBUITE THE TEMPLATES THEMSELVES! |
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I've finally started my Journal. Information only, no questions. My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD) I *DON'T* accept requests, sorry.
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# 2 |
| shakeshaft |
Thank you Numenor for this great Tutorial and Clone Templates , as you know I have been attempting to clone the phone obviously with no success, but now with your great wisdom and the templates I have succeeded, this is just my first attempt and it works..so thank you for sharing.Andrea :D |
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# 3 |
| Xianah |
Cool beans! Hopefully this will herald a whole plethora of custom phones, which we desperatly need!! Great work. I am looking forward to what you folks produce. |
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. SimderZ - Goth Skins - TS2 .
http://simderz.moonfruit.com |
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# 4 |
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auntekay
Test Subject
Join Date: Jan 2005 |
Oh man, this is just too awesome. I made a antique vintage victorian wall phone months ago, but of course the handset was always the Maxis one. Cool--I'm off to redo my phone. Thanks |
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| AbstractSIMmer187 |
| This message has been deleted by AbstractSIMmer187. Reason: spamming |
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Can you see the problem with the phone? # 5 |
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AbstractSIMmer187
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Hi Numenor i don't think i need to explain again because i have sent you alot of PM's, well let me recap. Everything is working fine with the phone, the textures, the mesh the catalog all of that is perfect but when i place my phone on the table it appears there but then it dissapears and turns into this: take a look. ![]() ![]() I attached the phone package in a zip so you can see the problem thanks. |
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# 6 |
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Numenor
Original Poster
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All the errors were in the mesh: you have correctly followed the tutorial, but the mesh had several serious problems... 1) BASE - In the original phone there are two main meshes: "surface" (the phone base) and "handset" (the handset). In your mesh, basically the entire phone was included in the "handset" (apart from small pieces of cable). As explained in my post, the "handset" becomes invisible as soon as you go to Live mode, and that's why your entire phone become invisible. Also, the entire mesh was off-center, compared to the original mesh included in my template: this explains why the two handsets, visible in the screenshots, are in different positions. 2) HANDSET - In the original package there is only one mesh, named "surface", that is actual handset visible during game play. The mesh borrows the texture from the base, and therefore it must be mapped on the same texture used for the base (in other words, the "surface" mesh from the handset package must have the same UVmapping then the "handset" mesh from the base package). If you look at your own map templates, that you have included in the zip, you will see how different are the UVmaps. Also, your custom handset was rotated by 180°, compared to the mesh contained in my template. 3) GENERAL PROBLEMS. Here are some advices that you should always follow, when creating meshes.
I'm attaching the fixed mesh, loaded in the related packages. ...pheww...! I can't believe I've spent so much time on this phone!!! You owe me a beer |
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I've finally started my Journal. Information only, no questions. My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD) I *DON'T* accept requests, sorry.
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# 7 |
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AbstractSIMmer187
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OMG you are certainly the best person on MTS2 when it comes to probs, meshes and help, thank you so much, i feel like kissing your toes :D, my goodness thanks so much for your help and if i knew where you stayed i would surely buy you a beer, thanks. LOL i noticed that i placed the buttons in the wrong place , i have been meshing for some time but this was extremely hard for me ;DBTW here is the beer you well deserve click Here To Collect Beer |
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# 8 |
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Numenor
Original Poster
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Slurp! That beer definitely looks tasty, thanks! ![]() Keep in mind the advice I've given you, and never overlook the details, and you'll build perfect object |
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I've finally started my Journal. Information only, no questions. My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD) I *DON'T* accept requests, sorry.
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# 9 |
| Lindzee |
wow that's a great turtorial! thanks! but is there a turtorial on actually making the custom phone? like how to mesh it and make it work? |
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# 10 |
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Numenor
Original Poster
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Ehm... no, there isn't such a specific tutorial. But in the Create forum there are several tutorials (including the famous "Start to Finish" tutorial by JWoods) that explain how to create simple meshes. for more complex meshes, you have to rely on your own resources, or on tutorials posted on sites related to the 3D editor you use. |
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I've finally started my Journal. Information only, no questions. My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD) I *DON'T* accept requests, sorry.
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# 11 |
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JohnBrehaut1
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Hello Numenor. I have made a few phones that work well, no one had any problems. I saw these and wondered whether or not i should use them or do it the way i have been doing it. What i was wondering was, *what* exactly these do, such as do they serve a benefit compared to the way i have been doing it or do they make it easier for people ?
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# 12 |
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Numenor
Original Poster
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JohnBrehaut1 - You are skilled enough to create a working phone by yourself, and therefore you probably won't have any benefit from using this template. If your custom phones create correctly the handset, are recolourable, and the handset gets automatically the same texture as the base, then you don't need this template. |
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I've finally started my Journal. Information only, no questions. My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD) I *DON'T* accept requests, sorry.
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# 13 |
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JohnBrehaut1
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ok, thank you for the information
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# 14 |
| Matt's Workshop |
Thank you Numenor!
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| Stormboy15 |
Hi Numenor....This looks so cool i really want to try. Do phones come with animations? I can't use Milkshape because im from Australia and everything from other countries is double the price ($50!! For Milkshape!!) Could i edit the mesh and expect the phone to work in the game? When i mean expect to work i mean like be able to call and stuff I use Blender/Windg 3d btw well when you have time, please reply |
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Chocolate Disciple |
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# 16 |
| MaryLou |
Try to use Blender. There is now a .smd import/export for Blender. This does allow the joints and bones to be imported back into SimPE. Here http://modthesims2.com/member/showthread.php?t=246658 |
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If you like my creations, you may consider to make a little donation to support my site and my modding activity. MaryLou's Sims 2 World - MaryLou Sims 2 Forum (Italiano) |
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# 17 |
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Numenor
Original Poster
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Phones do have animations, but they are NOT applied to the mesh using joints. You probably noticed that the handset is a separate mesh: the reason is that this way, animations can be applied to the entire handset mesh, without using joints. Just to clear up, joints are used whenevere a part of the mesh must be animated, while the main object stands still (e.g. a drawer of the dresser); but if an entire mesh must be moved, no joints are needed at all. Therefore, you can edit the phone meshes following MaryLou's advice, or you could even work in plain OBJ format, using Wings3D. |
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I've finally started my Journal. Information only, no questions. My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD) I *DON'T* accept requests, sorry.
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# 18 |
| Stormboy15 |
Thank you *alot*. I have had issues when importing .obj files from Blender into SimPE. I am trying Wings3d and it is more easier to use. MaryLou, i shall try that new .smd import/export and see if it works. ~Stormboy15 P.S Expect a new mesh phone from me soon
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Chocolate Disciple |
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# 19 |
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Numenor
Original Poster
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Stormboy, the OBJ files created with Wings can't be imported directly into SimPE: they are slightly incompatible, just like the Blender ones. Always load the OBJ files into UVmapper and immediately save them, in order to make them perfectly compatible with SimPE. |
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I've finally started my Journal. Information only, no questions. My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD) I *DON'T* accept requests, sorry.
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# 20 |
| Stormboy15 |
Ahhhhh thanks! Sorry i had a big blank in the gap between my ears I shall try again |
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Chocolate Disciple |
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# 21 |
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wndy26
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So I noticed that all these phones and such are mobile...how would one go about creating a phone that the sim does not walk away from the wall with? Would that have to be edited within the bhav's via the specific animations? I did notice that when sims use a payphone they don't walk around with it...would those animations be the ones to use? Are the animations attached to the handset? |
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# 22 |
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Numenor
Original Poster
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The sims using a payphone don't move, NOT because they are using a payphone per se, but because they are calling a taxi. Even in residential lots, sims calling a taxi don't move away from the phone. The animations are not stored in the phone, but in the "Phone call - Transportation - Taxi" controller (the phones have several "plugins", one for each type of phone call). Unfortunately, if you force your cloned phone to use the "taxi" animations, every call made by the sims will end up in a taxi request, because the very same BHAV (contained in the controller) manages both the animations and the result of the call. |
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I've finally started my Journal. Information only, no questions. My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD) I *DON'T* accept requests, sorry.
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![]() |







, as you know I have been attempting to clone the phone obviously with no success, but now with your great wisdom and the templates I have succeeded, this is just my first attempt and it works..so thank you for sharing.

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